sun.AngularMomentum(1.0e13);
world::Planet planet(11);
- world::GenerateTest(planet);
planet.SetParent(sun);
planet.Mass(1.0e9);
planet.GetOrbit().SemiMajorAxis(941.7);
planet.AngularMomentum(1.25e9);
world::Planet moon(3);
- world::GenerateTest(moon);
moon.SetParent(planet);
moon.Mass(1.0e6);
moon.GetOrbit().SemiMajorAxis(25.0);
moon.AngularMomentum(1.0e4);
world::Planet second_planet(9);
- world::GenerateTest(second_planet);
second_planet.SetParent(sun);
second_planet.Mass(1.0e9);
second_planet.GetOrbit().SemiMajorAxis(350.0);
sim.AddPlanet(second_planet);
sim.AddPlanet(moon);
+ world::GenerateEarthlike(planet);
+ world::GenerateTest(moon);
+ world::GenerateTest(second_planet);
+
std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
std::cout << "length of day: " << planet.RotationalPeriod() << "s" << std::endl;
state.GetCamera()
.Reference(planet)
// sunrise
- .FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+ //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// sunset
//.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// from afar
//.MapView(0, glm::vec3(0.0f, 0.0f, 25.0f), 0.0f)
+ // from afar, rotating
+ .Orbital(glm::vec3(-25.0f, 0.0f, 0.0f))
;
// system view
//state.GetCamera()
#include "../const.hpp"
#include "../app/Assets.hpp"
#include "../graphics/Viewport.hpp"
+#include "../rand/OctaveNoise.hpp"
+#include "../rand/SimplexNoise.hpp"
#include <algorithm>
#include <cmath>
+#include <iostream>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/euler_angles.hpp>
+#include <glm/gtx/io.hpp>
#include <glm/gtx/transform.hpp>
using blobs::G;
Planet::~Planet() {
}
+glm::dvec3 Planet::TileCenter(int surface, int x, int y) const noexcept {
+ glm::dvec3 center(0.0f);
+ center[(surface + 0) % 3] = x + 0.5 - Radius();
+ center[(surface + 1) % 3] = y + 0.5 - Radius();
+ center[(surface + 2) % 3] = surface < 3 ? Radius() : -Radius();
+ return center;
+}
+
void Planet::BuildVAOs() {
vao.Bind();
vao.BindAttributes();
vao.ReserveAttributes(TilesTotal() * 4, GL_STATIC_DRAW);
{
auto attrib = vao.MapAttributes(GL_WRITE_ONLY);
- float offset = sidelength * 0.5f;
+ float offset = Radius();
// srf 0 1 2 3 4 5
// up +Z +X +Y -Z -X -Y
}
-void GenerateTest(Planet &p) {
+void GenerateEarthlike(Planet &p) noexcept {
+ rand::SimplexNoise elevation_gen(0);
+
+ constexpr int ice = 0;
+ constexpr int grass = 3;
+ constexpr int water = 4;
+ constexpr int sand = 5;
+ constexpr int rock = 8;
+
+ constexpr double water_thresh = 0.0;
+ constexpr double beach_thresh = 0.1;
+ constexpr double mountain_thresh = 0.5;
+
+ const glm::dvec3 axis(glm::dvec4(0.0, 1.0, 0.0, 0.0) * glm::eulerAngleXY(p.SurfaceTilt().x, p.SurfaceTilt().y));
+ const double cap_thresh = std::cos(p.AxialTilt().x);
+
+ for (int surface = 0; surface <= 5; ++surface) {
+ for (int y = 0; y < p.SideLength(); ++y) {
+ for (int x = 0; x < p.SideLength(); ++x) {
+ glm::dvec3 to_tile = p.TileCenter(surface, x, y);
+ double near_axis = std::abs(glm::dot(glm::normalize(to_tile), axis));
+ if (near_axis > cap_thresh) {
+ p.TileAt(surface, x, y).type = ice;
+ continue;
+ }
+ float elevation = rand::OctaveNoise(
+ elevation_gen,
+ to_tile / p.Radius(),
+ 3, // octaves
+ 0.5, // persistence
+ 2 / p.Radius(), // frequency
+ 2, // amplitude
+ 2 // growth
+ );
+ if (elevation < water_thresh) {
+ p.TileAt(surface, x, y).type = water;
+ } else if (elevation < beach_thresh) {
+ p.TileAt(surface, x, y).type = sand;
+ } else if (elevation < mountain_thresh) {
+ p.TileAt(surface, x, y).type = grass;
+ } else {
+ p.TileAt(surface, x, y).type = rock;
+ }
+ }
+ }
+ }
+ p.BuildVAOs();
+}
+
+void GenerateTest(Planet &p) noexcept {
for (int surface = 0; surface <= 5; ++surface) {
for (int y = 0; y < p.SideLength(); ++y) {
for (int x = 0; x < p.SideLength(); ++x) {