]> git.localhorst.tv Git - l2e.git/commitdiff
interpretation of Heros and Monsters
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Tue, 28 Aug 2012 21:45:32 +0000 (23:45 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Tue, 28 Aug 2012 21:45:32 +0000 (23:45 +0200)
src/loader/Interpreter.cpp
src/loader/Interpreter.h
test-data/test.l2s

index 268fab9379954f35cad3e5abdaa99fa6578215ac..9e076c1cb68494c46ce18c54bacf41ff578312c7 100644 (file)
@@ -8,23 +8,41 @@
 #include "Interpreter.h"
 
 #include "ParsedSource.h"
+#include "../battle/Hero.h"
 #include "../battle/Monster.h"
+#include "../graphics/ComplexAnimation.h"
+#include "../graphics/SimpleAnimation.h"
+#include "../graphics/Sprite.h"
 
+using battle::Hero;
 using battle::Monster;
+using battle::Stats;
+using graphics::Animation;
+using graphics::ComplexAnimation;
+using graphics::SimpleAnimation;
+using graphics::Sprite;
+using geometry::Vector;
 using std::map;
 using std::set;
 using std::string;
+using std::vector;
 
 namespace loader {
 
 void Interpreter::ReadSource() {
        for (set<string>::const_iterator i(source.Exports().begin()), end(source.Exports().end()); i != end; ++i) {
-               const Definition &dfn(source.GetDefinition(*i));
-               if (dfn.HasLiteralValue()) {
-                       ReadLiteral(dfn);
-               } else {
-                       ReadObject(dfn);
-               }
+               ReadDefinition(source.GetDefinition(*i));
+       }
+}
+
+void Interpreter::ReadDefinition(const Definition &dfn) {
+       if (parsedDefinitions.find(dfn.Identifier()) != parsedDefinitions.end()) {
+               return;
+       }
+       if (dfn.HasLiteralValue()) {
+               ReadLiteral(dfn);
+       } else {
+               ReadObject(dfn);
        }
 }
 
@@ -34,49 +52,312 @@ void Interpreter::ReadLiteral(const Definition &dfn) {
                        throw Error("unhandled literal: array of values");
                        break;
                case Literal::ARRAY_PROPS:
-                       throw Error("unhandled literal: array of values");
+                       throw Error("unhandled literal: array of properties");
                        break;
                case Literal::BOOLEAN:
-                       throw Error("unhandled literal: array of values");
+                       throw Error("unhandled literal: boolean");
                        break;
                case Literal::COLOR:
-                       throw Error("unhandled literal: array of values");
+                       throw Error("unhandled literal: color");
                        break;
                case Literal::NUMBER:
-                       throw Error("unhandled literal: array of values");
+                       numbers[dfn.Identifier()] = dfn.GetLiteral()->GetNumber();
                        break;
                case Literal::STRING:
-                       throw Error("unhandled literal: array of values");
+                       throw Error("unhandled literal: string");
                        break;
                case Literal::VECTOR:
-                       throw Error("unhandled literal: array of values");
+                       throw Error("unhandled literal: vector");
                        break;
                case Literal::OBJECT:
-                       throw Error("unhandled literal: array of values");
+                       throw Error("unhandled literal: object");
                        break;
        }
 }
 
