white outline for blue blocks
well, almost white
--- /dev/null
+white_block = {
+ visible = true;
+ texture = "rock-1";
+ color = [ 1, 1, 1 ];
+ label = "White Block";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = block;
+};
+white_slab = {
+ visible = true;
+ texture = "rock-1";
+ color = [ 1, 1, 1 ];
+ label = "White Slab";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = slab;
+};
+white_stair = {
+ visible = true;
+ texture = "rock-1";
+ color = [ 1, 1, 1 ];
+ label = "White Stair";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = stair;
+};
+
+red_block = {
+ visible = true;
+ texture = "rock-3";
+ color = [ 1, 0, 0 ];
+ label = "Red Block";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = block;
+};
+red_slab = {
+ visible = true;
+ texture = "rock-3";
+ color = [ 1, 0, 0 ];
+ label = "Red Slab";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = slab;
+};
+red_stair = {
+ visible = true;
+ texture = "rock-3";
+ color = [ 1, 0, 0 ];
+ label = "Red Stair";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = stair;
+};
+
+green_block = {
+ visible = true;
+ texture = "rock-1";
+ color = [ 0, 1, 0 ];
+ label = "Green Block";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = block;
+};
+green_slab = {
+ visible = true;
+ texture = "rock-1";
+ color = [ 0, 1, 0 ];
+ label = "Green Slab";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = slab;
+};
+green_stair = {
+ visible = true;
+ texture = "rock-1";
+ color = [ 0, 1, 0 ];
+ label = "Green Stair";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = stair;
+};
+
+blue_block = {
+ visible = true;
+ texture = "rock-3";
+ color = [ 0, 0, 1 ];
+ outline = [ 0.75, 0.75, 0.75 ];
+ label = "Blue Block";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = block;
+};
+blue_slab = {
+ visible = true;
+ texture = "rock-3";
+ color = [ 0, 0, 1 ];
+ outline = [ 0.75, 0.75, 0.75 ];
+ label = "Blue Slab";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = slab;
+};
+blue_stair = {
+ visible = true;
+ texture = "rock-3";
+ color = [ 0, 0, 1 ];
+ outline = [ 0.75, 0.75, 0.75 ];
+ label = "Blue Stair";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = stair;
+};
+
+light = {
+ visible = true;
+ texture = "rock-2";
+ color = [ 1, 1, 0 ];
+ label = "Light";
+ luminosity = 15;
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = block;
+};
+
+debug = {
+ visible = true;
+ texture = "debug";
+ color = [ 1, 1, 1 ];
+ label = "Debug Cube";
+ block_light = true;
+ collision = true;
+ collide_block = true;
+ shape = block;
+};