#include "../geometry/operators.h"
#include "../graphics/Sprite.h"
-#include <iomanip>
#include <stdexcept>
-#include <sstream>
using app::Application;
using app::Input;
const Inventory &inv(*res->inventory);
itemMenu.Clear();
itemMenu.Reserve(inv.MaxItems());
- itemMenuStrings.clear();
- itemMenuStrings.resize(inv.MaxItems());
- int itemNameLength(itemMenu.CharsPerEntry() - 3);
- // TODO: better (maybe intrusive) solution for menus with counts
for (int i(0); i < inv.MaxItems(); ++i) {
const Item *item(inv.ItemAt(i));
if (item) {
- std::stringstream s;
- s << std::setw(itemNameLength) << std::left << std::setfill(' ') << item->Name();
- s << ':';
- s << inv.ItemCountAt(i);
- itemMenuStrings[i] = s.str();
- itemMenu.Add(itemMenuStrings[i].c_str(), item, item->CanUseInBattle(), item->MenuIcon());
+ itemMenu.Add(item->Name(), item, item->CanUseInBattle(), item->MenuIcon(), inv.ItemCountAt(i));
} else {
- itemMenu.Add("", 0, false);
+ itemMenu.AddEmptyEntry();
}
}
}
public:
Menu();
- Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap = 0, int iconSpace = 0, int cols = 1, int colGap = 0);
+ Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap = 0, int iconSpace = 0, int cols = 1, int colGap = 0, int charsPerNumber = 0, char delimiter = ':');
public:
int Width() const;
int Height() const;
- int ColWidth() const { return iconSpace + font->CharWidth() * charsPerEntry; }
+ int ColWidth() const { return iconSpace + font->CharWidth() * (charsPerEntry + charsPerNumber) + (charsPerNumber ? font->CharWidth() : 0); }
int RowHeight() const { return font->CharHeight() + rowGap; }
int CharsPerEntry() const { return charsPerEntry; }
T &Selected() { return entries[selected].value; }
const T &Selected() const { return entries[selected].value; }
const char *SelectedTitle() const { return entries[selected].title; }
+ int SelectedNumber() const { return entries[selected].number; }
bool SelectedIsEnabled() const { return entries[selected].enabled; }
void NextItem();
T &ValueAt(int index) { return entries[index].value; }
const T &ValueAt(int index) const { return entries[index].value; }
- void Add(const char *title, const T &value, bool enabled = true, const Sprite *icon = 0) { entries.push_back(Entry(title, value, enabled, icon)); }
+ void Add(const char *title, const T &value, bool enabled = true, const Sprite *icon = 0, int number = 0) { entries.push_back(Entry(title, value, enabled, icon, number)); }
+ void AddEmptyEntry() { entries.push_back(Entry(0, T(), false)); }
void Disable(int index) { entries[index].enabled = false; }
void Enable(int index) { entries[index].enabled = true; }
void Reserve(int n) { entries.reserve(n); }
private:
struct Entry {
- Entry(const char *title, const T &value, bool enabled = true, const Sprite *icon = 0)
- : title(title), icon(icon), value(value), enabled(enabled) { }
+ Entry(const char *title, const T &value, bool enabled = true, const Sprite *icon = 0, int number = 0)
+ : title(title), icon(icon), number(number), value(value), enabled(enabled) { }
const char *title;
const Sprite *icon;
+ int number;
T value;
bool enabled;
};
int colGap;
int selected;
int topRow;
+ int charsPerNumber;
+ char delimiter;
};
, cols(0)
, colGap(0)
, selected(0)
-, topRow(0) {
+, topRow(0)
+, charsPerNumber(0)
+, delimiter(':') {
}
template<class T>
-Menu<T>::Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap, int iconSpace, int cols, int colGap)
+Menu<T>::Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap, int iconSpace, int cols, int colGap, int charsPerNumber, char delimiter)
: font(font)
, disabledFont(disabledFont ? disabledFont : font)
, cursor(cursor)
, cols(cols)
, colGap(colGap)
, selected(0)
-, topRow(0) {
+, topRow(0)
+, charsPerNumber(charsPerNumber)
+, delimiter(delimiter) {
}
int items(entries.size() - start);
int end(start + (items < slots ? items : slots));
for (int i(0), count(end - start); i < count; ++i) {
+ if (!entries[start + i].title) continue;
geometry::Vector<int> iconOffset(
(i % cols) * (ColWidth() + colGap),
(i / cols) * RowHeight());
if (entries[start + i].icon) {
entries[start + i].icon->Draw(dest, position + iconOffset);
}
- geometry::Vector<int> labelOffset(iconOffset.X() + + iconSpace, iconOffset.Y());
- if (entries[start + i].enabled) {
- font->DrawString(entries[start + i].title, dest, position + labelOffset, charsPerEntry);
- } else {
- disabledFont->DrawString(entries[start + i].title, dest, position + labelOffset, charsPerEntry);
+ geometry::Vector<int> labelOffset(iconOffset.X() + iconSpace, iconOffset.Y());
+ const Font *usedFont(entries[start + i].enabled ? font : disabledFont);
+ usedFont->DrawString(entries[start + i].title, dest, position + labelOffset, charsPerEntry);
+
+ if (charsPerNumber) {
+ geometry::Vector<int> delimiterOffset(labelOffset.X() + charsPerEntry * usedFont->CharWidth(), labelOffset.Y());
+ usedFont->DrawChar(delimiter, dest, position + delimiterOffset);
+ geometry::Vector<int> numberOffset(delimiterOffset.X() + usedFont->CharWidth(), delimiterOffset.Y());
+ usedFont->DrawNumber(entries[start + i].number, dest, position + numberOffset);
}
}
geometry::Vector<int> cursorOffset(
battleRes.inventory = &inventory;
battleRes.itemMenuHeadline = "Please choose an item.";
- battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32);
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
battleRes.ikariMenuHeadline = "Please choose equipment.";
battleRes.ikariMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);