]> git.localhorst.tv Git - blank.git/commitdiff
made chunks aware of their neighbors
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Tue, 17 Mar 2015 17:49:21 +0000 (18:49 +0100)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Tue, 17 Mar 2015 18:08:42 +0000 (19:08 +0100)
sort of

src/chunk.cpp
src/chunk.hpp

index ae13aec24c4e6de4de2d6e429dcf662bcb98a9d3..ab89ef543d2ff147348f8ea7ec46bd36c6b9ade1 100644 (file)
@@ -16,6 +16,7 @@ namespace blank {
 
 Chunk::Chunk(const BlockTypeRegistry &types)
 : types(&types)
+, neighbor{ 0, 0, 0, 0, 0, 0 }
 , blocks()
 , model()
 , position(0, 0, 0)
@@ -28,11 +29,16 @@ Chunk::Chunk(Chunk &&other)
 , blocks(std::move(other.blocks))
 , model(std::move(other.model))
 , dirty(other.dirty) {
-
+       for (size_t i = 0; i < Block::FACE_COUNT; ++i) {
+               neighbor[i] = other.neighbor[i];
+       }
 }
 
 Chunk &Chunk::operator =(Chunk &&other) {
        types = other.types;
+       for (size_t i = 0; i < Block::FACE_COUNT; ++i) {
+               neighbor[i] = other.neighbor[i];
+       }
        blocks = std::move(other.blocks);
        model = std::move(other.model);
        dirty = other.dirty;
@@ -40,6 +46,77 @@ Chunk &Chunk::operator =(Chunk &&other) {
 }
 
 
+void Chunk::SetNeighbor(Chunk &other) {
+       if (other.position == position - Pos(-1, 0, 0)) {
+               neighbor[Block::FACE_LEFT] = &other;
+               other.neighbor[Block::FACE_RIGHT] = this;
+       } else if (other.position == position - Pos(1, 0, 0)) {
+               neighbor[Block::FACE_RIGHT] = &other;
+               other.neighbor[Block::FACE_LEFT] = this;
+       } else if (other.position == position - Pos(0, -1, 0)) {
+               neighbor[Block::FACE_DOWN] = &other;
+               other.neighbor[Block::FACE_UP] = this;
+       } else if (other.position == position - Pos(0, 1, 0)) {
+               neighbor[Block::FACE_UP] = &other;
+               other.neighbor[Block::FACE_DOWN] = this;
+       } else if (other.position == position - Pos(0, 0, -1)) {
+               neighbor[Block::FACE_BACK] = &other;
+               other.neighbor[Block::FACE_FRONT] = this;
+       } else if (other.position == position - Pos(0, 0, 1)) {
+               neighbor[Block::FACE_FRONT] = &other;
+               other.neighbor[Block::FACE_BACK] = this;
+       }
+}
+
+void Chunk::ClearNeighbors() {
+       for (int i = 0; i < Block::FACE_COUNT; ++i) {
+               neighbor[i] = nullptr;
+       }
+}
+
+void Chunk::Unlink() {
+       if (neighbor[Block::FACE_UP]) {
+               neighbor[Block::FACE_UP]->neighbor[Block::FACE_DOWN] = nullptr;
+       }
+       if (neighbor[Block::FACE_DOWN]) {
+               neighbor[Block::FACE_DOWN]->neighbor[Block::FACE_UP] = nullptr;
+       }
+       if (neighbor[Block::FACE_LEFT]) {
+               neighbor[Block::FACE_LEFT]->neighbor[Block::FACE_RIGHT] = nullptr;
+       }
+       if (neighbor[Block::FACE_RIGHT]) {
+               neighbor[Block::FACE_RIGHT]->neighbor[Block::FACE_LEFT] = nullptr;
+       }
+       if (neighbor[Block::FACE_FRONT]) {
+               neighbor[Block::FACE_FRONT]->neighbor[Block::FACE_BACK] = nullptr;
+       }
+       if (neighbor[Block::FACE_BACK]) {
+               neighbor[Block::FACE_BACK]->neighbor[Block::FACE_FRONT] = nullptr;
+       }
+}
+
+void Chunk::Relink() {
+       if (neighbor[Block::FACE_UP]) {
+               neighbor[Block::FACE_UP]->neighbor[Block::FACE_DOWN] = this;
+       }
+       if (neighbor[Block::FACE_DOWN]) {
+               neighbor[Block::FACE_DOWN]->neighbor[Block::FACE_UP] = this;
+       }
+       if (neighbor[Block::FACE_LEFT]) {
+               neighbor[Block::FACE_LEFT]->neighbor[Block::FACE_RIGHT] = this;
+       }
+       if (neighbor[Block::FACE_RIGHT]) {
+               neighbor[Block::FACE_RIGHT]->neighbor[Block::FACE_LEFT] = this;
+       }
+       if (neighbor[Block::FACE_FRONT]) {
+               neighbor[Block::FACE_FRONT]->neighbor[Block::FACE_BACK] = this;
+       }
+       if (neighbor[Block::FACE_BACK]) {
+               neighbor[Block::FACE_BACK]->neighbor[Block::FACE_FRONT] = this;
+       }
+}
+
+
 void Chunk::Allocate() {
        blocks.resize(Size());
 }
@@ -118,9 +195,10 @@ void Chunk::Update() {
 
