]> git.localhorst.tv Git - l2e.git/commitdiff
implemented followers
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Fri, 5 Oct 2012 14:52:55 +0000 (16:52 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Fri, 5 Oct 2012 14:52:55 +0000 (16:52 +0200)
all entities are now snapped to their nearest tile position when the player character locks onto a tile

fixes #17

src/main.cpp
src/map/Entity.cpp
src/map/Entity.h
src/map/MapState.cpp
src/map/MapState.h

index 951eccc4c311220612748565e88b52f63d079692..d92e2940cc1dcb8b7b97fb477a5c17fccb044339 100644 (file)
@@ -334,14 +334,16 @@ int main(int argc, char **argv) {
                SimpleAnimation mapMaximAnimation(&mapMaximSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
                Entity mapMaxim;
                mapMaxim.SetAnimation(&mapMaximAnimation);
-               mapMaxim.Position() = Vector<float>(80, 128);
+               mapMaxim.Position() = Vector<float>(64, 128);
+               mapMaxim.SpriteOffset() = Vector<float>(0, -32);
 
                SDL_Surface *mapSelanImg(IMG_Load("test-data/selan-map.png"));
                Sprite mapSelanSprite(mapSelanImg, 32, 64);
                SimpleAnimation mapSelanAnimation(&mapSelanSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
                Entity mapSelan;
                mapSelan.SetAnimation(&mapSelanAnimation);
-               mapSelan.Position() = Vector<float>(80, 128);
+               mapSelan.Position() = Vector<float>(64, 128);
+               mapSelan.SpriteOffset() = Vector<float>(0, -32);
                mapMaxim.AddFollower(&mapSelan);
 
                SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
@@ -349,7 +351,8 @@ int main(int argc, char **argv) {
                SimpleAnimation mapGuyAnimation(&mapGuySprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
                Entity mapGuy;
                mapGuy.SetAnimation(&mapGuyAnimation);
-               mapGuy.Position() = Vector<float>(80, 128);
+               mapGuy.Position() = Vector<float>(64, 128);
+               mapGuy.SpriteOffset() = Vector<float>(0, -32);
                mapSelan.AddFollower(&mapGuy);
 
                SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
@@ -357,7 +360,8 @@ int main(int argc, char **argv) {
                SimpleAnimation mapDekarAnimation(&mapDekarSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
                Entity mapDekar;
                mapDekar.SetAnimation(&mapDekarAnimation);
-               mapDekar.Position() = Vector<float>(80, 128);
+               mapDekar.Position() = Vector<float>(64, 128);
+               mapDekar.SpriteOffset() = Vector<float>(0, -32);
                mapGuy.AddFollower(&mapDekar);
 
                InitScreen screen(width, height);
@@ -378,9 +382,9 @@ int main(int argc, char **argv) {
                } else {
                        MapState *mapState(new MapState(&map));
                        mapState->AddEntity(&mapMaxim);
-//                     mapState->AddEntity(&mapSelan);
-//                     mapState->AddEntity(&mapGuy);
-//                     mapState->AddEntity(&mapDekar);
+                       mapState->AddEntity(&mapSelan);
+                       mapState->AddEntity(&mapGuy);
+                       mapState->AddEntity(&mapDekar);
                        mapState->ControlEntity(&mapMaxim);
                        mapState->SetWalkingSpeed(walkSpeed);
                        state = mapState;
index 08be97b96c93208ab95774ed4168377e02cc007d..666db7a2d2f656b0104b57dc4fbb886a6cd815f0 100644 (file)
@@ -87,11 +87,10 @@ void Entity::UpdateVelocity() {
 }
 
 
-bool Entity::TileLock(int width, int height) const {
-       Vector<int> tilePosition(
-                       position.X() - (width / 2),
-                       position.Y());
-       return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0);
+bool Entity::TileLock(const geometry::Vector<int> &tileSize) const {
+       // TODO: change position to point to the top-left corner of a tile
+       Vector<int> tilePosition(position);
+       return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0);
 }
 
 
@@ -103,9 +102,9 @@ void Entity::Update(float deltaT) {
 void Entity::Render(SDL_Surface *dest, const Vector<int> &offset) const {
        // TODO: configurable sprite offsets
        if (runner.Running()) {
-               runner.DrawCenter(dest, offset + position);
+               runner.Draw(dest, offset + position + spriteOffset);
        } else {
-               animation->GetSprite()->DrawCenter(dest, offset + position, orientation);
+               animation->GetSprite()->Draw(dest, offset + position + spriteOffset, orientation);
        }
 }
 
index 94090a1e547806790f3bf7331303749bfc1a7568..12f22c947aae0c903a2468382c0261217ae76456 100644 (file)
@@ -38,6 +38,9 @@ public:
        geometry::Vector<float> &Velocity() { return velocity; }
        const geometry::Vector<float> &Velocity() const { return velocity; }
 
+       geometry::Vector<float> &SpriteOffset() { return spriteOffset; }
+       const geometry::Vector<float> &SpriteOffset() const { return spriteOffset; }
+
        void SetAnimation(const graphics::Animation *a);
        void StartAnimation(app::Application &ctrl);
        void StartAnimation(app::State &ctrl);
@@ -53,19 +56,20 @@ public:
        void AddFollower(Entity *);
        void RemoveFollower(Entity *);
 