+Animation *Interpreter::GetAnimation(const Value &v) {
+       if (v.IsLiteral()) {
+               if (v.GetLiteral().GetTypeName() == "ComplexAnimation") {
+                       ComplexAnimation *a(new ComplexAnimation);
+                       ReadComplexAnimation(*a, *v.GetLiteral().GetProperties());
+                       return a;
+               } else {
+                       SimpleAnimation *a(new SimpleAnimation);
+                       ReadSimpleAnimation(*a, *v.GetLiteral().GetProperties());
+                       return a;
+               }
+       } else if (animations.count(v.GetIdentifier())) {
+               return animations[v.GetIdentifier()];
+       } else if (source.IsDefined(v.GetIdentifier())) {
+               ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+               if (animations.count(v.GetIdentifier())) {
+                       return animations[v.GetIdentifier()];
+               } else {
+                       throw Error("cannot use " + source.GetDefinition(v.GetIdentifier()).Identifier() + " " + v.GetIdentifier() + " as animation");
+               }
+       } else {
+               throw Error("use of undefined Animation " + v.GetIdentifier());
+       }
+}
+
+const vector<Value *> &Interpreter::GetValueArray(const Value &v) {
+       if (v.IsLiteral()) {
+               return v.GetLiteral().GetValues();
+       } else {
+               throw Error("identifier resolution not implemented for arrays of values");
+       }
+}
+
+const vector<PropertyList *> &Interpreter::GetPropertyListArray(const Value &v) {
+       if (v.IsLiteral()) {
+               return v.GetLiteral().GetPropertyLists();
+       } else {
+               throw Error("identifier resolution not implemented for arrays of property lists");
+       }
+}
+
+bool Interpreter::GetBoolean(const Value &v) {
+       if (v.IsLiteral()) {
+               return v.GetLiteral().GetBoolean();
+       } else {
+               throw Error("identifier resolution not implemented for booleans");
+       }
+}
+
+SDL_Surface *Interpreter::GetImage(const Value &v) {
+       if (v.IsLiteral()) {
+               // TODO: image lookup
+               return NULL;
+       } else {
+               throw Error("identifier resolution not implemented for images");
+       }
+}
+
+int Interpreter::GetNumber(const Value &v) {
+       if (v.IsLiteral()) {
+               return v.GetLiteral().GetNumber();
+       } else if (numbers.count(v.GetIdentifier())) {
+               return numbers[v.GetIdentifier()];
+       } else {
+               ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+               if (numbers.count(v.GetIdentifier())) {
+                       return numbers[v.GetIdentifier()];
+               } else {
+                       throw Error("use of undefined Number " + v.GetIdentifier());
+               }
+       }
+}
+
+const PropertyList *Interpreter::GetPropertyList(const Value &v) {
+       if (v.IsLiteral()) {
+               return v.GetLiteral().GetProperties();
+       } else {
+               throw Error("identifier resolution not implemented for property lists");
+       }
+}
+
+Sprite *Interpreter::GetSprite(const Value &v) {
+       if (v.IsLiteral()) {
+               Sprite *s(new Sprite);
+               ReadSprite(*s, *v.GetLiteral().GetProperties());
+               return s;
+       } else if (sprites.count(v.GetIdentifier())) {
+               return sprites[v.GetIdentifier()];
+       } else {
+               ReadDefinition(source.GetDefinition(v.GetIdentifier()));
+               if (sprites.count(v.GetIdentifier())) {
+                       return sprites[v.GetIdentifier()];
+               } else {
+                       throw Error("use of undefined Sprite " + v.GetIdentifier());
+               }
+       }
+}
+
+const char *Interpreter::GetString(const Value &v) {
+       if (v.IsLiteral()) {
+               return v.GetLiteral().GetString().c_str();
+       } else {
+               throw Error("identifier resolution not implemented for strings");
+       }
+}
+
+Vector<int> Interpreter::GetVector(const Value &v) {
+       if (v.IsLiteral()) {
+               return Vector<int>(v.GetLiteral().GetX(), v.GetLiteral().GetY());
+       } else {
+               throw Error("identifier resolution not implemented for vectors");
+       }
+}
+
+
 void Interpreter::ReadObject(const Definition &dfn) {
-       if (dfn.TypeName() == "Monster") {
-               monsters.resize(monsters.size() + 1);
-               ReadMonster(monsters.back(), *dfn.GetProperties());
+       if (dfn.TypeName() == "Hero") {
+               Hero *h(new Hero);
+               ReadHero(*h, *dfn.GetProperties());
+               heroes[dfn.Identifier()] = h;
+       } else if (dfn.TypeName() == "Monster") {
+               Monster *m(new Monster);
+               ReadMonster(*m, *dfn.GetProperties());
+               monsters[dfn.Identifier()] = m;
+       } else if (dfn.TypeName() == "Sprite") {
+               Sprite *s(new Sprite);
+               ReadSprite(*s, *dfn.GetProperties());
+               sprites[dfn.Identifier()] = s;
        } else {
                throw Error("unhandled object: " + dfn.TypeName());
        }
 }
 
