]> git.localhorst.tv Git - l2e.git/commitdiff
Added CodeBlocks project file with Windows build target
authorJanek Schäfer <foxblock+github@gmail.com>
Thu, 8 Nov 2012 19:13:00 +0000 (20:13 +0100)
committerJanek Schäfer <foxblock+github@gmail.com>
Thu, 8 Nov 2012 19:13:00 +0000 (20:13 +0100)
.gitignore
l2e.cbp [new file with mode: 0644]

index ce128794751dfedac2034ca29b0aa1a8a2147cc4..6bcdc1253c106c77dd43991b1f2a8d312e45b93d 100644 (file)
@@ -7,3 +7,6 @@
 Debug/l2e
 Release/l2e
 shots/
+bin/*
+l2e.depend
+l2e.layout
diff --git a/l2e.cbp b/l2e.cbp
new file mode 100644 (file)
index 0000000..f221067
--- /dev/null
+++ b/l2e.cbp
@@ -0,0 +1,205 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+       <FileVersion major="1" minor="6" />
+       <Project>
+               <Option title="l2e" />
+               <Option pch_mode="2" />
+               <Option compiler="gcc" />
+               <Build>
+                       <Target title="Windows x86 (Debug)">
+                               <Option output="bin\W32\l2e_Debug" prefix_auto="1" extension_auto="1" />
+                               <Option object_output="obj\W32_Debug\" />
+                               <Option type="1" />
+                               <Option compiler="gcc" />
+                               <Option parameters="test-data/constants.l2s  test-data/ikaris.l2s  test-data/items.l2s  test-data/maps.l2s  test-data/spells.l2s  test-data/test.l2s" />
+                               <Option projectLinkerOptionsRelation="2" />
+                               <Compiler>
+                                       <Add option="-g" />
+                                       <Add option="-DDEBUG" />
+                                       <Add directory="$(#mingw.include)" />
+                                       <Add directory="$(#mingw.include)\SDL" />
+                               </Compiler>
+                               <Linker>
+                                       <Add option="-lmingw32" />
+                                       <Add option="-lSDLmain" />
+                                       <Add directory="$(#mingw.lib)" />
+                               </Linker>
+                       </Target>
+                       <Target title="Windows x86">
+                               <Option output="bin\W32\l2e" prefix_auto="1" extension_auto="1" />
+                               <Option object_output="obj\W32\" />
+                               <Option type="1" />
+                               <Option compiler="gcc" />
+                               <Option parameters="test-data/constants.l2s  test-data/ikaris.l2s  test-data/items.l2s  test-data/maps.l2s  test-data/spells.l2s  test-data/test.l2s" />
+                               <Option projectLinkerOptionsRelation="2" />
+                               <Compiler>
+                                       <Add option="-O3" />
+                                       <Add directory="$(#mingw.include)" />
+                                       <Add directory="$(#mingw.include)\SDL" />
+                               </Compiler>
+                               <Linker>
+                                       <Add option="-s" />
+                                       <Add option="-lmingw32" />
+                                       <Add option="-lSDLmain" />
+                                       <Add directory="$(#mingw.lib)" />
+                               </Linker>
+                       </Target>
+               </Build>
+               <Compiler>
+                       <Add option="-Wall" />
+               </Compiler>
+               <Linker>
+                       <Add option="-lSDL" />
+                       <Add option="-lSDL_image" />
+               </Linker>
+               <Unit filename="src\app\Application.cpp" />
+               <Unit filename="src\app\Application.h" />
+               <Unit filename="src\app\Arguments.cpp" />
+               <Unit filename="src\app\Arguments.h" />
+               <Unit filename="src\app\Input.cpp" />
+               <Unit filename="src\app\Input.h" />
+               <Unit filename="src\app\State.cpp" />
+               <Unit filename="src\app\State.h" />
