]> git.localhorst.tv Git - blank.git/commitdiff
block place/remove timers
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Tue, 2 Jun 2015 12:30:34 +0000 (14:30 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Tue, 2 Jun 2015 13:32:42 +0000 (15:32 +0200)
TODO
src/app.cpp
src/interface.cpp
src/interface.hpp
src/timer.hpp [new file with mode: 0644]

diff --git a/TODO b/TODO
index 411172d92ab27909b97fb62fa4c444e17e3539a5..926a35516e4ed01b3d455ce7be77d163affd099e 100644 (file)
--- a/TODO
+++ b/TODO
@@ -1,8 +1,7 @@
 block placement/removal timers
 
 block placement/removal timers
 
-       currently block placement and removal is instantaneous. it should
-       actually take some time to place and remove a block. with
-       removal timing depending on the tool used to remove the block
+       removal timing depending on the tool/block combination
+       animation for remove
 
 composite entity animations
 
 
 composite entity animations
 
index 21f5bcf981ae575bc994f4fb049e5e6a4c5ce900..57651e3b754370602eca2d92706dd000573df1fb 100644 (file)
@@ -88,11 +88,16 @@ void Application::HandleEvents() {
        while (SDL_PollEvent(&event)) {
                switch (event.type) {
                        case SDL_KEYDOWN:
        while (SDL_PollEvent(&event)) {
                switch (event.type) {
                        case SDL_KEYDOWN:
+                               interface.HandlePress(event.key);
+                               break;
                        case SDL_KEYUP:
                        case SDL_KEYUP:
-                               interface.Handle(event.key);
+                               interface.HandleRelease(event.key);
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                                break;
                        case SDL_MOUSEBUTTONDOWN:
-                               interface.Handle(event.button);
+                               interface.HandlePress(event.button);
+                               break;
+                       case SDL_MOUSEBUTTONUP:
+                               interface.HandleRelease(event.button);
                                break;
                        case SDL_MOUSEMOTION:
                                interface.Handle(event.motion);
                                break;
                        case SDL_MOUSEMOTION:
                                interface.Handle(event.motion);
index 12117f7d28632342b9746dddf588debe89caf38f..f846cc88b826145b6685e2e9c9795fcf91168982 100644 (file)
@@ -1,6 +1,5 @@
 #include "interface.hpp"
 
 #include "interface.hpp"
 
-#include "geometry.hpp"
 #include "world.hpp"
 
 #include <iostream>
 #include "world.hpp"
 
 #include <iostream>
@@ -14,12 +13,15 @@ Interface::Interface(const Config &config, World &world)
 : world(world)
 , ctrl(world.Player())
 , hud(world.BlockTypes())
 : world(world)
 , ctrl(world.Player())
 , hud(world.BlockTypes())
+, aim{{ 0, 0, 0 }, { 0, 0, -1 }}
 , aim_chunk(nullptr)
 , aim_block(0)
 , aim_normal()
 , outline()
 , outline_transform(1.0f)
 , config(config)
 , aim_chunk(nullptr)
 , aim_block(0)
 , aim_normal()
 , outline()
 , outline_transform(1.0f)
 , config(config)
+, place_timer(256)
+, remove_timer(256)
 , remove(0)
 , selection(1)
 , fwd(0)
 , remove(0)
 , selection(1)
 , fwd(0)
@@ -29,59 +31,72 @@ Interface::Interface(const Config &config, World &world)
 }
 
 
 }
 
 
-void Interface::Handle(const SDL_KeyboardEvent &event) {
+void Interface::HandlePress(const SDL_KeyboardEvent &event) {
        if (config.keyboard_disabled) return;
 
        switch (event.keysym.sym) {
                case SDLK_w:
        if (config.keyboard_disabled) return;
 
        switch (event.keysym.sym) {
                case SDLK_w:
-                       rev.z = event.state == SDL_PRESSED;
+                       rev.z = 1;
                        break;
                case SDLK_s:
                        break;
                case SDLK_s:
-                       fwd.z = event.state == SDL_PRESSED;
+                       fwd.z = 1;
                        break;
                case SDLK_a:
                        break;
                case SDLK_a:
-                       rev.x = event.state == SDL_PRESSED;
+                       rev.x = 1;
                        break;
                case SDLK_d:
                        break;
                case SDLK_d:
-                       fwd.x = event.state == SDL_PRESSED;
+                       fwd.x = 1;
                        break;
                case SDLK_SPACE:
                        break;
                case SDLK_SPACE:
-                       fwd.y = event.state == SDL_PRESSED;
+                       fwd.y = 1;
                        break;
                case SDLK_LSHIFT:
                        break;
                case SDLK_LSHIFT:
-                       rev.y = event.state == SDL_PRESSED;
+                       rev.y = 1;
                        break;
 