        Model::Index vtx_counter = 0;
        for (size_t i = 0; i < Size(); ++i) {
-               if (Obstructed(i)) continue;
-
                const BlockType &type = Type(blocks[i]);
+
+               if (!type.visible || Obstructed(i)) continue;
+
                type.FillModel(buf, ToTransform(i), vtx_counter);
                vtx_counter += type.shape->VertexCount();
        }
@@ -130,29 +208,91 @@ void Chunk::Update() {
 }
 
 bool Chunk::Obstructed(int idx) const {
-       if (IsBorder(idx)) return false;
-
-       // not checking neighbor visibility here, so all
-       // invisible blocks must have their fill set to 6x false
-       // (the default, so should be okay)
-
-       const Block &right = blocks[idx + 1];
-       if (!Type(right).FaceFilled(right, Block::FACE_LEFT)) return false;
+       Chunk::Pos pos(ToPos(idx));
+
+       Chunk::Pos left_pos(pos + Chunk::Pos(-1, 0, 0));
+       const Block *left_block = nullptr;
+       if (InBounds(left_pos)) {
+               left_block = &BlockAt(left_pos);
+       } else if (HasNeighbor(Block::FACE_LEFT)) {
+               left_pos += Chunk::Pos(Width(), 0, 0);
+               left_block = &GetNeighbor(Block::FACE_LEFT).BlockAt(left_pos);
+       } else {
+               return false;
+       }
+       if (!Type(*left_block).FaceFilled(*left_block, Block::FACE_RIGHT)) {
+               return false;
+       }
 
-       const Block &left = blocks[idx - 1];
-       if (!Type(left).FaceFilled(left, Block::FACE_RIGHT)) return false;
+       Chunk::Pos right_pos(pos + Chunk::Pos(1, 0, 0));
+       const Block *right_block = nullptr;
+       if (InBounds(right_pos)) {
+               right_block = &BlockAt(right_pos);
+       } else if (HasNeighbor(Block::FACE_RIGHT)) {
+               right_pos += Chunk::Pos(-Width(), 0, 0);
+               right_block = &GetNeighbor(Block::FACE_RIGHT).BlockAt(right_pos);
+       } else {
+               return false;
+       }
+       if (!Type(*right_block).FaceFilled(*right_block, Block::FACE_LEFT)) {
+               return false;
+       }
 
-       const Block &up = blocks[idx + Width()];
-       if (!Type(up).FaceFilled(up, Block::FACE_DOWN)) return false;
+       Chunk::Pos down_pos(pos + Chunk::Pos(0, -1, 0));
+       const Block *down_block = nullptr;
+       if (InBounds(down_pos)) {
+               down_block = &BlockAt(down_pos);
+       } else if (HasNeighbor(Block::FACE_DOWN)) {
+               down_pos += Chunk::Pos(0, Height(), 0);
+               down_block = &GetNeighbor(Block::FACE_DOWN).BlockAt(down_pos);
+       } else {
+               return false;
+       }
+       if (!Type(*down_block).FaceFilled(*down_block, Block::FACE_UP)) {
+               return false;
+       }
 
