}
-#endif /* APP_APPLICATION_H_ */
+#endif
}
-#endif /* APP_ARGUMENTS_H_ */
+#endif
}
-#endif /* APP_INPUT_H_ */
+#endif
}
-#endif /* APP_STATE_H_ */
+#endif
}
-#endif /* APP_TIMER_H_ */
+#endif
}
-#endif /* BATTLE_ATTACKCHOICE_H_ */
+#endif
}
-#endif /* BATTLE_ATTACKTYPEMENU_H_ */
+#endif
}
-#endif /* BATTLE_BATTLESTATE_H_ */
+#endif
}
-#endif /* BATTLE_CAPSULE_H_ */
+#endif
}
-#endif /* BATTLE_HERO_H_ */
+#endif
}
-#endif /* BATTLE_HEROTAG_H_ */
+#endif
}
-#endif /* BATTLE_MONSTER_H_ */
+#endif
}
-#endif /* BATTLE_MOVEMENU_H_ */
+#endif
}
-#endif /* BATTLE_NUMBERANIMATION_H_ */
+#endif
}
-#endif /* BATTLE_PARTYLAYOUT_H_ */
+#endif
}
-#endif /* BATTLE_RESOURCES_H_ */
+#endif
}
-#endif /* BATTLE_SMALLHEROTAG_H_ */
+#endif
}
-#endif /* BATTLE_TARGETSELECTION_H_ */
+#endif
-/*
- * PerformAttacks.cpp
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#include "PerformAttacks.h"
#include "../BattleState.h"
-/*
- * PerformAttacks.h
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#ifndef BATTLE_PERFORMATTACKS_H_
#define BATTLE_PERFORMATTACKS_H_
}
-#endif /* BATTLE_PERFORMATTACKS_H_ */
+#endif
-/*
- * RunState.cpp
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#include "RunState.h"
#include "../BattleState.h"
-/*
- * RunState.h
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#ifndef BATTLE_RUNSTATE_H_
#define BATTLE_RUNSTATE_H_
}
-#endif /* BATTLE_RUNSTATE_H_ */
+#endif
-/*
- * SelectAttackType.cpp
- *
- * Created on: Aug 7, 2012
- * Author: holy
- */
-
#include "SelectAttackType.h"
#include "SelectIkari.h"
-/*
- * SelectAttackType.h
- *
- * Created on: Aug 7, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTATTACKTYPE_H_
#define BATTLE_SELECTATTACKTYPE_H_
};
}
-#endif /* BATTLE_SELECTATTACKTYPE_H_ */
+#endif
-/*
- * SelectIkari.cpp
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#include "SelectIkari.h"
#include "SelectAttackType.h"
-/*
- * SelectIkari.h
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTIKARI_H_
#define BATTLE_SELECTIKARI_H_
}
-#endif /* BATTLE_SELECTIKARI_H_ */
+#endif
-/*
- * SelectItem.cpp
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#include "SelectItem.h"
#include "SelectAttackType.h"
-/*
- * SelectItem.h
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTITEM_H_
#define BATTLE_SELECTITEM_H_
}
-#endif /* BATTLE_SELECTITEM_H_ */
+#endif
-/*
- * SelectMoveAction.cpp
- *
- * Created on: Aug 7, 2012
- * Author: holy
- */
-
#include "SelectMoveAction.h"
#include "RunState.h"
-/*
- * SelectMoveAction.h
- *
- * Created on: Aug 7, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTMOVEACTION_H_
#define BATTLE_SELECTMOVEACTION_H_
}
-#endif /* BATTLE_SELECTMOVEACTION_H_ */
+#endif
-/*
- * SelectSpell.cpp
- *
- * Created on: Aug 8, 2012
- * Author: holy
- */
-
#include "SelectSpell.h"
#include "SelectAttackType.h"
-/*
- * SelectSpell.h
- *
- * Created on: Aug 8, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTSPELL_H_
#define BATTLE_SELECTSPELL_H_
}
-#endif /* BATTLE_SELECTSPELL_H_ */
+#endif
-/*
- * SelectTarget.cpp
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#include "SelectTarget.h"
