X-Git-Url: https://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;fp=src%2Fworld.cpp;h=3f186ea67b298e753f7b3da49b05a64588ba3f2e;hb=9eb7fb38870c6324580683752d49d62b7a431bce;hp=675c29ffbb97a284737974053ae61c86cc22fa2c;hpb=5a8964bc8bc4108febe8eca3b03cb901824ac90b;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index 675c29f..3f186ea 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -85,7 +85,13 @@ World::World() generate.Space(0); generate.Solids({ 1, 4, 7, 10 }); - player.Position({ 4.0f, 4.0f, 4.0f }); + player = &AddEntity(); + player->Position({ 4.0f, 4.0f, 4.0f }); + + Entity &test_entity = AddEntity(); + test_entity.Position({ 0.0f, 0.0f, 0.0f }); + test_entity.SetShape(&blockShape, { 1.0f, 1.0f, 0.0f }); + test_entity.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); chunks.Generate({ -4, -4, -4 }, { 5, 5, 5}); } @@ -113,7 +119,7 @@ bool World::Intersection( for (Chunk &cur_chunk : chunks.Loaded()) { float cur_dist; - if (cur_chunk.Intersection(ray, M * cur_chunk.Transform(player.ChunkCoords()), cur_dist)) { + if (cur_chunk.Intersection(ray, M * cur_chunk.Transform(player->ChunkCoords()), cur_dist)) { candidates.push_back({ &cur_chunk, cur_dist }); } } @@ -130,7 +136,7 @@ bool World::Intersection( int cur_blkid; float cur_dist; glm::vec3 cur_normal; - if (cand.chunk->Intersection(ray, M * cand.chunk->Transform(player.ChunkCoords()), cur_blkid, cur_dist, cur_normal)) { + if (cand.chunk->Intersection(ray, M * cand.chunk->Transform(player->ChunkCoords()), cur_blkid, cur_dist, cur_normal)) { if (cur_dist < closest_dist) { closest_chunk = cand.chunk; closest_blkid = cur_blkid; @@ -163,24 +169,33 @@ Chunk &World::Next(const Chunk &to, const glm::tvec3 &dir) { void World::Update(int dt) { - player.Update(dt); - chunks.Rebase(player.ChunkCoords()); + for (Entity &entity : entities) { + entity.Update(dt); + } + chunks.Rebase(player->ChunkCoords()); chunks.Update(); } void World::Render(DirectionalLighting &program) { program.SetLightDirection({ -1.0f, -3.0f, -2.0f }); - program.SetView(glm::inverse(player.Transform(player.ChunkCoords()))); + program.SetView(glm::inverse(player->Transform(player->ChunkCoords()))); for (Chunk &chunk : chunks.Loaded()) { - glm::mat4 m(chunk.Transform(player.ChunkCoords())); + glm::mat4 m(chunk.Transform(player->ChunkCoords())); program.SetM(m); glm::mat4 mvp(program.GetVP() * m); if (!CullTest(Chunk::Bounds(), mvp)) { chunk.Draw(); } } + + for (Entity &entity : entities) { + if (entity.HasShape()) { + program.SetM(entity.Transform(player->ChunkCoords())); + entity.Draw(); + } + } } }