-       const Block &down = blocks[idx - Width()];
-       if (!Type(down).FaceFilled(down, Block::FACE_UP)) return false;
+       Chunk::Pos up_pos(pos + Chunk::Pos(0, 1, 0));
+       const Block *up_block = nullptr;
+       if (InBounds(up_pos)) {
+               up_block = &BlockAt(up_pos);
+       } else if (HasNeighbor(Block::FACE_UP)) {
+               up_pos += Chunk::Pos(0, -Height(), 0);
+               up_block = &GetNeighbor(Block::FACE_UP).BlockAt(up_pos);
+       } else {
+               return false;
+       }
+       if (!Type(*up_block).FaceFilled(*up_block, Block::FACE_DOWN)) {
+               return false;
+       }
 
-       const Block &front = blocks[idx + Width() * Height()];
-       if (!Type(front).FaceFilled(front, Block::FACE_BACK)) return false;
+       Chunk::Pos back_pos(pos + Chunk::Pos(0, 0, -1));
+       const Block *back_block = nullptr;
+       if (InBounds(back_pos)) {
+               back_block = &BlockAt(back_pos);
+       } else if (HasNeighbor(Block::FACE_BACK)) {
+               back_pos += Chunk::Pos(0, 0, Depth());
+               back_block = &GetNeighbor(Block::FACE_BACK).BlockAt(back_pos);
+       } else {
+               return false;
+       }
+       if (!Type(*back_block).FaceFilled(*back_block, Block::FACE_FRONT)) {
+               return false;
+       }
 
-       const Block &back = blocks[idx - Width() * Height()];
-       if (!Type(back).FaceFilled(back, Block::FACE_FRONT)) return false;
+       Chunk::Pos front_pos(pos + Chunk::Pos(0, 0, 1));
+       const Block *front_block = nullptr;
+       if (InBounds(front_pos)) {
+               front_block = &BlockAt(front_pos);
+       } else if (HasNeighbor(Block::FACE_FRONT)) {
+               front_pos += Chunk::Pos(0, 0, -Depth());
+               front_block = &GetNeighbor(Block::FACE_FRONT).BlockAt(front_pos);
+       } else {
+               return false;
+       }
+       if (!Type(*front_block).FaceFilled(*front_block, Block::FACE_BACK)) {
+               return false;
+       }
 
        return true;
 }
@@ -202,10 +342,8 @@ void ChunkLoader::Generate(const Chunk::Pos &from, const Chunk::Pos &to) {
                                Chunk::Pos pos(x, y, z);
                                if (Known(pos)) {
                                        continue;
-                               } else if (x == 0 && y == 0 && z == 0) {
-                                       loaded.emplace_back(reg);
-                                       loaded.back().Position(pos);
-                                       gen(loaded.back());
+                               } else if (pos == base) {
+                                       Generate(pos);
 
                                //      orientation testing
                                //      for (int i = 0; i < Block::FACE_COUNT; ++i) {
@@ -224,6 +362,25 @@ void ChunkLoader::Generate(const Chunk::Pos &from, const Chunk::Pos &to) {
        to_generate.sort(ChunkLess(base));
 }
 
+Chunk &ChunkLoader::Generate(const Chunk::Pos &pos) {
+       loaded.emplace_back(reg);
+       Chunk &chunk = loaded.back();
+       chunk.Position(pos);
+       Insert(chunk);
+       gen(chunk);
+       return chunk;
+}
+
+void ChunkLoader::Insert(Chunk &chunk) {
+       for (Chunk &other : loaded) {
+               chunk.SetNeighbor(other);
+       }
+}
+
+void ChunkLoader::Remove(Chunk &chunk) {
+       chunk.Unlink();
+}
+
 Chunk *ChunkLoader::Loaded(const Chunk::Pos &pos) {
        for (Chunk &chunk : loaded) {
                if (chunk.Position() == pos) {
@@ -260,10 +417,7 @@ Chunk &ChunkLoader::ForceLoad(const Chunk::Pos &pos) {
                }
        }
 
-       loaded.emplace_back(reg);
-       loaded.back().Position(pos);
-       gen(loaded.back());
-       return loaded.back();
+       return Generate(pos);
 }
 
 void ChunkLoader::Rebase(const Chunk::Pos &new_base) {
@@ -278,6 +432,7 @@ void ChunkLoader::Rebase(const Chunk::Pos &new_base) {
                                || std::abs(base.y - iter->Position().y) > unload_dist
                                || std::abs(base.z - iter->Position().z) > unload_dist) {
                        auto saved = iter;
+                       Remove(*saved);
                        ++iter;
                        to_free.splice(to_free.end(), loaded, saved);
                } else {
@@ -306,6 +461,7 @@ void ChunkLoader::Update() {
 
