--- /dev/null
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="l2e" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Build>
+ <Target title="Windows x86 (Debug)">
+ <Option output="bin\W32\l2e_Debug" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\W32_Debug\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Option parameters="test-data/constants.l2s test-data/ikaris.l2s test-data/items.l2s test-data/maps.l2s test-data/spells.l2s test-data/test.l2s" />
+ <Option projectLinkerOptionsRelation="2" />
+ <Compiler>
+ <Add option="-g" />
+ <Add option="-DDEBUG" />
+ <Add directory="$(#mingw.include)" />
+ <Add directory="$(#mingw.include)\SDL" />
+ </Compiler>
+ <Linker>
+ <Add option="-lmingw32" />
+ <Add option="-lSDLmain" />
+ <Add directory="$(#mingw.lib)" />
+ </Linker>
+ </Target>
+ <Target title="Windows x86">
+ <Option output="bin\W32\l2e" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj\W32\" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Option parameters="test-data/constants.l2s test-data/ikaris.l2s test-data/items.l2s test-data/maps.l2s test-data/spells.l2s test-data/test.l2s" />
+ <Option projectLinkerOptionsRelation="2" />
+ <Compiler>
+ <Add option="-O3" />
+ <Add directory="$(#mingw.include)" />
+ <Add directory="$(#mingw.include)\SDL" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ <Add option="-lmingw32" />
+ <Add option="-lSDLmain" />
+ <Add directory="$(#mingw.lib)" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ </Compiler>
+ <Linker>
+ <Add option="-lSDL" />
+ <Add option="-lSDL_image" />
+ </Linker>
+ <Unit filename="src\app\Application.cpp" />
+ <Unit filename="src\app\Application.h" />
+ <Unit filename="src\app\Arguments.cpp" />
+ <Unit filename="src\app\Arguments.h" />
+ <Unit filename="src\app\Input.cpp" />
+ <Unit filename="src\app\Input.h" />
+ <Unit filename="src\app\State.cpp" />
+ <Unit filename="src\app\State.h" />
+ <Unit filename="src\app\Timer.h" />
+ <Unit filename="src\app\fwd.h" />
+ <Unit filename="src\battle\AttackChoice.cpp" />
+ <Unit filename="src\battle\AttackChoice.h" />
+ <Unit filename="src\battle\AttackTypeMenu.cpp" />
+ <Unit filename="src\battle\AttackTypeMenu.h" />
+ <Unit filename="src\battle\BattleState.cpp" />
+ <Unit filename="src\battle\BattleState.h" />
+ <Unit filename="src\battle\Hero.cpp" />
+ <Unit filename="src\battle\Hero.h" />
+ <Unit filename="src\battle\HeroTag.cpp" />
+ <Unit filename="src\battle\HeroTag.h" />
+ <Unit filename="src\battle\Monster.cpp" />
+ <Unit filename="src\battle\Monster.h" />
+ <Unit filename="src\battle\MoveMenu.cpp" />
+ <Unit filename="src\battle\MoveMenu.h" />
+ <Unit filename="src\battle\NumberAnimation.cpp" />
+ <Unit filename="src\battle\NumberAnimation.h" />
+ <Unit filename="src\battle\PartyLayout.cpp" />
+ <Unit filename="src\battle\PartyLayout.h" />
+ <Unit filename="src\battle\Resources.cpp" />
+ <Unit filename="src\battle\Resources.h" />
+ <Unit filename="src\battle\SmallHeroTag.cpp" />
+ <Unit filename="src\battle\SmallHeroTag.h" />
+ <Unit filename="src\battle\TargetSelection.cpp" />
+ <Unit filename="src\battle\TargetSelection.h" />
+ <Unit filename="src\battle\fwd.h" />
+ <Unit filename="src\battle\states\PerformAttacks.cpp" />
+ <Unit filename="src\battle\states\PerformAttacks.h" />
+ <Unit filename="src\battle\states\RunState.cpp" />
+ <Unit filename="src\battle\states\RunState.h" />
+ <Unit filename="src\battle\states\SelectAttackType.cpp" />
+ <Unit filename="src\battle\states\SelectAttackType.h" />
+ <Unit filename="src\battle\states\SelectIkari.cpp" />
+ <Unit filename="src\battle\states\SelectIkari.h" />
+ <Unit filename="src\battle\states\SelectItem.cpp" />
+ <Unit filename="src\battle\states\SelectItem.h" />
+ <Unit filename="src\battle\states\SelectMoveAction.cpp" />
+ <Unit filename="src\battle\states\SelectMoveAction.h" />
+ <Unit filename="src\battle\states\SelectSpell.cpp" />
+ <Unit filename="src\battle\states\SelectSpell.h" />
+ <Unit filename="src\battle\states\SelectTarget.cpp" />
+ <Unit filename="src\battle\states\SelectTarget.h" />
+ <Unit filename="src\battle\states\SwapHeroes.cpp" />
