]> git.localhorst.tv Git - l2e.git/commitdiff
moved grid logic to world update routine
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Sun, 30 Sep 2012 16:47:44 +0000 (18:47 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Sun, 30 Sep 2012 16:47:44 +0000 (18:47 +0200)
fixes #16

src/map/MapState.cpp
src/map/MapState.h

index 9a94731cd201c41eeaecd41731032b3245051e6b..de1676575fc1c2deb31810cc52c7eeef5c63edef 100644 (file)
@@ -53,51 +53,51 @@ void MapState::Resize(int width, int height) {
 
 void MapState::HandleEvents(const Input &input) {
        if (!controlled) return;
-       if (!controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) return;
 
-       bool down(false);
        if (input.IsDown(Input::PAD_UP)) {
-               controlled->SetOrientation(Entity::ORIENTATION_NORTH);
-               down = true;
+               nextDirection = Entity::ORIENTATION_NORTH;
        } else if (input.IsDown(Input::PAD_RIGHT)) {
-               controlled->SetOrientation(Entity::ORIENTATION_EAST);
-               down = true;
+               nextDirection = Entity::ORIENTATION_EAST;
        } else if (input.IsDown(Input::PAD_DOWN)) {
-               controlled->SetOrientation(Entity::ORIENTATION_SOUTH);
-               down = true;
+               nextDirection = Entity::ORIENTATION_SOUTH;
        } else if (input.IsDown(Input::PAD_LEFT)) {
-               controlled->SetOrientation(Entity::ORIENTATION_WEST);
-               down = true;
+               nextDirection = Entity::ORIENTATION_WEST;
+       } else {
+               nextDirection = -1;
        }
+}
 
-       if (down) {
-               const Tile &tile(map->TileAt(controlled->Position()));
-               bool blocked(false);
-               switch (controlled->GetOrientation()) {
-                       case Entity::ORIENTATION_NORTH:
-                               blocked = tile.BlocksNorth();
-                               break;
-                       case Entity::ORIENTATION_EAST:
-                               blocked = tile.BlocksEast();
-                               break;
-                       case Entity::ORIENTATION_SOUTH:
-                               blocked = tile.BlocksSouth();
-                               break;
-                       case Entity::ORIENTATION_WEST:
-                               blocked = tile.BlocksWest();
-                               break;
-               }
-               if (!blocked) {
-                       controlled->SetSpeed(walkingSpeed);
+void MapState::UpdateWorld(float deltaT) {
+       if (controlled && controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) {
+               // TODO: call step hooks here
+               // TODO: break/merge time deltas into distinct pixel movements for better step accuracy
+               if (nextDirection >= 0) {
+                       controlled->SetOrientation(Entity::Orientation(nextDirection));
+                       const Tile &tile(map->TileAt(controlled->Position()));
+                       bool blocked(false);
+                       switch (controlled->GetOrientation()) {
+                               case Entity::ORIENTATION_NORTH:
+                                       blocked = tile.BlocksNorth();
+                                       break;
+                               case Entity::ORIENTATION_EAST:
+                                       blocked = tile.BlocksEast();
+                                       break;
+                               case Entity::ORIENTATION_SOUTH:
+                                       blocked = tile.BlocksSouth();
+                                       break;
+                               case Entity::ORIENTATION_WEST:
+                                       blocked = tile.BlocksWest();
+                                       break;
+                       }
+                       if (!blocked) {
+                               controlled->SetSpeed(walkingSpeed);
+                       } else {
+                               controlled->SetSpeed(0.0f);
+                       }
                } else {
                        controlled->SetSpeed(0.0f);
                }
-       } else {
-               controlled->SetSpeed(0.0f);
        }
-}
-
-void MapState::UpdateWorld(float deltaT) {
        for (std::vector<Entity *>::iterator i(entities.begin()), end(entities.end()); i != end; ++i) {
                (*i)->Update(deltaT);
        }
index cde5ec7449d0d9892164c7333db8ef3324540e7a..86e2813576e3c4dddcf369c8a7783233add271d6 100644 (file)
@@ -52,6 +52,7 @@ private:
        graphics::Camera camera;
        std::vector<Entity *> entities;
        float walkingSpeed;
+       int nextDirection;
 
 };