X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=da02b1f25902f42dc4ba8774900005a57e9f071c;hb=e24b4ec1a0fb3ba58a8ea67cd8d8affe3c5a0a71;hp=ae704946dc4403079ebae724c54c828b0cc82fd8;hpb=b7d09e1e35ef90282c97509e0020b20db3c7ea9f;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index ae70494..da02b1f 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -8,20 +8,21 @@ #include "../model/shapes.hpp" #include +#include #include namespace blank { -class BlockLighting; -class DirectionalLighting; +class Viewport; +class WorldCollision; class World { public: struct Config { // initial player position - glm::vec3 spawn = { 4.0f, 4.0f, 4.0f }; + glm::vec3 spawn = { 0.0f, 0.0f, 0.0f }; // direction facing towards(!) the light glm::vec3 light_direction = { -1.0f, -3.0f, -2.0f }; // fade out reaches 1/e (0.3679) at 1/fog_density, @@ -39,12 +40,16 @@ public: bool Intersection( const Ray &, const glm::mat4 &M, - Chunk **chunk = nullptr, - int *blkid = nullptr, - float *dist = nullptr, - glm::vec3 *normal = nullptr); + Chunk *&chunk, + int &blkid, + float &dist, + glm::vec3 &normal); - BlockTypeRegistry &BlockTypes() { return blockType; } + bool Intersection(const Entity &e, std::vector &); + void Resolve(Entity &e, std::vector &); + + BlockTypeRegistry &BlockTypes() noexcept { return blockType; } + ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } Entity &AddEntity() { entities.emplace_back(); return entities.back(); } @@ -54,7 +59,7 @@ public: void Update(int dt); - void Render(BlockLighting &, DirectionalLighting &); + void Render(Viewport &); private: BlockTypeRegistry blockType;