 
+void Interpreter::ReadComplexAnimation(ComplexAnimation &a, const PropertyList &props) {
+       for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+               if (i->first == "sprite") {
+                       a.SetSprite(GetSprite(*i->second));
+               } else if (i->first == "frametime") {
+                       a.SetFrameTime(GetNumber(*i->second));
+               } else if (i->first == "repeat") {
+                       a.SetRepeat(GetBoolean(*i->second));
+               } else if (i->first == "frames") {
+                       const vector<PropertyList *> &values(GetPropertyListArray(*i->second));
+                       for (vector<PropertyList *>::const_iterator i(values.begin()), end(values.end()); i != end; ++i) {
+                               ComplexAnimation::FrameProp frame;
+                               ReadComplexAnimationFrame(frame, **i);
+                               a.AddFrame(frame);
+                       }
+               } else {
+                       throw Error("unknown ComplexAnimation property: " + i->first);
+               }
+       }
+}
+
+void Interpreter::ReadComplexAnimationFrame(ComplexAnimation::FrameProp &f, const PropertyList &props) {
+       for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+               if (i->first == "column") {
+                       f.col = GetNumber(*i->second);
+               } else if (i->first == "row") {
+                       f.row = GetNumber(*i->second);
+               } else if (i->first == "disposition") {
+                       f.disposition = GetVector(*i->second);
+               } else {
+                       throw Error("unknown ComplexAnimationFrame property: " + i->first);
+               }
+       }
+}
+
+void Interpreter::ReadHero(Hero &h, const PropertyList &props) {
+       for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+               if (i->first == "name") {
+                       h.SetName(GetString(*i->second));
+               } else if (i->first == "sprite") {
+                       h.SetSprite(GetSprite(*i->second));
+               } else if (i->first == "level") {
+                       h.SetLevel(GetNumber(*i->second));
+               } else if (i->first == "maxHealth") {
+                       h.SetMaxHealth(GetNumber(*i->second));
+               } else if (i->first == "health") {
+                       h.SetHealth(GetNumber(*i->second));
+               } else if (i->first == "maxMana") {
+                       h.SetMaxMana(GetNumber(*i->second));
+               } else if (i->first == "mana") {
+                       h.SetMana(GetNumber(*i->second));
+               } else if (i->first == "ip") {
+                       h.SetIP(GetNumber(*i->second));
+               } else if (i->first == "stats") {
+                       battle::Stats stats;
+                       ReadStats(stats, *GetPropertyList(*i->second));
+                       h.SetStats(stats);
+               } else if (i->first == "attackAnimation") {
+                       h.SetAttackAnimation(GetAnimation(*i->second));
+               } else if (i->first == "spellAnimation") {
+                       h.SetSpellAnimation(GetAnimation(*i->second));
+               } else if (i->first == "meleeAnimation") {
+                       h.SetMeleeAnimation(GetAnimation(*i->second));
+               } else {
+                       throw Error("unknown Hero property: " + i->first);
+               }
+       }
+}
+
 void Interpreter::ReadMonster(Monster &m, const PropertyList &props) {
        for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
                if (i->first == "name") {
-                       if (i->second->IsLiteral()) {
-                               m.SetName(i->second->GetLiteral().GetString().c_str());
-                       } else {
-                               throw Error("identifier resolution not implemented");
-                       }
+                       m.SetName(GetString(*i->second));
+               } else if (i->first == "sprite") {
+                       m.SetSprite(GetSprite(*i->second));
+               } else if (i->first == "level") {
+                       m.SetLevel(GetNumber(*i->second));
+               } else if (i->first == "maxHealth") {
+                       m.SetMaxHealth(GetNumber(*i->second));
+               } else if (i->first == "health") {
+                       m.SetHealth(GetNumber(*i->second));
+               } else if (i->first == "maxMana") {
+                       m.SetMaxMana(GetNumber(*i->second));
+               } else if (i->first == "mana") {
+                       m.SetMana(GetNumber(*i->second));
+               } else if (i->first == "stats") {
+                       battle::Stats stats;
+                       ReadStats(stats, *GetPropertyList(*i->second));
+                       m.SetStats(stats);
+               } else if (i->first == "attackAnimation") {
+                       m.SetAttackAnimation(GetAnimation(*i->second));
+               } else {
+                       throw Error("unknown Monster property: " + i->first);
+               }
+       }
+}
+
+void Interpreter::ReadSimpleAnimation(SimpleAnimation &a, const PropertyList &props) {
+       for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+               if (i->first == "sprite") {
+                       a.SetSprite(GetSprite(*i->second));
+               } else if (i->first == "frametime") {
+                       a.SetFrameTime(GetNumber(*i->second));
+               } else if (i->first == "repeat") {
+                       a.SetRepeat(GetBoolean(*i->second));
+               } else if (i->first == "framecount") {
+                       a.SetNumFrames(GetNumber(*i->second));
+               } else if (i->first == "col") {
+                       a.SetCol(GetNumber(*i->second));
+               } else if (i->first == "row") {
+                       a.SetRow(GetNumber(*i->second));
+               } else {
+                       throw Error("unknown SimpleAnimation property: " + i->first);
+               }
+       }
+}
+
+void Interpreter::ReadSprite(Sprite &s, const PropertyList &props) {
+       for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+               if (i->first == "image") {
+                       s.SetSurface(GetImage(*i->second));
+               } else if (i->first == "size") {
+                       s.SetSize(GetVector(*i->second));
+               } else if (i->first == "offset") {
+                       s.SetOffset(GetVector(*i->second));
+               } else {
+                       throw Error("unknown Sprite property: " + i->first);
+               }
+       }
+}
+
+void Interpreter::ReadStats(Stats &s, const PropertyList &props) {
+       for (PropertyList::ConstIterator i(props.Begin()), end(props.End()); i != end; ++i) {
+               if (i->first == "atp") {
+                       s.SetAttack(GetNumber(*i->second));
+               } else if (i->first == "dfp") {
+                       s.SetDefense(GetNumber(*i->second));
+               } else if (i->first == "str") {
+                       s.SetStrength(GetNumber(*i->second));
+               } else if (i->first == "agl") {
+                       s.SetAgility(GetNumber(*i->second));
+               } else if (i->first == "int") {
+                       s.SetIntelligence(GetNumber(*i->second));
+               } else if (i->first == "gut") {
+                       s.SetGut(GetNumber(*i->second));
+               } else if (i->first == "mgr") {
+                       s.SetMagicResistance(GetNumber(*i->second));
                } else {
-                       throw Error("unknown monster property: " + i->first);
+                       throw Error("unknown Stats property: " + i->first);
                }
        }
 }
index c2fc25f84b6a1b6cb09edf1492e046f1e13c50d2..9ba5924a8ab85173e4967c167cc6a62ac6139149 100644 (file)
@@ -8,13 +8,26 @@
 #ifndef LOADER_INTERPRETER_H_
 #define LOADER_INTERPRETER_H_
 
