#include "../graphics/CreatureSkin.hpp"
#include "../graphics/PlanetSurface.hpp"
#include "../graphics/SunSurface.hpp"
+#include "../world/Resource.hpp"
+#include "../world/Set.hpp"
+#include "../world/TileType.hpp"
#include <string>
std::string tile_path;
std::string skin_path;
+ struct {
+ world::Set<world::Resource> resources;
+ world::Set<world::TileType> tiles;
+ } data;
+
struct {
graphics::ArrayTexture tiles;
graphics::ArrayTexture skins;
: path("assets/")
, tile_path(path + "tiles/")
, skin_path(path + "skins/") {
+ data.resources.Add({ "air", "Air", 0 });
+ data.resources.Add({ "biomass", "Biomass", 0 });
+ data.resources.Add({ "dirt", "Dirt", 0 });
+ data.resources.Add({ "ice", "Ice", 0 });
+ data.resources.Add({ "rock", "Rock", 0 });
+ data.resources.Add({ "sand", "Sand", 0 });
+ data.resources.Add({ "water", "Water", 0 });
+ data.resources.Add({ "wood", "Wood", 0 });
+
+ data.tiles.Add({ "algae", "Algae", 0, 0 });
+ data.tiles.Add({ "desert", "Desert", 0, 1 });
+ data.tiles.Add({ "forest", "Forest", 0, 2 });
+ data.tiles.Add({ "grass", "Grass", 0, 3 });
+ data.tiles.Add({ "ice", "Ice", 0, 4 });
+ data.tiles.Add({ "jungle", "Jungle", 0, 5 });
+ data.tiles.Add({ "mountain", "Mountain", 0, 6 });
+ data.tiles.Add({ "ocean", "Ocean", 0, 7 });
+ data.tiles.Add({ "rock", "Rock", 0, 8 });
+ data.tiles.Add({ "sand", "Sand", 0, 9 });
+ data.tiles.Add({ "taiga", "Taiga", 0, 10 });
+ data.tiles.Add({ "tundra", "Tundra", 0, 11 });
+ data.tiles.Add({ "water", "Water", 0, 12 });
+ data.tiles.Add({ "wheat", "Wheat", 0, 13 });
+
+ data.tiles["algae"] .resources.push_back({ data.resources["water"].id, 1.0 });
+ data.tiles["algae"] .resources.push_back({ data.resources["biomass"].id, 0.5 });
+ data.tiles["desert"] .resources.push_back({ data.resources["sand"].id, 1.0 });
+ data.tiles["forest"] .resources.push_back({ data.resources["wood"].id, 1.0 });
+ data.tiles["forest"] .resources.push_back({ data.resources["dirt"].id, 0.5 });
+ data.tiles["grass"] .resources.push_back({ data.resources["dirt"].id, 0.5 });
+ data.tiles["grass"] .resources.push_back({ data.resources["biomass"].id, 0.25 });
+ data.tiles["grass"] .resources.push_back({ data.resources["water"].id, 0.25 });
+ data.tiles["ice"] .resources.push_back({ data.resources["ice"].id, 1.0 });
+ data.tiles["ice"] .resources.push_back({ data.resources["water"].id, 0.25 });
+ data.tiles["jungle"] .resources.push_back({ data.resources["wood"].id, 0.5 });
+ data.tiles["jungle"] .resources.push_back({ data.resources["biomass"].id, 0.5 });
+ data.tiles["mountain"].resources.push_back({ data.resources["rock"].id, 1.0 });
+ data.tiles["ocean"] .resources.push_back({ data.resources["water"].id, 1.0 });
+ data.tiles["rock"] .resources.push_back({ data.resources["rock"].id, 1.0 });