-       bool TileLock(int width, int height) const;
+       bool TileLock(const geometry::Vector<int> &tileSize) const;
 
        void Update(float deltaT);
 
        void Render(SDL_Surface *, const geometry::Vector<int> &offset) const;
 
 private:
-       void UpdateVelocity();;
+       void UpdateVelocity();
 
 private:
        Entity *follower;
        const graphics::Animation *animation;
        graphics::AnimationRunner runner;
+       geometry::Vector<float> spriteOffset;
        geometry::Vector<float> position;
        geometry::Vector<float> velocity;
        Orientation orientation;
index 162db8b216186731f8852c0a4e9cc10bf7bbd128..e215f40f872a6b2d36aaca059761e0731c1e2d70 100644 (file)
@@ -70,7 +70,7 @@ void MapState::HandleEvents(const Input &input) {
 }
 
 void MapState::UpdateWorld(float deltaT) {
-       if (controlled && controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) {
+       if (controlled && controlled->TileLock(map->Tileset()->Size())) {
                OnTileLock();
        }
        for (std::vector<Entity *>::iterator i(entities.begin()), end(entities.end()); i != end; ++i) {
@@ -91,16 +91,12 @@ void MapState::OnTileLock() {
                afterLock = true;
        }
 
+       // TODO: halt all activity if lock caused a state/map transition
+
        if (nextDirection >= 0) {
-               if (afterLock) {
-                       // FIXME: this check is unreliable, see #21
-                       OnMove();
-                       afterLock = false;
-               }
-               controlled->SetOrientation(Entity::Orientation(nextDirection));
                const Tile &tile(map->TileAt(controlled->Position()));
                bool blocked(false);
-               switch (controlled->GetOrientation()) {
+               switch (nextDirection) {
                        case Entity::ORIENTATION_NORTH:
                                blocked = tile.BlocksNorth();
                                break;
@@ -114,11 +110,17 @@ void MapState::OnTileLock() {
                                blocked = tile.BlocksWest();
                                break;
                }
+               if (afterLock) {
+                       OnMove(!blocked);
+                       afterLock = false;
+               }
+               controlled->SetOrientation(Entity::Orientation(nextDirection));
                if (!blocked) {
                        controlled->SetSpeed(walkingSpeed);
                        moveTimer.Clear();
                } else {
                        controlled->SetSpeed(0.0f);
+                       StopFollowers(*controlled);
                        if (!moveTimer.Running()) {
                                int tileSize((controlled->GetOrientation() % 2) ? map->Tileset()->Width() : map->Tileset()->Height());
                                moveTimer = PhysicsTimers().StartInterval(tileSize/walkingSpeed);
@@ -129,6 +131,7 @@ void MapState::OnTileLock() {
                }
        } else {
                controlled->SetSpeed(0.0f);
+               StopFollowers(*controlled);
                controlled->StopAnimation();
                moveTimer.Clear();
        }
@@ -137,6 +140,7 @@ void MapState::OnTileLock() {
 }
 
 void MapState::OnGridLock() {
+       LockEntities();
        Trigger *trigger(map->TriggerAt(Vector<int>(controlled->Position())));
        if (trigger) {
                // TODO: run trigger
@@ -145,17 +149,58 @@ void MapState::OnGridLock() {
        // TODO: force all entities into their grid positions?
 }
 
-void MapState::OnMove() {
+void MapState::LockEntities() {
+       for (std::vector<Entity *>::iterator i(entities.begin()), end(entities.end()); i != end; ++i) {
+               (*i)->Position().Lock(map->Tileset()->Size());
+       }
+}
+
+void MapState::OnMove(bool realMove) {
        // TODO: evaluate monster movements
-       UpdateFollower(controlled);
+       if (realMove) {
+               UpdateFollower(*controlled);
+       } else {
+               StopFollowers(*controlled);
+       }
 }
 
-void MapState::UpdateFollower(Entity *e) {
-       if (!e->Follower()) return;
-       UpdateFollower(e->Follower());
+void MapState::UpdateFollower(Entity &e) {
+       if (!e.Follower()) return;
+
+       Entity &f(*e.Follower());
+       UpdateFollower(f);
+
+       Vector<int> coords(map->TileCoordinates(e.Position()));
+       Vector<int> fCoords(map->TileCoordinates(f.Position()));
+       Vector<int> direction(coords - fCoords);
+
+       if (direction.Y() < 0) {
+               f.SetOrientation(Entity::ORIENTATION_NORTH);
+               f.SetSpeed(walkingSpeed);
+               f.StartAnimation(*this);
+       } else if (direction.X() > 0) {
+               f.SetOrientation(Entity::ORIENTATION_EAST);
+               f.SetSpeed(walkingSpeed);
+               f.StartAnimation(*this);
+       } else if (direction.Y() > 0) {
+               f.SetOrientation(Entity::ORIENTATION_SOUTH);
+               f.SetSpeed(walkingSpeed);
+               f.StartAnimation(*this);
+       } else if (direction.X() < 0) {
+               f.SetOrientation(Entity::ORIENTATION_WEST);
+               f.SetSpeed(walkingSpeed);
+               f.StartAnimation(*this);
+       } else {
+               f.SetSpeed(0.0f);
+               f.StopAnimation();
+       }
+}
 
-       e->Follower()->SetOrientation(e->GetOrientation());
-       // TODO: set follower speed
+void MapState::StopFollowers(Entity &e) {
+       for (Entity *f(e.Follower()); f; f = f->Follower()) {
+               f->SetSpeed(0.0f);
+               f->StopAnimation();
+       }
 }
 
 
index 34ebdd2f15fc7dd9076392aec6357fa16ea0dacc..f4da5ce839e0d4c1c98692df38be7f703f65e1b7 100644 (file)
@@ -46,9 +46,12 @@ private:
        static bool ZCompare(const Entity *lhs, const Entity *rhs);
        void OnTileLock();
        void OnGridLock();
-       void OnMove();
+       void OnMove(bool);
 
-       void UpdateFollower(Entity *);
+       void UpdateFollower(Entity &);
+       void StopFollowers(Entity &);
+
+       void LockEntities();
 
 private:
        Map *map;