+ <Unit filename="src\battle\states\SwapHeroes.h" />
+ <Unit filename="src\common\GameConfig.cpp" />
+ <Unit filename="src\common\GameConfig.h" />
+ <Unit filename="src\common\GameState.cpp" />
+ <Unit filename="src\common\GameState.h" />
+ <Unit filename="src\common\Hero.cpp" />
+ <Unit filename="src\common\Hero.h" />
+ <Unit filename="src\common\HeroGroup.h" />
+ <Unit filename="src\common\Ikari.cpp" />
+ <Unit filename="src\common\Ikari.h" />
+ <Unit filename="src\common\Inventory.cpp" />
+ <Unit filename="src\common\Inventory.h" />
+ <Unit filename="src\common\Item.cpp" />
+ <Unit filename="src\common\Item.h" />
+ <Unit filename="src\common\Script.cpp" />
+ <Unit filename="src\common\Script.h" />
+ <Unit filename="src\common\ScriptHost.h" />
+ <Unit filename="src\common\ScriptRunner.cpp" />
+ <Unit filename="src\common\ScriptRunner.h" />
+ <Unit filename="src\common\Spell.cpp" />
+ <Unit filename="src\common\Spell.h" />
+ <Unit filename="src\common\Stats.cpp" />
+ <Unit filename="src\common\Stats.h" />
+ <Unit filename="src\common\TargetingMode.cpp" />
+ <Unit filename="src\common\TargetingMode.h" />
+ <Unit filename="src\common\fwd.h" />
+ <Unit filename="src\geometry\Vector.h" />
+ <Unit filename="src\geometry\fwd.h" />
+ <Unit filename="src\graphics\Animation.cpp" />
+ <Unit filename="src\graphics\Animation.h" />
+ <Unit filename="src\graphics\Camera.cpp" />
+ <Unit filename="src\graphics\Camera.h" />
+ <Unit filename="src\graphics\Color.h" />
+ <Unit filename="src\graphics\ColorFade.cpp" />
+ <Unit filename="src\graphics\ColorFade.h" />
+ <Unit filename="src\graphics\ComplexAnimation.cpp" />
+ <Unit filename="src\graphics\ComplexAnimation.h" />
+ <Unit filename="src\graphics\Font.cpp" />
+ <Unit filename="src\graphics\Font.h" />
+ <Unit filename="src\graphics\Frame.cpp" />
+ <Unit filename="src\graphics\Frame.h" />
+ <Unit filename="src\graphics\Gauge.cpp" />
+ <Unit filename="src\graphics\Gauge.h" />
+ <Unit filename="src\graphics\Menu.cpp" />
+ <Unit filename="src\graphics\Menu.h" />
+ <Unit filename="src\graphics\SimpleAnimation.cpp" />
+ <Unit filename="src\graphics\SimpleAnimation.h" />
+ <Unit filename="src\graphics\Sprite.cpp" />
+ <Unit filename="src\graphics\Sprite.h" />
+ <Unit filename="src\graphics\fwd.h" />
+ <Unit filename="src\loader\Caster.cpp" />
+ <Unit filename="src\loader\Caster.h" />
+ <Unit filename="src\loader\Interpreter.cpp" />
+ <Unit filename="src\loader\Interpreter.h" />
+ <Unit filename="src\loader\PagedAllocator.cpp" />
+ <Unit filename="src\loader\PagedAllocator.h" />
+ <Unit filename="src\loader\ParsedSource.cpp" />
+ <Unit filename="src\loader\ParsedSource.h" />
+ <Unit filename="src\loader\Parser.cpp" />
+ <Unit filename="src\loader\Parser.h" />
+ <Unit filename="src\loader\Tokenizer.cpp" />
+ <Unit filename="src\loader\Tokenizer.h" />
+ <Unit filename="src\loader\TypeDescription.cpp" />
+ <Unit filename="src\loader\TypeDescription.h" />
+ <Unit filename="src\loader\fwd.h" />
+ <Unit filename="src\loader\utility.cpp" />
+ <Unit filename="src\loader\utility.h" />
+ <Unit filename="src\main.cpp" />
+ <Unit filename="src\map\Area.cpp" />
+ <Unit filename="src\map\Area.h" />
+ <Unit filename="src\map\Entity.cpp" />
+ <Unit filename="src\map\Entity.h" />
+ <Unit filename="src\map\Map.cpp" />
+ <Unit filename="src\map\Map.h" />
+ <Unit filename="src\map\MapState.cpp" />
+ <Unit filename="src\map\MapState.h" />
+ <Unit filename="src\map\Tile.cpp" />
+ <Unit filename="src\map\Tile.h" />
+ <Unit filename="src\map\TransitionState.cpp" />
+ <Unit filename="src\map\TransitionState.h" />
+ <Unit filename="src\map\Trigger.cpp" />
+ <Unit filename="src\map\Trigger.h" />
+ <Unit filename="src\map\fwd.h" />
+ <Unit filename="src\sdl\InitImage.cpp" />
+ <Unit filename="src\sdl\InitImage.h" />
+ <Unit filename="src\sdl\InitSDL.cpp" />
+ <Unit filename="src\sdl\InitSDL.h" />
+ <Unit filename="src\sdl\InitScreen.cpp" />
+ <Unit filename="src\sdl\InitScreen.h" />
+ <Unit filename="src\sdl\utility.cpp" />
+ <Unit filename="src\sdl\utility.h" />
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>