+ data.tiles["sand"] .resources.push_back({ data.resources["sand"].id, 1.0 });
+ data.tiles["taiga"] .resources.push_back({ data.resources["wood"].id, 1.0 });
+ data.tiles["taiga"] .resources.push_back({ data.resources["water"].id, 0.5 });
+ data.tiles["tundra"] .resources.push_back({ data.resources["rock"].id, 1.0 });
+ data.tiles["tundra"] .resources.push_back({ data.resources["ice"].id, 0.5 });
+ data.tiles["water"] .resources.push_back({ data.resources["water"].id, 1.0 });
+ data.tiles["water"] .resources.push_back({ data.resources["biomass"].id, 0.25 });
+ data.tiles["wheat"] .resources.push_back({ data.resources["biomass"].id, 1.0 });
+ data.tiles["wheat"] .resources.push_back({ data.resources["water"].id, 0.25 });
+
graphics::Format format;
textures.tiles.Bind();
textures.tiles.Reserve(256, 256, 14, format);
LoadTileTexture("tundra", textures.tiles, 11);
LoadTileTexture("water", textures.tiles, 12);
LoadTileTexture("wheat", textures.tiles, 13);
+
textures.skins.Bind();
textures.skins.Reserve(256, 256, 9, format);
LoadSkinTexture("1", textures.skins, 0);
#include "app/MasterState.hpp"
#include "world/Creature.hpp"
#include "world/Planet.hpp"
+#include "world/Set.hpp"
#include "world/Simulation.hpp"
#include "world/Sun.hpp"
-#include "world/TileSet.hpp"
#include "world/TileType.hpp"
#include <cstdint>
app::Init init(true, 8);
app::Assets assets;
- world::TileSet tiles;
- tiles.Add({ "algae", "Algae", 0, 0 });
- tiles.Add({ "desert", "Desert", 0, 1 });
- tiles.Add({ "forest", "Forest", 0, 2 });
- tiles.Add({ "grass", "Grass", 0, 3 });
- tiles.Add({ "ice", "Ice", 0, 4 });
- tiles.Add({ "jungle", "Jungle", 0, 5 });
- tiles.Add({ "mountain", "Mountain", 0, 6 });
- tiles.Add({ "ocean", "Ocean", 0, 7 });
- tiles.Add({ "rock", "Rock", 0, 8 });
- tiles.Add({ "sand", "Sand", 0, 9 });
- tiles.Add({ "taiga", "Taiga", 0, 10 });
- tiles.Add({ "tundra", "Tundra", 0, 11 });
- tiles.Add({ "water", "Water", 0, 12 });
- tiles.Add({ "wheat", "Wheat", 0, 13 });
-
world::Sun sun;
sun.Mass(1.0e14);
sun.Radius(20.0);
sim.AddPlanet(second_planet);
sim.AddPlanet(moon);
- world::GenerateEarthlike(tiles, planet);
- world::GenerateTest(tiles, moon);
- world::GenerateTest(tiles, second_planet);
+ world::GenerateEarthlike(assets.data.tiles, planet);
+ world::GenerateTest(assets.data.tiles, moon);
+ world::GenerateTest(assets.data.tiles, second_planet);
std::cout << "length of year: " << planet.OrbitalPeriod() << "s" << std::endl;
std::cout << "length of moon cycle: " << moon.OrbitalPeriod() << "s" << std::endl;
#include "Body.hpp"
+#include "Set.hpp"
#include "Tile.hpp"
#include "../graphics/glm.hpp"
#include "../graphics/SimpleVAO.hpp"
namespace blobs {
namespace world {
-class TileSet;
+class TileType;
/// A planet has six surfaces, numbered 0 to 5, each filled with
/// sidelength² tiles.
