, far(-100.0f)
, projection(glm::ortho(0.0f, 1.0f, 1.0f, 0.0f, near, far))
, view(glm::translate(glm::mat4(1.0f), glm::vec3(-0.5f, -0.5f, 0))) {
- block_transform = glm::translate(block_transform, glm::vec3(35.0f, 80.0f, 0.0f));
+ block_transform = glm::translate(block_transform, glm::vec3(50.0f, 50.0f, 0.0f));
block_transform = glm::scale(block_transform, glm::vec3(50.0f));
block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f));
block_transform = glm::rotate(block_transform, 0.85f, glm::vec3(0.0f, 1.0f, 0.0f));