]> git.localhorst.tv Git - blobs.git/commitdiff
remember remember
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Fri, 8 Dec 2017 19:57:07 +0000 (20:57 +0100)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Fri, 8 Dec 2017 19:57:07 +0000 (20:57 +0100)
src/creature/Creature.hpp
src/creature/LocateResourceGoal.hpp
src/creature/Memory.hpp
src/creature/creature.cpp
src/creature/goal.cpp

index 0012d784a5d913132f3c030e73e66d996978673e..2c0b6b8dabd8198d85c6f6ef9dc9743e5710b7d4 100644 (file)
@@ -121,9 +121,13 @@ public:
 
        // stats with effects applied
        double Strength() const noexcept;
+       double StrengthFactor() const noexcept;
        double Stamina() const noexcept;
+       double StaminaFactor() const noexcept;
        double Dexerty() const noexcept;
+       double DexertyFactor() const noexcept;
        double Intelligence() const noexcept;
+       double IntelligenceFactor() const noexcept;
        double Lifetime() const noexcept;
        double Fertility() const noexcept;
        double Mutability() const noexcept;
index c87f4f18a07b47712ca8ea776139288de1c11e16..010b3137489e9f273ed8d2bf495dbeb232b25c27 100644 (file)
@@ -26,6 +26,8 @@ public:
 private:
        void LocateResource();
        void SearchVicinity();
+       void Remember();
+       void RandomWalk();
        bool NearTarget() const noexcept;
 
 private:
index c58fd26420576067d0688df153da1b5b0b6dd5df..1d72c751bc694516fc608e5a19058d854f925315 100644 (file)
@@ -27,10 +27,16 @@ public:
        ~Memory();
 
 public:
-       void Tick(double dt);
-
+       /// remove all memories
        void Erase();
 
+       /// try to remember where stuff was
+       /// when true, pos contains an approximation of the
+       /// location of the best fitting resource
+       bool RememberLocation(const Composition &, glm::dvec3 &pos) const noexcept;
+
+       void Tick(double dt);
+
 private:
        /// track time spent on a tile
        void TrackStay(const Location &, double t);
index 7333fdc42978693728e2d2bf599c9e3c159669b1..deb5a10e4173376ca27e3e9434459f570350367f 100644 (file)
@@ -294,18 +294,34 @@ double Creature::Strength() const noexcept {
        return properties.Strength() * ExhaustionFactor() * AgeFactor(0.25);
 }
 
+double Creature::StrengthFactor() const noexcept {
+       return Strength() / (Strength() + 1.0);
+}
+
 double Creature::Stamina() const noexcept {
        return properties.Stamina() * ExhaustionFactor() * AgeFactor(0.25);
 }
 
+double Creature::StaminaFactor() const noexcept {
+       return Stamina() / (Stamina() + 1.0);
+}
+
 double Creature::Dexerty() const noexcept {
        return properties.Dexerty() * ExhaustionFactor() * AgeFactor(0.25);
 }
 
+double Creature::DexertyFactor() const noexcept {
+       return Dexerty() / (Dexerty() + 1.0);
+}
+
 double Creature::Intelligence() const noexcept {
        return properties.Intelligence() * FatigueFactor() * AgeFactor(0.25);
 }
 
+double Creature::IntelligenceFactor() const noexcept {
+       return Intelligence() / (Intelligence() + 1.0);
+}
+
 double Creature::Lifetime() const noexcept {
        return properties.Lifetime();
 }
@@ -327,16 +343,16 @@ double Creature::OffspringMass() const noexcept {
 }
 
 double Creature::PerceptionRange() const noexcept {
-       return 3.0 * (Dexerty() / (Dexerty() + 1)) + Size();
+       return 3.0 * DexertyFactor() + Size();
 }
 
 double Creature::PerceptionOmniRange() const noexcept {
-       return 0.5 * (Dexerty() / (Dexerty() + 1)) + Size();
+       return 0.5 * DexertyFactor() + Size();
 }
 
 double Creature::PerceptionField() const noexcept {
        // this is the cosine of half the angle, so 1.0 is none, -1.0 is perfect
-       return 0.8 - (Dexerty() / (Dexerty() + 1));
+       return 0.8 - DexertyFactor();
 }
 
 bool Creature::PerceptionTest(const glm::dvec3 &p) const noexcept {
@@ -773,11 +789,43 @@ void Memory::Erase() {
        known_types.clear();
 }
 
