store some kind of byte order mark?
-block asset loading
-
- parameterization of chunk generator should be less static/dangerous
-
networking
write tests
world generator that is not boring
- maybe divide into biomes and add special features like
- settlements, ruins, all kinds of interesting stuff
+ maybe store a min/max solidity, humidity, temperature, rarity, etc.
+ for each block type (with the option to deactivate generation
+ altogether) and use different noise overlays for each
entity/world collision
it jitters and has some surprising behaviour
finding a spawn point which doesn't put entities in solids is
now a little more crucial. press N if you're in trouble
-
-better noise
-
- current simplex noise implementation repeats itself pretty quickly