const char *ikariMenuHeadline;
graphics::Menu<const common::Item *> ikariMenuPrototype;
+ const char *noEquipmentText;
graphics::Sprite *weaponMenuIcon;
graphics::Sprite *armorMenuIcon;
, inventory(0)
, itemMenuHeadline("")
, ikariMenuHeadline("")
+ , noEquipmentText("")
, weaponMenuIcon(0)
, armorMenuIcon(0)
dekar.SetJewel(&krakenRock);
battleRes.ikariMenuHeadline = "Please choose equipment.";
+ battleRes.noEquipmentText = "No equip";
battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon);
battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);