graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
                graphics::Font menuFont(&menuFontSprite, 0, -2);
+               graphics::Sprite menuInactiveFontSprite(IMG_Load("test-data/menu-font-inactive.png"), 16, 16);
+               graphics::Font menuInactiveFont(&menuInactiveFontSprite, 0, -2);
 
                menuResources.normalFont = &menuFont;
 
                inventoryMenuProperties.cursor = &menuCursor;
                inventoryMenuProperties.selectedCursor = &menuActiveCursor;
                inventoryMenuProperties.font = &menuFont;
-               // TODO: disabled font
-               inventoryMenuProperties.disabledFont = &menuFont;
+               inventoryMenuProperties.disabledFont = &menuInactiveFont;
                inventoryMenuProperties.iconSpace = 16;
                inventoryMenuProperties.charsPerNumber = 2;
                inventoryMenuProperties.delimiter = ':';
                spellMenuProperties.cursor = &menuCursor;
                spellMenuProperties.selectedCursor = &menuActiveCursor;
                spellMenuProperties.font = &menuFont;
-               // TODO: disabled font
-               spellMenuProperties.disabledFont = &menuFont;
+               spellMenuProperties.disabledFont = &menuInactiveFont;
                spellMenuProperties.iconSpace = 0;
                spellMenuProperties.charsPerNumber = 2;
                spellMenuProperties.delimiter = ':';
                equipmentMenuProperties.cursor = &menuCursor;
                equipmentMenuProperties.selectedCursor = &menuActiveCursor;
                equipmentMenuProperties.font = menuResources.statusFont;
-               // TODO: disabled font
-               equipmentMenuProperties.disabledFont = menuResources.statusFont;
                equipmentMenuProperties.iconSpace = 16;
                menuResources.equipmentMenuProperties = &equipmentMenuProperties;
 
 
                        const Item *item(GetHero().Equipment(Hero::EquipSlot(i)));
                        equipmentMenu.Add(item->Name(), item, true, item->MenuIcon());
                } else {
-                       equipmentMenu.Add(parent->Res().noEquipmentText, 0, false);
+                       equipmentMenu.Add(parent->Res().noEquipmentText, 0);
                }
        }
 }