maybe players should be given the option to switch between
walk and fly mode
- I had a NaN position while experimenting with (directional) gravity
- blocks recently. I checked the gravity code and it seems solid, so
- might be something I overlooked or, what more probable, it triggered
- some NaN condition in the collision code. Needs investigating
-
- This may be related to the HUD locking on an entity. If the entity is
- teleported to a NaN position, the ray intersection test could give a
- false positive.
-
block attributes
when blocks are not just a solid rock of color, attributes may
for (const glm::vec3 &axis : axes) {
if (any(isnan(axis))) {
// can result from the cross products if A and B have parallel axes
+ ++cur_axis;
continue;
}
float a_min = std::numeric_limits<float>::infinity();