, res(res)
, attackTypeMenu(res->attackIcons)
, moveMenu(res->moveIcons)
, res(res)
, attackTypeMenu(res->attackIcons)
, moveMenu(res->moveIcons)
std::vector<Hero> &Heroes() { return heroes; }
const std::vector<Hero> &Heroes() const { return heroes; }
std::vector<Hero> &Heroes() { return heroes; }
const std::vector<Hero> &Heroes() const { return heroes; }
public:
geometry::Vector<int> CalculateScreenOffset(SDL_Surface *screen) const {
return geometry::Vector<int>(
public:
geometry::Vector<int> CalculateScreenOffset(SDL_Surface *screen) const {
return geometry::Vector<int>(