                case SDLK_q:
                        break;
 
                case SDLK_q:
-                       if (event.state == SDL_PRESSED) {
-                               FaceBlock();
-                       }
+                       FaceBlock();
                        break;
                case SDLK_e:
                        break;
                case SDLK_e:
-                       if (event.state == SDL_PRESSED) {
-                               TurnBlock();
-                       }
+                       TurnBlock();
                        break;
 
                case SDLK_b:
                        break;
 
                case SDLK_b:
-                       if (event.state == SDL_PRESSED) {
-                               PrintBlockInfo();
-                       }
+                       PrintBlockInfo();
                        break;
                case SDLK_c:
                        break;
                case SDLK_c:
-                       if (event.state == SDL_PRESSED) {
-                               PrintChunkInfo();
-                       }
+                       PrintChunkInfo();
                        break;
                case SDLK_l:
                        break;
                case SDLK_l:
-                       if (event.state == SDL_PRESSED) {
-                               PrintLightInfo();
-                       }
+                       PrintLightInfo();
                        break;
                case SDLK_p:
                        break;
                case SDLK_p:
-                       if (event.state == SDL_PRESSED) {
-                               PrintSelectionInfo();
-                       }
+                       PrintSelectionInfo();
+                       break;
+       }
+}
+
+void Interface::HandleRelease(const SDL_KeyboardEvent &event) {
+       if (config.keyboard_disabled) return;
+
+       switch (event.keysym.sym) {
+               case SDLK_w:
+                       rev.z = 0;
+                       break;
+               case SDLK_s:
+                       fwd.z = 0;
+                       break;
+               case SDLK_a:
+                       rev.x = 0;
+                       break;
+               case SDLK_d:
+                       fwd.x = 0;
+                       break;
+               case SDLK_SPACE:
+                       fwd.y = 0;
+                       break;
+               case SDLK_LSHIFT:
+                       rev.y = 0;
                        break;
        }
 }
                        break;
        }
 }
@@ -169,17 +184,27 @@ void Interface::Handle(const SDL_MouseMotionEvent &event) {
        ctrl.RotatePitch(event.yrel * config.pitch_sensitivity);
 }
 
        ctrl.RotatePitch(event.yrel * config.pitch_sensitivity);
 }
 
-void Interface::Handle(const SDL_MouseButtonEvent &event) {
+void Interface::HandlePress(const SDL_MouseButtonEvent &event) {
        if (config.mouse_disabled) return;
 
        if (config.mouse_disabled) return;
 
-       if (event.state != SDL_PRESSED) return;
-
        if (event.button == 1) {
                RemoveBlock();
        if (event.button == 1) {
                RemoveBlock();
+               remove_timer.Start();
        } else if (event.button == 2) {
                PickBlock();
        } else if (event.button == 3) {
                PlaceBlock();
        } else if (event.button == 2) {
                PickBlock();
        } else if (event.button == 3) {
                PlaceBlock();
+               place_timer.Start();
+       }
+}
+
+void Interface::HandleRelease(const SDL_MouseButtonEvent &event) {
+       if (config.mouse_disabled) return;
+
+       if (event.button == 1) {
+               remove_timer.Stop();
+       } else if (event.button == 3) {
+               place_timer.Stop();
        }
 }
 
        }
 }
 
@@ -245,18 +270,34 @@ void Interface::Update(int dt) {
        ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity);
        ctrl.Update(dt);
 
        ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity);
        ctrl.Update(dt);
 