+               <Unit filename="src\app\Timer.h" />
+               <Unit filename="src\app\fwd.h" />
+               <Unit filename="src\battle\AttackChoice.cpp" />
+               <Unit filename="src\battle\AttackChoice.h" />
+               <Unit filename="src\battle\AttackTypeMenu.cpp" />
+               <Unit filename="src\battle\AttackTypeMenu.h" />
+               <Unit filename="src\battle\BattleState.cpp" />
+               <Unit filename="src\battle\BattleState.h" />
+               <Unit filename="src\battle\Hero.cpp" />
+               <Unit filename="src\battle\Hero.h" />
+               <Unit filename="src\battle\HeroTag.cpp" />
+               <Unit filename="src\battle\HeroTag.h" />
+               <Unit filename="src\battle\Monster.cpp" />
+               <Unit filename="src\battle\Monster.h" />
+               <Unit filename="src\battle\MoveMenu.cpp" />
+               <Unit filename="src\battle\MoveMenu.h" />
+               <Unit filename="src\battle\NumberAnimation.cpp" />
+               <Unit filename="src\battle\NumberAnimation.h" />
+               <Unit filename="src\battle\PartyLayout.cpp" />
+               <Unit filename="src\battle\PartyLayout.h" />
+               <Unit filename="src\battle\Resources.cpp" />
+               <Unit filename="src\battle\Resources.h" />
+               <Unit filename="src\battle\SmallHeroTag.cpp" />
+               <Unit filename="src\battle\SmallHeroTag.h" />
+               <Unit filename="src\battle\TargetSelection.cpp" />
+               <Unit filename="src\battle\TargetSelection.h" />
+               <Unit filename="src\battle\fwd.h" />
+               <Unit filename="src\battle\states\PerformAttacks.cpp" />
+               <Unit filename="src\battle\states\PerformAttacks.h" />
+               <Unit filename="src\battle\states\RunState.cpp" />
+               <Unit filename="src\battle\states\RunState.h" />
+               <Unit filename="src\battle\states\SelectAttackType.cpp" />
+               <Unit filename="src\battle\states\SelectAttackType.h" />
+               <Unit filename="src\battle\states\SelectIkari.cpp" />
+               <Unit filename="src\battle\states\SelectIkari.h" />
+               <Unit filename="src\battle\states\SelectItem.cpp" />
+               <Unit filename="src\battle\states\SelectItem.h" />
+               <Unit filename="src\battle\states\SelectMoveAction.cpp" />
+               <Unit filename="src\battle\states\SelectMoveAction.h" />
+               <Unit filename="src\battle\states\SelectSpell.cpp" />
+               <Unit filename="src\battle\states\SelectSpell.h" />
+               <Unit filename="src\battle\states\SelectTarget.cpp" />
+               <Unit filename="src\battle\states\SelectTarget.h" />
+               <Unit filename="src\battle\states\SwapHeroes.cpp" />
+               <Unit filename="src\battle\states\SwapHeroes.h" />
+               <Unit filename="src\common\GameConfig.cpp" />
+               <Unit filename="src\common\GameConfig.h" />
+               <Unit filename="src\common\GameState.cpp" />
+               <Unit filename="src\common\GameState.h" />
+               <Unit filename="src\common\Hero.cpp" />
+               <Unit filename="src\common\Hero.h" />
+               <Unit filename="src\common\HeroGroup.h" />
+               <Unit filename="src\common\Ikari.cpp" />
+               <Unit filename="src\common\Ikari.h" />
+               <Unit filename="src\common\Inventory.cpp" />
+               <Unit filename="src\common\Inventory.h" />
+               <Unit filename="src\common\Item.cpp" />
+               <Unit filename="src\common\Item.h" />
+               <Unit filename="src\common\Script.cpp" />
+               <Unit filename="src\common\Script.h" />
+               <Unit filename="src\common\ScriptHost.h" />
+               <Unit filename="src\common\ScriptRunner.cpp" />
+               <Unit filename="src\common\ScriptRunner.h" />
+               <Unit filename="src\common\Spell.cpp" />
+               <Unit filename="src\common\Spell.h" />
+               <Unit filename="src\common\Stats.cpp" />
+               <Unit filename="src\common\Stats.h" />
+               <Unit filename="src\common\TargetingMode.cpp" />
