(block) lighting
- lighting via light emitting blocks and brightness from the
- manhattan distance to a light source. light levels should be
- cached with each block and only recalculated on update
+ light levels are roughtly implemented. the shader has to be
+ adjusted so they actually have an impact on the resulting color
gravity
chunk traversal
- going from one chunk to the neighboring is highly wasteful as of
- now. each chunk should have links to its neighbours. also, maybe
- the chunk loader should keep an index of interesting, if not all
- chunks by position, possibly base-relative
+ maybe the chunk loader should keep an index of interesting, if not
+ all chunks by position, possibly base-relative
transparency (blocks and entities)
front, and back) and E changes the turn (none, left, around, and right).
Pressing B prints details about the block you're pointing at and P prints
-info about the active block.
+info about the active block. L spits out the player position and light
+level there.