glm::dvec3 TileCenter(int surface, int x, int y) const noexcept;
- void BuildVAO(const TileSet &);
+ void BuildVAO(const Set<TileType> &);
void Draw(app::Assets &, graphics::Viewport &) override;
private:
};
-void GenerateEarthlike(const TileSet &, Planet &) noexcept;
-void GenerateTest(const TileSet &, Planet &) noexcept;
+void GenerateEarthlike(const Set<TileType> &, Planet &) noexcept;
+void GenerateTest(const Set<TileType> &, Planet &) noexcept;
}
}
--- /dev/null
+#ifndef BLOBS_WORLD_RESOURCE_HPP_
+#define BLOBS_WORLD_RESOURCE_HPP_
+
+#include <string>
+
+
+namespace blobs {
+namespace world {
+
+struct Resource {
+
+ std::string name;
+ std::string label;
+
+ int id;
+
+};
+
+}
+}
+
+#endif
--- /dev/null
+#ifndef BLOBS_WORLD_RESOURCES_HPP_
+#define BLOBS_WORLD_RESOURCES_HPP_
+
+
+namespace blobs {
+namespace world {
+
+struct Resource;
+
+class Resources {
+
+};
+
+}
+}
+
+#endif
--- /dev/null
+#ifndef BLOBS_WORLD_SET_HPP_
+#define BLOBS_WORLD_SET_HPP_
+
+#include <map>
+#include <stdexcept>
+#include <string>
+#include <vector>
+
+namespace blobs {
+namespace world {
+
+template<class Type>
+class Set {
+
+public:
+ int Add(const Type &t) {
+ int id = types.size();
+ if (!names.emplace(t.name, id).second) {
+ throw std::runtime_error("duplicate type name " + t.name);
+ }
+ types.emplace_back(t);
+ types.back().id = id;
+ return id;
+ }
+
+ Type &operator [](int id) noexcept { return types[id]; }
+ const Type &operator [](int id) const noexcept { return types[id]; }
+
+ Type &operator [](const std::string &name) {
+ auto entry = names.find(name);
+ if (entry != names.end()) {
+ return types[entry->second];
+ } else {
+ throw std::runtime_error("unknown type " + name);
+ }
+ }
+ const Type &operator [](const std::string &name) const {
+ auto entry = names.find(name);
+ if (entry != names.end()) {
+ return types[entry->second];
+ } else {
+ throw std::runtime_error("unknown type " + name);
+ }
+ }
+
+private:
+ std::vector<Type> types;
+ std::map<std::string, int> names;
+
+};
+
+}
+}
+
+#endif
+++ /dev/null
-#ifndef BLOBS_WORLD_TILESET_HPP_
-#define BLOBS_WORLD_TILESET_HPP_
-
-#include <map>
-#include <string>
-#include <vector>
-
-namespace blobs {
-namespace world {
-
-class TileType;
-
-class TileSet {
-
-public:
- TileSet();
- ~TileSet();
-
- TileSet(const TileSet &) = delete;
- TileSet &operator =(const TileSet &) = delete;
-
- TileSet(TileSet &&) = delete;
- TileSet &operator =(TileSet &&) = delete;
-
-public:
- int Add(const TileType &);
-
- TileType &operator [](int id) noexcept { return types[id]; }
- const TileType &operator [](int id) const noexcept { return types[id]; }
-
- TileType &operator [](const std::string &name);
- const TileType &operator [](const std::string &name) const;
-
-private:
- std::vector<TileType> types;
- std::map<std::string, int> names;
-
-};
-
-}
-}
-
-#endif
#define BLOBS_WORLD_TILETYPE_HPP_
#include <string>
+#include <vector>
namespace blobs {
int id;
int texture;
+ struct Yield {
+ int resource;
+ double ubiquity;
+ };
+ std::vector<Yield> resources;
+
};
}
#include "Body.hpp"
#include "Orbit.hpp"
#include "Planet.hpp"
+#include "Resource.hpp"
+#include "Set.hpp"
#include "Simulation.hpp"
#include "Sun.hpp"
#include "Tile.hpp"
-#include "TileSet.hpp"
#include "TileType.hpp"
#include "Creature.hpp"
return center;
}
-void Planet::BuildVAO(const TileSet &ts) {
+void Planet::BuildVAO(const Set<TileType> &ts) {
vao.Bind();
vao.BindAttributes();
vao.EnableAttribute(0);
}
-void GenerateEarthlike(const TileSet &tiles, Planet &p) noexcept {
+void GenerateEarthlike(const Set<TileType> &tiles, Planet &p) noexcept {
rand::SimplexNoise elevation_gen(0);
+ rand::SimplexNoise variation_gen(45623752346);
const int ice = tiles["ice"].id;
const int ocean = tiles["ocean"].id;
const int sand = tiles["sand"].id;
const int grass = tiles["grass"].id;
const int tundra = tiles["tundra"].id;
