import React from 'react';
import { useTranslation } from 'react-i18next';
+import {
+ clearAll,
+ decrement,
+ hasDungeonBoss,
+ increment,
+ toggleBoolean,
+ unclearAll,
+} from '../../helpers/tracker';
import { useTracker } from '../../hooks/tracker';
const LW_DUNGEONS = [
if (size) {
classNames.push(`size-${size}`);
}
+ if (l.handlePrimary) {
+ classNames.push('clickable');
+ }
- return <g className={classNames.join(' ')} transform={`translate(${l.x} ${l.y})`}>
+ return <g
+ className={classNames.join(' ')}
+ onClick={(e) => {
+ l.handlePrimary();
+ e.preventDefault();
+ e.stopPropagation();
+ }}
+ onContextMenu={(e) => {
+ l.handleSecondary();
+ e.preventDefault();
+ e.stopPropagation();
+ }}
+ transform={`translate(${l.x} ${l.y})`}
+ >
<title>{t(`tracker.location.${l.id}`)}</title>
<rect className="box" x="0" y="0" />
{number && l.cleared < l.total ?
cleared: PropTypes.number,
total: PropTypes.number,
status: PropTypes.string,
+ handlePrimary: PropTypes.func,
+ handleSecondary: PropTypes.func,
}),
size: PropTypes.string,
};
const Map = () => {
- const { dungeons, state } = useTracker();
+ const { dungeons, setState, state } = useTracker();
const mapDungeon = React.useCallback(dungeon => {
const definition = dungeons.find(d => d.id === dungeon.id);
let status = 'available';
if (cleared === total) {
if (['ct', 'gt'].includes(dungeon.id)) {
- if (state[`${dungeon.id}-boss-defeated`]) {
+ if (hasDungeonBoss(state, dungeon)) {
status = 'cleared';
}
} else {
status,
cleared,
total,
+ handlePrimary: () => {
+ if (['ct', 'gt'].includes(dungeon.id) && cleared === total) {
+ if (hasDungeonBoss(state, dungeon)) {
+ // reset
+ setState(s => ({
+ ...s,
+ [`${dungeon.id}-checks`]: 0,
+ [`${dungeon.id}-boss-defeated`]: false,
+ }));
+ } else {
+ setState(toggleBoolean(`${dungeon.id}-boss-defeated`));
+ }
+ } else {
+ setState(increment(`${dungeon.id}-checks`, total));
+ }
+ },
+ handleSecondary: () => {
+ if (['ct', 'gt'].includes(dungeon.id) &&
+ (hasDungeonBoss(state, dungeon) || !cleared)
+ ) {
+ if (hasDungeonBoss(state, dungeon)) {
+ setState(toggleBoolean(`${dungeon.id}-boss-defeated`));
+ } else {
+ setState(s => ({
+ ...s,
+ [`${dungeon.id}-checks`]: total,
+ [`${dungeon.id}-boss-defeated`]: true,
+ }));
+ }
+ } else {
+ setState(decrement(`${dungeon.id}-checks`, total));
+ }
+ },
};
- }, [dungeons, state]);
+ }, [dungeons, setState, state]);
const mapLocation = React.useCallback(loc => {
const cleared = loc.checks.reduce((acc, cur) => state[cur] ? acc + 1 : acc, 0);
cleared,
total,
status,
+ handlePrimary: () => {
+ if (cleared < total) {
+ setState(clearAll(loc.checks));
+ } else {
+ setState(unclearAll(loc.checks));
+ }
+ },
+ handleSecondary: () => {
+ if (cleared < total) {
+ setState(clearAll(loc.checks));
+ } else {
+ setState(unclearAll(loc.checks));
+ }
+ },
};
- }, [state]);
+ }, [setState, state]);
const lwDungeons = React.useMemo(() => LW_DUNGEONS.map(mapDungeon), [mapDungeon]);
const lwLocations = React.useMemo(() => LW_LOCATIONS.map(mapLocation), [mapLocation]);
width="2"
height="1"
viewBox="0 0 2 1"
+ onContextMenu={(e) => {
+ e.preventDefault();
+ e.stopPropagation();
+ }}
>
<g className="light-world">
<g className="background">
return null;
};
+export const clearAll = names => state => {
+ const changes = names.reduce((acc, cur) => ({ ...acc, [cur]: true }), {});
+ return { ...state, ...changes };
+};
+
+export const unclearAll = names => state => {
+ const changes = names.reduce((acc, cur) => ({ ...acc, [cur]: false }), {});
+ return { ...state, ...changes };
+};
+
export const hasDungeonBoss = (state, dungeon) => !!state[`${dungeon.id}-boss-defeated`];
export const getDungeonBoss = (state, dungeon) =>