Tile tiles[64];
tiles[ 0].SetOffset(Vector<int>(2, 1));
- tiles[ 1].SetOffset(Vector<int>(4, 0));
- tiles[ 2].SetOffset(Vector<int>(3, 0));
- tiles[ 3].SetOffset(Vector<int>(3, 0));
+ tiles[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
+ tiles[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
tiles[ 4].SetOffset(Vector<int>(0, 1));
tiles[ 5].SetOffset(Vector<int>(2, 0));
tiles[ 6].SetOffset(Vector<int>(2, 0));
tiles[ 7].SetOffset(Vector<int>(2, 0));
tiles[ 8].SetOffset(Vector<int>(2, 1));
- tiles[ 9].SetOffset(Vector<int>(4, 0));
+ tiles[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
tiles[10].SetOffset(Vector<int>(3, 0));
- tiles[11].SetOffset(Vector<int>(3, 0));
+ tiles[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
tiles[12].SetOffset(Vector<int>(0, 2));
tiles[13].SetOffset(Vector<int>(1, 2));
tiles[14].SetOffset(Vector<int>(1, 2));
tiles[15].SetOffset(Vector<int>(1, 2));
tiles[16].SetOffset(Vector<int>(2, 1));
- tiles[17].SetOffset(Vector<int>(4, 0));
+ tiles[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
tiles[18].SetOffset(Vector<int>(3, 0));
- tiles[19].SetOffset(Vector<int>(3, 0));
+ tiles[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
tiles[20].SetOffset(Vector<int>(0, 3));
tiles[21].SetOffset(Vector<int>(1, 3));
tiles[22].SetOffset(Vector<int>(1, 3));
tiles[23].SetOffset(Vector<int>(2, 3));
tiles[24].SetOffset(Vector<int>(2, 1));
- tiles[25].SetOffset(Vector<int>(4, 0));
+ tiles[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
tiles[26].SetOffset(Vector<int>(3, 0));
- tiles[27].SetOffset(Vector<int>(3, 0));
+ tiles[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
tiles[28].SetOffset(Vector<int>(0, 4));
tiles[29].SetOffset(Vector<int>(1, 4));
tiles[30].SetOffset(Vector<int>(1, 4));
tiles[31].SetOffset(Vector<int>(2, 4));
tiles[32].SetOffset(Vector<int>(2, 1));
- tiles[33].SetOffset(Vector<int>(4, 0));
+ tiles[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
tiles[34].SetOffset(Vector<int>(3, 0));
tiles[35].SetOffset(Vector<int>(3, 0));
- tiles[36].SetOffset(Vector<int>(3, 0));
- tiles[37].SetOffset(Vector<int>(3, 0));
- tiles[38].SetOffset(Vector<int>(3, 0));
- tiles[39].SetOffset(Vector<int>(3, 0));
+ tiles[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
+ tiles[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
tiles[40].SetOffset(Vector<int>(2, 1));
- tiles[41].SetOffset(Vector<int>(4, 0));
+ tiles[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
tiles[42].SetOffset(Vector<int>(3, 0));
tiles[43].SetOffset(Vector<int>(3, 0));
- tiles[44].SetOffset(Vector<int>(3, 0));
- tiles[45].SetOffset(Vector<int>(4, 0));
- tiles[46].SetOffset(Vector<int>(4, 0));
- tiles[47].SetOffset(Vector<int>(4, 0));
+ tiles[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
tiles[48].SetOffset(Vector<int>(2, 1));
- tiles[49].SetOffset(Vector<int>(4, 0));
+ tiles[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
tiles[50].SetOffset(Vector<int>(3, 0));
- tiles[51].SetOffset(Vector<int>(3, 0));
+ tiles[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
tiles[52].SetOffset(Vector<int>(0, 0));
tiles[53].SetOffset(Vector<int>(1, 0));
tiles[54].SetOffset(Vector<int>(1, 0));
tiles[55].SetOffset(Vector<int>(1, 0));
tiles[56].SetOffset(Vector<int>(2, 1));
- tiles[57].SetOffset(Vector<int>(4, 0));
- tiles[58].SetOffset(Vector<int>(3, 0));
- tiles[59].SetOffset(Vector<int>(3, 0));
+ tiles[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
+ tiles[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
+ tiles[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
tiles[60].SetOffset(Vector<int>(0, 1));
tiles[61].SetOffset(Vector<int>(1, 1));
tiles[62].SetOffset(Vector<int>(1, 1));