+ const int taiga = tiles["taiga"].id;
const int desert = tiles["desert"].id;
const int mntn = tiles["mountain"].id;
+ const int algae = tiles["algae"].id;
+ const int forest = tiles["forest"].id;
+ const int jungle = tiles["jungle"].id;
+ const int rock = tiles["rock"].id;
+ const int wheat = tiles["wheat"].id;
constexpr double ocean_thresh = -0.2;
constexpr double water_thresh = 0.0;
- constexpr double beach_thresh = 0.1;
+ constexpr double beach_thresh = 0.05;
+ constexpr double highland_thresh = 0.4;
constexpr double mountain_thresh = 0.5;
const glm::dvec3 axis(glm::dvec4(0.0, 1.0, 0.0, 0.0) * glm::eulerAngleXY(p.SurfaceTilt().x, p.SurfaceTilt().y));
const double cap_thresh = std::abs(std::cos(p.AxialTilt().x));
- const double equ_thresh = 2.0 * (1.0 - cap_thresh);
+ const double equ_thresh = std::abs(std::sin(p.AxialTilt().x)) / 2.0;
const double fzone_start = equ_thresh - (equ_thresh - cap_thresh) / 3.0;
const double fzone_end = cap_thresh + (equ_thresh - cap_thresh) / 3.0;
to_tile / p.Radius(),
3, // octaves
0.5, // persistence
- 2 / p.Radius(), // frequency
+ 5 / p.Radius(), // frequency
+ 2, // amplitude
+ 2 // growth
+ );
+ float variation = rand::OctaveNoise(
+ variation_gen,
+ to_tile / p.Radius(),
+ 3, // octaves
+ 0.5, // persistence
+ 16 / p.Radius(), // frequency
2, // amplitude
2 // growth
);
if (elevation < ocean_thresh) {
p.TileAt(surface, x, y).type = ocean;
} else if (elevation < water_thresh) {
- p.TileAt(surface, x, y).type = water;
+ if (variation > 0.3) {
+ p.TileAt(surface, x, y).type = algae;
+ } else {
+ p.TileAt(surface, x, y).type = water;
+ }
} else if (elevation < beach_thresh) {
p.TileAt(surface, x, y).type = sand;
- } else if (elevation < mountain_thresh) {
- // TODO: perturb climate rings a little
+ } else if (elevation < highland_thresh) {
if (near_axis < equ_thresh) {
- p.TileAt(surface, x, y).type = desert;
+ if (variation > 0.6) {
+ p.TileAt(surface, x, y).type = grass;
+ } else if (variation > 0.2) {
+ p.TileAt(surface, x, y).type = sand;
+ } else {
+ p.TileAt(surface, x, y).type = desert;
+ }
} else if (near_axis < fzone_start) {
- p.TileAt(surface, x, y).type = grass;
+ if (variation > 0.4) {
+ p.TileAt(surface, x, y).type = forest;
+ } else if (variation < -0.5) {
+ p.TileAt(surface, x, y).type = jungle;
+ } else if (variation > -0.02 && variation < 0.02) {
+ p.TileAt(surface, x, y).type = wheat;
+ } else {
+ p.TileAt(surface, x, y).type = grass;
+ }
} else if (near_axis < fzone_end) {
p.TileAt(surface, x, y).type = tundra;
} else {
- p.TileAt(surface, x, y).type = grass;
+ p.TileAt(surface, x, y).type = taiga;
+ }
+ } else if (elevation < mountain_thresh) {
+ if (variation > 0.3) {
+ p.TileAt(surface, x, y).type = mntn;
+ } else {
+ p.TileAt(surface, x, y).type = rock;
}
} else {
p.TileAt(surface, x, y).type = mntn;
p.BuildVAO(tiles);
}
-void GenerateTest(const TileSet &tiles, Planet &p) noexcept {
+void GenerateTest(const Set<TileType> &tiles, Planet &p) noexcept {
for (int surface = 0; surface <= 5; ++surface) {
for (int y = 0; y < p.SideLength(); ++y) {
for (int x = 0; x < p.SideLength(); ++x) {
Sun::~Sun() {
}
-TileSet::TileSet()
-: types()
-, names() {
-}
-
-TileSet::~TileSet() {
-}
-
-int TileSet::Add(const TileType &t) {
- int id = types.size();
- if (!names.emplace(t.name, id).second) {
- throw std::runtime_error("duplicate tile type name " + t.name);
- }
- types.emplace_back(t);
- types.back().id = id;
- return id;
-}
-
-TileType &TileSet::operator [](const std::string &name) {
- auto entry = names.find(name);
- if (entry != names.end()) {
- return types[entry->second];
- } else {
- throw std::runtime_error("unknown tile type " + name);
- }
-}
-
-const TileType &TileSet::operator [](const std::string &name) const {
- auto entry = names.find(name);
- if (entry != names.end()) {
- return types[entry->second];
- } else {
- throw std::runtime_error("unknown tile type " + name);
- }
-}
-
}
}