and I bet it's not the last one
need a way to find a suitable location to spawn new players in
I imagine a "random block" function of ChunkIndex could be nice
(also for use with the AI spawner)
- also, finding a spawn position for a player must no fail. after a
+ also, finding a spawn position for a player must not fail. after a
certain number of tries, the world must change to safely accomodate
the player.
chunk generation could be adjusted to make a little more room near the