+               <Unit filename="src\common\TargetingMode.h" />
+               <Unit filename="src\common\fwd.h" />
+               <Unit filename="src\geometry\Vector.h" />
+               <Unit filename="src\geometry\fwd.h" />
+               <Unit filename="src\graphics\Animation.cpp" />
+               <Unit filename="src\graphics\Animation.h" />
+               <Unit filename="src\graphics\Camera.cpp" />
+               <Unit filename="src\graphics\Camera.h" />
+               <Unit filename="src\graphics\Color.h" />
+               <Unit filename="src\graphics\ColorFade.cpp" />
+               <Unit filename="src\graphics\ColorFade.h" />
+               <Unit filename="src\graphics\ComplexAnimation.cpp" />
+               <Unit filename="src\graphics\ComplexAnimation.h" />
+               <Unit filename="src\graphics\Font.cpp" />
+               <Unit filename="src\graphics\Font.h" />
+               <Unit filename="src\graphics\Frame.cpp" />
+               <Unit filename="src\graphics\Frame.h" />
+               <Unit filename="src\graphics\Gauge.cpp" />
+               <Unit filename="src\graphics\Gauge.h" />
+               <Unit filename="src\graphics\Menu.cpp" />
+               <Unit filename="src\graphics\Menu.h" />
+               <Unit filename="src\graphics\SimpleAnimation.cpp" />
+               <Unit filename="src\graphics\SimpleAnimation.h" />
+               <Unit filename="src\graphics\Sprite.cpp" />
+               <Unit filename="src\graphics\Sprite.h" />
+               <Unit filename="src\graphics\fwd.h" />
+               <Unit filename="src\loader\Caster.cpp" />
+               <Unit filename="src\loader\Caster.h" />
+               <Unit filename="src\loader\Interpreter.cpp" />
+               <Unit filename="src\loader\Interpreter.h" />
+               <Unit filename="src\loader\PagedAllocator.cpp" />
+               <Unit filename="src\loader\PagedAllocator.h" />
+               <Unit filename="src\loader\ParsedSource.cpp" />
+               <Unit filename="src\loader\ParsedSource.h" />
+               <Unit filename="src\loader\Parser.cpp" />
+               <Unit filename="src\loader\Parser.h" />
+               <Unit filename="src\loader\Tokenizer.cpp" />
+               <Unit filename="src\loader\Tokenizer.h" />
+               <Unit filename="src\loader\TypeDescription.cpp" />
+               <Unit filename="src\loader\TypeDescription.h" />
+               <Unit filename="src\loader\fwd.h" />
+               <Unit filename="src\loader\utility.cpp" />
+               <Unit filename="src\loader\utility.h" />
+               <Unit filename="src\main.cpp" />
+               <Unit filename="src\map\Area.cpp" />
+               <Unit filename="src\map\Area.h" />
+               <Unit filename="src\map\Entity.cpp" />
+               <Unit filename="src\map\Entity.h" />
+               <Unit filename="src\map\Map.cpp" />
+               <Unit filename="src\map\Map.h" />
+               <Unit filename="src\map\MapState.cpp" />
+               <Unit filename="src\map\MapState.h" />
+               <Unit filename="src\map\Tile.cpp" />
+               <Unit filename="src\map\Tile.h" />
+               <Unit filename="src\map\TransitionState.cpp" />
+               <Unit filename="src\map\TransitionState.h" />
+               <Unit filename="src\map\Trigger.cpp" />
+               <Unit filename="src\map\Trigger.h" />
+               <Unit filename="src\map\fwd.h" />
+               <Unit filename="src\sdl\InitImage.cpp" />
+               <Unit filename="src\sdl\InitImage.h" />
+               <Unit filename="src\sdl\InitSDL.cpp" />
+               <Unit filename="src\sdl\InitSDL.h" />
+               <Unit filename="src\sdl\InitScreen.cpp" />
+               <Unit filename="src\sdl\InitScreen.h" />
+               <Unit filename="src\sdl\utility.cpp" />
+               <Unit filename="src\sdl\utility.h" />
+               <Extensions>
+                       <code_completion />
+                       <envvars />
+                       <debugger />
+                       <lib_finder disable_auto="1" />
+               </Extensions>
+       </Project>
+</CodeBlocks_project_file>