                for (auto iter(to_free.begin()), end(to_free.end()); iter != end; ++iter) {
                        if (iter->Position() == pos) {
+                               iter->Relink();
                                loaded.splice(loaded.end(), to_free, iter);
                                reused = true;
                                break;
@@ -316,11 +472,14 @@ void ChunkLoader::Update() {
                        if (to_free.empty()) {
                                loaded.emplace_back(reg);
                        } else {
+                               to_free.front().ClearNeighbors();
                                loaded.splice(loaded.end(), to_free, to_free.begin());
                                reused = true;
                        }
-                       loaded.back().Position(pos);
-                       gen(loaded.back());
+                       Chunk &chunk = loaded.back();
+                       chunk.Position(pos);
+                       Insert(chunk);
+                       gen(chunk);
                }
                to_generate.pop_front();
        }
index ae773657ad3a6925f20556c7b922bf5428bde770..6c9eeff5da4b7fc4bc68f84eccb713aaeb859bac 100644 (file)
@@ -32,14 +32,20 @@ public:
 
        static AABB Bounds() { return AABB{ { 0, 0, 0 }, Extent() }; }
 
-       static constexpr bool InBounds(const glm::vec3 &pos) {
+       static constexpr bool InBounds(const Block::Pos &pos) {
                return
                        pos.x >= 0 && pos.x < Width() &&
                        pos.y >= 0 && pos.y < Height() &&
                        pos.z >= 0 && pos.z < Depth();
        }
-       static constexpr int ToIndex(const glm::vec3 &pos) {
-               return int(pos.x) + int(pos.y) * Width() + int(pos.z) * Width() * Height();
+       static constexpr bool InBounds(const Chunk::Pos &pos) {
+               return
+                       pos.x >= 0 && pos.x < Width() &&
+                       pos.y >= 0 && pos.y < Height() &&
+                       pos.z >= 0 && pos.z < Depth();
+       }
+       static constexpr int ToIndex(const Chunk::Pos &pos) {
+               return pos.x + pos.y * Width() + pos.z * Width() * Height();
        }
        static constexpr bool InBounds(int idx) {
                return idx >= 0 && idx < Size();
@@ -51,6 +57,13 @@ public:
                        0.5f + (idx / (Width() * Height()))
                );
        }
+       static Chunk::Pos ToPos(int idx) {
+               return Chunk::Pos(
+                       (idx % Width()),
+                       ((idx / Width()) % Height()),
+                       (idx / (Width() * Height()))
+               );
+       }
        glm::mat4 ToTransform(int idx) const;
 
        static constexpr bool IsBorder(int idx) {
@@ -63,6 +76,14 @@ public:
                        (idx / Width()) % Height() == Height() - 1;    // high Y plane
        }
 
+       void SetNeighbor(Chunk &);
+       bool HasNeighbor(Block::Face f) const { return neighbor[f]; }
+       Chunk &GetNeighbor(Block::Face f) { return *neighbor[f]; }
+       const Chunk &GetNeighbor(Block::Face f) const { return *neighbor[f]; }
+       void ClearNeighbors();
+       void Unlink();
+       void Relink();
+
        // check if block at given index is completely enclosed (and therefore invisible)
        bool Obstructed(int idx) const;
 
@@ -73,6 +94,8 @@ public:
        const Block &BlockAt(int index) const { return blocks[index]; }
        Block &BlockAt(const Block::Pos &pos) { return BlockAt(ToIndex(pos)); }
        const Block &BlockAt(const Block::Pos &pos) const { return BlockAt(ToIndex(pos)); }
+       Block &BlockAt(const Chunk::Pos &pos) { return BlockAt(ToIndex(pos)); }
+       const Block &BlockAt(const Chunk::Pos &pos) const { return BlockAt(ToIndex(pos)); }
 
        const BlockType &Type(const Block &b) const { return *types->Get(b.type); }
 
@@ -103,6 +126,7 @@ private:
 
 private:
        const BlockTypeRegistry *types;
+       Chunk *neighbor[Block::FACE_COUNT];
        std::vector<Block> blocks;
        Model model;
        Pos position;
@@ -130,6 +154,11 @@ public:
        void Rebase(const Chunk::Pos &);
        void Update();
 
+private:
+       Chunk &Generate(const Chunk::Pos &pos);
+       void Insert(Chunk &);
+       void Remove(Chunk &);
+
 private:
        Chunk::Pos base;