-       Ray aim = ctrl.Aim();
+       place_timer.Update(dt);
+       remove_timer.Update(dt);
+
+       aim = ctrl.Aim();
+       CheckAim();
+
+       if (remove_timer.Hit()) {
+               RemoveBlock();
+               CheckAim();
+       }
+
+       if (place_timer.Hit()) {
+               PlaceBlock();
+               CheckAim();
+       }
+}
+
+void Interface::CheckAim() {
        float dist;
        if (world.Intersection(aim, glm::mat4(1.0f), &aim_chunk, &aim_block, &dist, &aim_normal)) {
                outline.Clear();
                aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline);
        float dist;
        if (world.Intersection(aim, glm::mat4(1.0f), &aim_chunk, &aim_block, &dist, &aim_normal)) {
                outline.Clear();
                aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline);
-               outline_transform = glm::scale(glm::mat4(1.0f), glm::vec3(1.0002f));
-               outline_transform = aim_chunk->Transform(world.Player().ChunkCoords());
+               outline_transform = glm::scale(glm::vec3(1.0002f));
+               outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords());
                outline_transform *= aim_chunk->ToTransform(aim_block);
        } else {
                aim_chunk = nullptr;
        }
                outline_transform *= aim_chunk->ToTransform(aim_block);
        } else {
                aim_chunk = nullptr;
        }
-
 }
 
 
 }
 
 
index 16ee89f46c37313578d4ca41583c82b4672d01af..9f43f4f6f662b6ba10b71d0706ebf5b202e9887b 100644 (file)
@@ -3,9 +3,11 @@
 
 #include "block.hpp"
 #include "controller.hpp"
 
 #include "block.hpp"
 #include "controller.hpp"
+#include "geometry.hpp"
 #include "hud.hpp"
 #include "model.hpp"
 #include "shader.hpp"
 #include "hud.hpp"
 #include "model.hpp"
 #include "shader.hpp"
+#include "timer.hpp"
 
 #include <SDL.h>
 #include <glm/glm.hpp>
 
 #include <SDL.h>
 #include <glm/glm.hpp>
@@ -31,9 +33,11 @@ public:
 
        Interface(const Config &, World &);
 
 
        Interface(const Config &, World &);
 
-       void Handle(const SDL_KeyboardEvent &);
+       void HandlePress(const SDL_KeyboardEvent &);
+       void HandleRelease(const SDL_KeyboardEvent &);
        void Handle(const SDL_MouseMotionEvent &);
        void Handle(const SDL_MouseMotionEvent &);
-       void Handle(const SDL_MouseButtonEvent &);
+       void HandlePress(const SDL_MouseButtonEvent &);
+       void HandleRelease(const SDL_MouseButtonEvent &);
        void Handle(const SDL_MouseWheelEvent &);
        void Handle(const SDL_WindowEvent &) noexcept;
 
        void Handle(const SDL_MouseWheelEvent &);
        void Handle(const SDL_WindowEvent &) noexcept;
 
@@ -57,11 +61,15 @@ public:
 
        void Render(DirectionalLighting &) noexcept;
 
 
        void Render(DirectionalLighting &) noexcept;
 
+private:
+       void CheckAim();
+
 private:
        World &world;
        FPSController ctrl;
        HUD hud;
 
 private:
        World &world;
        FPSController ctrl;
        HUD hud;
 
+       Ray aim;
        Chunk *aim_chunk;
        int aim_block;
        glm::vec3 aim_normal;
        Chunk *aim_chunk;
        int aim_block;
        glm::vec3 aim_normal;
@@ -71,6 +79,9 @@ private:
 
        Config config;
 
 
        Config config;
 
+       IntervalTimer place_timer;
+       IntervalTimer remove_timer;
+
        Block remove;
        Block selection;
 
        Block remove;
        Block selection;
 
diff --git a/src/timer.hpp b/src/timer.hpp
new file mode 100644 (file)
index 0000000..c5445b2
--- /dev/null
@@ -0,0 +1,49 @@
+#ifndef BLANK_TIMER_HPP
+#define BLANK_TIMER_HPP
+
+
+namespace blank {
+
+class IntervalTimer {
+
+public:
+       explicit IntervalTimer(int interval_ms) noexcept
+       : intv(interval_ms) { }
+
+       void Start() noexcept {
+               speed = 1;
+       }
+       void Stop() noexcept {
+               value = 0;
+               speed = 0;
+       }
+
+       bool Running() const noexcept {
+               return speed != 0;
+       }
+       bool Hit() const noexcept {
+               return Running() && value % intv < last_dt;
+       }
+       int Elapsed() const noexcept {
+               return value;
+       }
+       int Iteration() const noexcept {
+               return value / intv;
+       }
+
+       void Update(int dt) noexcept {
+               value += dt * speed;
+               last_dt = dt;
+       }
+
+private:
+       int intv;
+       int value = 0;
+       int speed = 0;
+       int last_dt = 0;
+
+};
+
+}
+
+#endif