// TODO: center background if screen bigger
SDL_BlitSurface(background, 0, screen, 0);
for (vector<Monster>::size_type i(0), end(monsters.size()); i < end; ++i) {
- monsters[i].Sprite()->Draw(screen, monsterPositions[i]);
+ monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i]);
}
}
int Width() const { return width; }
int Height() const { return height; }
void Draw(SDL_Surface *dest, geometry::Point<int> position, int col = 0, int row = 0) const;
+ void DrawCenterBottom(SDL_Surface *dest, geometry::Point<int> position, int col = 0, int row = 0) const {
+ geometry::Point<int> translated(
+ position.X() - (Width() / 2),
+ position.Y() - Height());
+ Draw(dest, translated, col, row);
+ }
private:
SDL_Surface *surface;
// temporary test data
SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0, 0, 0));
+ SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
+ SDL_Rect r;
+ r.x = 1;
+ r.y = 1;
+ r.w = width - 2;
+ r.h = height - 2;
+ SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(50, 50));
- monstersLayout.AddPosition(Point<Uint8>(100, 50));
- monstersLayout.AddPosition(Point<Uint8>(150, 50));
- monstersLayout.AddPosition(Point<Uint8>(200, 50));
+ monstersLayout.AddPosition(Point<Uint8>(50, 100));
+ monstersLayout.AddPosition(Point<Uint8>(100, 100));
+ monstersLayout.AddPosition(Point<Uint8>(150, 100));
+ monstersLayout.AddPosition(Point<Uint8>(200, 100));
SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
Sprite dummyMonsterSprite(white100, 100, 100);