X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fchunk.cpp;h=9e95458ef45ac7b9b818cd40d32193bc52fc9f51;hb=7354c74fb8f409336db3a6d70455fbc10232ae64;hp=4790f28d8456506a3520d98e37f4e0997e0a6571;hpb=e20be973f6ef23164ae54398088e1b14d9bac3ab;p=blank.git diff --git a/src/world/chunk.cpp b/src/world/chunk.cpp index 4790f28..9e95458 100644 --- a/src/world/chunk.cpp +++ b/src/world/chunk.cpp @@ -19,9 +19,6 @@ #include #include -#include -#include - namespace blank { @@ -362,7 +359,7 @@ bool Chunk::IsSurface(const RoughLocation::Fine &pos) const noexcept { bool Chunk::Intersection( const Ray &ray, - const glm::mat4 &M, + const ExactLocation::Coarse &reference, WorldCollision &coll ) noexcept { int idx = 0; @@ -378,7 +375,7 @@ bool Chunk::Intersection( } float cur_dist; glm::vec3 cur_norm; - if (type.shape->Intersects(ray, M * ToTransform(RoughLocation::Fine(x, y, z), idx), cur_dist, cur_norm)) { + if (type.shape->Intersects(ray, ToTransform(reference, RoughLocation::Fine(x, y, z), idx), cur_dist, cur_norm)) { if (cur_dist < coll.depth) { coll.block = idx; coll.depth = cur_dist; @@ -460,12 +457,6 @@ bool Chunk::Intersection( return false; } - if (entity.ID() == 1) { - std::cout << "chunk: " << (Position() * 16) << ", entity: " << entity.AbsolutePosition() << std::endl; - std::cout << "\tMentity[3]: " << Mentity[3] << std::endl; - std::cout << "\tMchunk[3]: " << Mentity[3] << std::endl; - } - bool any = false; float penetration; glm::vec3 normal; @@ -479,11 +470,11 @@ bool Chunk::Intersection( RoughLocation::Fine(floor(entity_coords - eb_radius)) )); const RoughLocation::Fine end(min( - RoughLocation::Fine(side - 1), + RoughLocation::Fine(side), RoughLocation::Fine(ceil(entity_coords + eb_radius)) - ) - 1); + )); - for (RoughLocation::Fine pos(begin); pos.z < end.y; ++pos.z) { + for (RoughLocation::Fine pos(begin); pos.z < end.z; ++pos.z) { for (pos.y = begin.y; pos.y < end.y; ++pos.y) { for (pos.x = begin.x; pos.x < end.x; ++pos.x) { int idx = ToIndex(pos); @@ -569,6 +560,10 @@ glm::mat4 Chunk::ToTransform(const RoughLocation::Fine &pos, int idx) const noex return glm::translate(ToCoords(pos)) * BlockAt(idx).Transform(); } +glm::mat4 Chunk::ToTransform(const ExactLocation::Coarse &ref, const RoughLocation::Fine &pos, int idx) const noexcept { + return glm::translate(ExactLocation::Fine((position - ref) * ExactLocation::Extent()) + ToCoords(pos)) * BlockAt(idx).Transform(); +} + BlockLookup::BlockLookup(Chunk *c, const RoughLocation::Fine &p) noexcept : chunk(c), pos(p) {