mid_solidity = 0.6;
max_solidity = 1.0;
};
-green_hard = {
+green_hard = green_coarse {
texture = "rock-3";
label = "Hard Green";
min_solidity = 0.7;
generate = false;
};
-blue_coarse = {
+blue_coarse = white_coarse {
texture = "rock-1";
rgb_mod = [ 0.2, 0.2, 0.8 ];
outline = [ 0.75, 0.75, 0.75 ];
// trying out some more "realistic" variants
dirt = {
texture = "grain";
- rgb_mod = [ 0.4, 0.2, 0 ];
+ rgb_mod = [ 0.5, 0.35, 0.2 ];
label = "Dirt";
place_sound = "thump";
remove_sound = "plop";
};
grass = dirt {
rgb_mod = [ 0.0, 0.2, 0 ];
- label = "Dirt";
+ label = "Grass";
mid_solidity = 0.55;
max_solidity = 0.65;
min_humidity = 0.1;
min_solidity = 0.5;
mid_solidity = 0.5;
max_solidity = 0.65;
+ min_temperature = 0.1;
+ mid_temperature = 0.7;
+};
+sandstone = sand {
+ texture = "panel";
+ label = "Sandstone";
+ min_solidity = 0.55;
+ mid_solidity = 0.7;
+ max_solidity = 0.75;
};
grav_spherical = {