--- /dev/null
+/*
+ * Animation.h
+ *
+ * Created on: Aug 11, 2012
+ * Author: holy
+ */
+
+#ifndef GRAPHICS_ANIMATION_H_
+#define GRAPHICS_ANIMATION_H_
+
+#include "Sprite.h"
+#include "../app/Application.h"
+#include "../app/State.h"
+#include "../app/Timer.h"
+#include "../geometry/Point.h"
+
+#include <SDL.h>
+
+namespace graphics {
+
+class Animation {
+
+public:
+ Animation()
+ : sprite(0), frameTime(0), numFrames(0), col(0), row(0), repeat(false) { }
+ Animation(const Sprite *sprite, int frameTime, int numFrames, int col = 0, int row = 0, bool repeat = false)
+ : sprite(sprite), frameTime(frameTime), numFrames(numFrames), col(col), row(row), repeat(repeat) { }
+
+public:
+ void Start(app::State &ctrl) {
+ timer = ctrl.GraphicsTimers().StartInterval(frameTime);
+ }
+ void Start(app::Application &ctrl) {
+ timer = ctrl.GlobalTimers().StartInterval(frameTime);
+ }
+ void Stop() {
+ timer = app::Timer<Uint32>();
+ }
+ bool Running() const {
+ return timer.Running() && (repeat || timer.Iteration() < numFrames);
+ }
+ void Draw(SDL_Surface *dest, geometry::Point<int> position) {
+ sprite->Draw(dest, position, col, Running() ? row + (timer.Iteration() % numFrames) : row);
+ }
+
+private:
+ const Sprite *sprite;
+ app::Timer<Uint32> timer;
+ int frameTime;
+ int numFrames;
+ int col;
+ int row;
+ bool repeat;
+
+};
+
+}
+
+#endif /* GRAPHICS_ANIMATION_H_ */