+#include "../geometry/Vector.h"
+#include "../graphics/ComplexAnimation.h"
+
 #include <map>
+#include <set>
 #include <stdexcept>
 #include <string>
 #include <vector>
+#include <SDL.h>
 
 namespace battle {
+       class Hero;
        class Monster;
+       class Stats;
+}
+
+namespace graphics {
+       class Animation;
+       class SimpleAnimation;
+       class Sprite;
 }
 
 namespace loader {
@@ -22,6 +35,7 @@ namespace loader {
 class Definition;
 class ParsedSource;
 class PropertyList;
+class Value;
 
 class Interpreter {
 
@@ -42,14 +56,38 @@ public:
        void ReadSource();
 
 private:
+       void ReadDefinition(const Definition &);
        void ReadLiteral(const Definition &);
        void ReadObject(const Definition &);
 
+       graphics::Animation *GetAnimation(const Value &);
+       const std::vector<Value *> &GetValueArray(const Value &);
+       const std::vector<PropertyList *> &GetPropertyListArray(const Value &);
+       bool GetBoolean(const Value &);
+       SDL_Surface *GetImage(const Value &);
+       int GetNumber(const Value &);
+       const PropertyList *GetPropertyList(const Value &);
+       graphics::Sprite *GetSprite(const Value &);
+       const char *GetString(const Value &);
+       geometry::Vector<int> GetVector(const Value &);
+
+       void ReadComplexAnimation(graphics::ComplexAnimation &, const PropertyList &);
+       void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &);
+       void ReadHero(battle::Hero &, const PropertyList &);
        void ReadMonster(battle::Monster &, const PropertyList &);
+       void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &);
+       void ReadSprite(graphics::Sprite &, const PropertyList &);
+       void ReadStats(battle::Stats &, const PropertyList &);
 
 private:
        const ParsedSource &source;
-       std::vector<battle::Monster> monsters;
+       std::set<std::string> parsedDefinitions;
+
+       std::map<std::string, graphics::Animation *> animations;
+       std::map<std::string, battle::Hero *> heroes;
+       std::map<std::string, battle::Monster *> monsters;
+       std::map<std::string, int> numbers;
+       std::map<std::string, graphics::Sprite *> sprites;
 
 };
 
index ef1cce28cf52cfb33164b593fa6dd043eefd6a70..7357381f1d5fe682ffc942badb467ae5a3741d17 100644 (file)
@@ -10,14 +10,15 @@ export Monster lizard {
        },
        level: 1,
        maxHealth: 8,
+       health: 8,
        stats: Stats {
-               attack:         14,
-               defense:         6,
-               strength:        6,
-               agility:         6,
-               intelligence:    6,
-               gut:             6,
-               magicResistance: 6
+               atp: 14,
+               dfp:  6,
+               str:  6,
+               agl:  6,
+               int:  6,
+               gut:  6,
+               mgr:  6
        },
        attackAnimation: SimpleAnimation {
                sprite: Sprite {
@@ -43,13 +44,13 @@ export Hero maxim {
        mana: 20,
        ip: 0,
        stats: Stats {
-               attack:          28,
-               defense:         22,
-               strength:        28,
-               agility:         17,
-               intelligence:    14,
-               gut:            100,
-               magicResistance: 10
+               atp:  28,
+               dfp:  22,
+               str:  28,
+               agl:  17,
+               int:  14,
+               gut: 100,
+               mgr:  10
        },
        attackAnimation: ComplexAnimation {
                sprite: maximSprite,