#include "SelectAttackType.h"
-/*
- * SelectTarget.h
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTTARGET_H_
#define BATTLE_SELECTTARGET_H_
}
-#endif /* BATTLE_SELECTTARGET_H_ */
+#endif
-/*
- * SwapHeroes.cpp
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#include "SwapHeroes.h"
#include "SelectMoveAction.h"
-/*
- * SwapHeroes.h
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SWAPHEROES_H_
#define BATTLE_SWAPHEROES_H_
}
-#endif /* BATTLE_SWAPHEROES_H_ */
+#endif
}
-#endif /* COMMON_CAPSULE_H_ */
+#endif
}
-#endif /* COMMON_GAMECONFIG_H_ */
+#endif
}
-#endif /* COMMON_GAMESTATE_H_ */
+#endif
}
-#endif /* COMMON_HERO_H_ */
+#endif
}
-#endif /* COMMON_IKARI_H_ */
+#endif
}
-#endif /* COMMON_INVENTORY_H_ */
+#endif
}
-#endif /* COMMON_ITEM_H_ */
+#endif
}
-#endif /* COMMON_SCRIPT_H_ */
+#endif
}
-#endif /* COMMON_SCRIPTHOST_H_ */
+#endif
}
-#endif /* COMMON_SCRIPTRUNNER_H_ */
+#endif
}
-#endif /* COMMON_SPELL_H_ */
+#endif
}
-#endif /* COMMON_STATS_H_ */
+#endif
}
-#endif /* COMMON_TARGETINGMODE_H_ */
+#endif
}
-#endif /* GRAPHICS_SIMPLEANIMATION_H_ */
+#endif
}
-#endif /* GRAPHICS_CAMERA_H_ */
+#endif
}
-#endif /* GRAPHICS_CHARSELECT_H_ */
+#endif
}
-#endif /* GRAPHICS_COLOR_H_ */
+#endif
}
-#endif /* GRAPHICS_COLORFADE_H_ */
+#endif
}
-#endif /* GRAPHICS_COMPLEXANIMATION_H_ */
+#endif
}
-#endif /* GRAPHICS_FONT_H_ */
+#endif
}
-#endif /* GRAPHICS_FRAME_H_ */
+#endif
}
-#endif /* GRAPHICS_GAUGE_H_ */
+#endif
}
-#endif /* GRAPHICS_MENU_H_ */
+#endif
}
-#endif /* GRAPHICS_SIMPLEANIMATION_H_ */
+#endif
}
-#endif /* GRAPHICS_SPRITE_H_ */
+#endif
}
-#endif /* GRAPHICS_TEXTURE_H_ */
+#endif
}
-#endif /* LOADER_CASTER_H_ */
+#endif
}
-#endif /* LOADER_INTERPRETER_H_ */
+#endif
}
-#endif /* LOADER_PAGEDALLOCATOR_H_ */
+#endif
}
-#endif /* LOADER_PARSEDSOURCE_H_ */
+#endif
}
-#endif /* LOADER_PARSER_H_ */
+#endif
}
-#endif /* LOADER_TOKENIZER_H_ */
+#endif
}
-#endif /* LOADER_TYPEDESCRIPTION_H_ */
+#endif
}
-#endif /* LOADER_UTILITY_H_ */
+#endif
}
-#endif /* MAP_AREA_H_ */
+#endif
}
-#endif /* MAP_ENTITY_H_ */
+#endif
}
-#endif /* MAP_MAP_H_ */
+#endif
}
-#endif /* MAP_MAPSTATE_H_ */
+#endif
}
-#endif /* MAP_TILE_H_ */
+#endif
}
-#endif /* MAP_TRANSITIONSTATE_H_ */
+#endif
}
-#endif /* MAP_TRIGGER_H_ */
+#endif
}
-#endif /* MENU_CAPSULECHANGEMENU_H_ */
+#endif
}
-#endif /* MENU_CAPSULEFEEDMENU_H_ */
+#endif
}
-#endif /* MENU_CAPSULEMENU_H_ */
+#endif
}
-#endif /* MENU_CAPSULENAMEMENU_H_ */
+#endif
}
-#endif /* MENU_CHANGEHERO_H_ */
+#endif
}
-#endif /* MENU_CONFIGMENU_H_ */
+#endif
}
-#endif /* MENU_EQUIPMENU_H_ */
+#endif
}
-#endif /* MENU_HEROSTATUS_H_ */
+#endif
}
-#endif /* MENU_INVENTORYMENU_H_ */
+#endif
}
-#endif /* MENU_PARTYMENU_H_ */
+#endif
}
-#endif /* MENU_RESOURCES_H_ */
+#endif
}
-#endif /* MENU_SCENARIOMENU_H_ */
+#endif
}
-#endif /* MENU_SELECTHERO_H_ */
+#endif
}
-#endif /* MENU_SPELLMENU_H_ */
+#endif
}
-#endif /* MENU_STATUSMENU_H_ */
+#endif
}
-#endif /* SDL_INITIMAGE_H_ */
+#endif
}
-#endif /* SDL_INITSDL_H_ */
+#endif
}
-#endif /* SDL_INITSCREEN_H_ */
+#endif
}
-#endif /* SDL_UTILITY_H_ */
+#endif