+bool Memory::RememberLocation(const Composition &accept, glm::dvec3 &pos) const noexcept {
+       double best_rating = -1.0;
+       for (const auto &k : known_types) {
+               const world::TileType &t = c.GetSimulation().TileTypes()[k.first];
+               auto entry = t.FindBestResource(accept);
+               if (entry != t.resources.end()) {
+                       double rating = entry->ubiquity / std::max(0.125, 0.25 * glm::length2(c.GetSituation().Position() - k.second.first_loc.position));
+                       if (rating > best_rating) {
+                               best_rating = rating;
+                               pos = k.second.first_loc.position;
+                       }
+                       rating = entry->ubiquity / std::max(0.125, 0.25 * glm::length2(c.GetSituation().Position() - k.second.last_loc.position));
+                       if (rating > best_rating) {
+                               best_rating = rating;
+                               pos = k.second.last_loc.position;
+                       }
+               }
+       }
+       if (best_rating > 0.0) {
+               glm::dvec3 error(
+                       c.GetSimulation().Assets().random.SNorm(),
+                       c.GetSimulation().Assets().random.SNorm(),
+                       c.GetSimulation().Assets().random.SNorm());
+               pos += error * (2.0 * (1.0 - c.IntelligenceFactor()));
+               pos = glm::normalize(pos) * c.GetSituation().GetPlanet().Radius();
+               return true;
+       } else {
+               return false;
+       }
+}
+
 void Memory::Tick(double dt) {
        Situation &s = c.GetSituation();
        if (s.OnSurface()) {
                TrackStay({ &s.GetPlanet(), s.Position() }, dt);
        }
+       // TODO: forget
 }
 
 void Memory::TrackStay(const Location &l, double t) {
index c3200a6ca028a64ceef5ebb21e313a15e10d641a..2d4347c654578220e61c033307c4484fe0376322 100644 (file)
@@ -412,6 +412,12 @@ void LocateResourceGoal::LocateResource() {
                } else {
                        // go find somewhere else
                        SearchVicinity();
+                       if (!found) {
+                               Remember();
+                               if (!found) {
+                                       RandomWalk();
+                               }
+                       }
                }
        } else {
                // well, what now?
@@ -441,7 +447,7 @@ void LocateResourceGoal::SearchVicinity() {
                                // TODO: subtract minimum yield
                                rating[y + search_radius][x + search_radius] = yield->ubiquity * accept.Get(yield->resource);
                                // penalize distance
-                               double dist = std::max(0.125, 0.25 * glm::length(tpos - pos));
+                               double dist = std::max(0.125, 0.25 * glm::length2(tpos - pos));
                                rating[y + search_radius][x + search_radius] /= dist;
                        }
                }
@@ -477,19 +483,41 @@ void LocateResourceGoal::SearchVicinity() {
                searching = false;
                target_pos = glm::normalize(pos + (double(best_pos.x) * step_x) + (double(best_pos.y) * step_y)) * planet.Radius();
                GetSteering().GoTo(target_pos);
-       } else if (!searching) {
-               found = false;
-               searching = true;
-               target_pos = GetSituation().Position();
-               target_pos += Random().SNorm() * step_x;
-               target_pos += Random().SNorm() * step_y;
-               // bias towards current heading
-               target_pos += GetSituation().Heading() * 1.5;
-               target_pos = glm::normalize(target_pos) * planet.Radius();
+       }
+}
+
+void LocateResourceGoal::Remember() {
+       glm::dvec3 pos(0.0);
+       if (GetCreature().GetMemory().RememberLocation(accept, pos)) {
+               found = true;
+               searching = false;
+               target_pos = pos;
                GetSteering().GoTo(target_pos);
        }
 }
 
+void LocateResourceGoal::RandomWalk() {
+       if (searching) {
+               return;
+       }
+
+       const world::Planet &planet = GetSituation().GetPlanet();
+       const glm::dvec3 &pos = GetSituation().Position();
+       const glm::dvec3 normal(planet.NormalAt(pos));
+       const glm::dvec3 step_x(glm::normalize(glm::cross(normal, glm::dvec3(normal.z, normal.x, normal.y))));
+       const glm::dvec3 step_y(glm::normalize(glm::cross(step_x, normal)));
+
+       found = false;
+       searching = true;
+       target_pos = GetSituation().Position();
+       target_pos += Random().SNorm() * step_x;
+       target_pos += Random().SNorm() * step_y;
+       // bias towards current heading
+       target_pos += GetSituation().Heading() * 1.5;
+       target_pos = glm::normalize(target_pos) * planet.Radius();
+       GetSteering().GoTo(target_pos);
+}
+
 bool LocateResourceGoal::NearTarget() const noexcept {
        const Situation &s = GetSituation();
        return s.OnSurface() && glm::length2(s.Position() - target_pos) < 0.5;