-white_block = {
- visible = true;
+white_coarse = {
texture = "rock-1";
- color = [ 1, 1, 1 ];
- label = "White Block";
- block_light = true;
- collision = true;
- collide_block = true;
+ label = "Coarse White";
shape = block;
+ generate = true;
+ mid_solidity = 0.5;
+ max_solidity = 0.75;
+ max_temperature = 0.0;
+ mid_temperature = -0.5;
+};
+white_smooth = {
+ texture = "rock-2";
+ label = "Smooth White";
+ shape = block;
+ generate = true;
+ mid_solidity = 0.6;
+ max_temperature = 0.0;
+ mid_temperature = -0.5;
+};
+white_hard = {
+ texture = "rock-3";
+ label = "Hard White";
+ shape = block;
+ generate = true;
+ min_solidity = 0.7;
+ mid_solidity = 1.0;
+ max_temperature = 0.0;
+ mid_temperature = -0.5;
};
white_slab = {
- visible = true;
texture = "rock-1";
- color = [ 1, 1, 1 ];
label = "White Slab";
- block_light = true;
- collision = true;
- collide_block = true;
shape = slab;
};
white_stair = {
- visible = true;
texture = "rock-1";
- color = [ 1, 1, 1 ];
label = "White Stair";
- block_light = true;
- collision = true;
- collide_block = true;
shape = stair;
};
-red_block = {
- visible = true;
+red_coarse = {
+ texture = "rock-1";
+ rgb_mod = [ 1, 0, 0 ];
+ label = "Coarse Red";
+ shape = block;
+ generate = true;
+ mid_solidity = 0.5;
+ max_solidity = 0.75;
+ min_temperature = 0.0;
+ mid_temperature = 0.5;
+ max_humidity = 0.0;
+ mid_humidity = -0.5;
+};
+red_smooth = {
+ texture = "rock-2";
+ rgb_mod = [ 1, 0, 0 ];
+ label = "Smooth Red";
+ shape = block;
+ generate = true;
+ mid_solidity = 0.6;
+ min_temperature = 0.0;
+ mid_temperature = 0.5;
+ max_humidity = 0.0;
+ mid_humidity = -0.5;
+};
+red_hard = {
texture = "rock-3";
- color = [ 1, 0, 0 ];
- label = "Red Block";
- block_light = true;
- collision = true;
- collide_block = true;
+ rgb_mod = [ 1, 0, 0 ];
+ label = "Hard Red";
shape = block;
+ generate = true;
+ min_solidity = 0.7;
+ mid_solidity = 1.0;
+ min_temperature = 0.0;
+ mid_temperature = 0.5;
+ max_humidity = 0.0;
+ mid_humidity = -0.5;
};
red_slab = {
- visible = true;
texture = "rock-3";
- color = [ 1, 0, 0 ];
+ rgb_mod = [ 1, 0, 0 ];
label = "Red Slab";
- block_light = true;
- collision = true;
- collide_block = true;
shape = slab;
};
red_stair = {
- visible = true;
texture = "rock-3";
- color = [ 1, 0, 0 ];
+ rgb_mod = [ 1, 0, 0 ];
label = "Red Stair";
- block_light = true;
- collision = true;
- collide_block = true;
shape = stair;
};
-green_block = {
- visible = true;
+green_coarse = {
texture = "rock-1";
- color = [ 0, 1, 0 ];
- label = "Green Block";
- block_light = true;
- collision = true;
- collide_block = true;
+ rgb_mod = [ 0, 1, 0 ];
+ label = "Coarse Green";
+ shape = block;
+ generate = true;
+ mid_solidity = 0.5;
+ max_solidity = 0.75;
+};
+green_smooth = {
+ texture = "rock-2";
+ rgb_mod = [ 0, 1, 0 ];
+ label = "Smooth Green";
shape = block;
+ generate = true;
+ mid_solidity = 0.6;
+};
+green_hard = {
+ texture = "rock-3";
+ rgb_mod = [ 0, 1, 0 ];
+ label = "Hard Green";
+ shape = block;
+ generate = true;
+ min_solidity = 0.7;
+ mid_solidity = 1.0;
};
green_slab = {
- visible = true;
texture = "rock-1";
- color = [ 0, 1, 0 ];
+ rgb_mod = [ 0, 1, 0 ];
label = "Green Slab";
- block_light = true;
- collision = true;
- collide_block = true;
shape = slab;
};
green_stair = {
- visible = true;
texture = "rock-1";
- color = [ 0, 1, 0 ];
+ rgb_mod = [ 0, 1, 0 ];
label = "Green Stair";
- block_light = true;
- collision = true;
- collide_block = true;
shape = stair;
};
-blue_block = {
- visible = true;
+blue_coarse = {
+ texture = "rock-1";
+ rgb_mod = [ 0, 0, 1 ];
+ outline = [ 0.75, 0.75, 0.75 ];
+ label = "Coarse Blue";
+ shape = block;
+ generate = true;
+ mid_solidity = 0.5;
+ max_solidity = 0.75;
+ min_humidity = 0.0;
+ mid_humidity = 1.0;
+};
+blue_smooth = {
+ texture = "rock-2";
+ rgb_mod = [ 0, 0, 1 ];
+ outline = [ 0.75, 0.75, 0.75 ];
+ label = "Smooth Blue";
+ shape = block;
+ generate = true;
+ mid_solidity = 0.6;
+ min_humidity = 0.0;
+ mid_humidity = 1.0;
+};
+blue_hard = {
texture = "rock-3";
- color = [ 0, 0, 1 ];
+ rgb_mod = [ 0, 0, 1 ];
outline = [ 0.75, 0.75, 0.75 ];
- label = "Blue Block";
- block_light = true;
- collision = true;
- collide_block = true;
+ label = "Hard Blue";
shape = block;
+ generate = true;
+ min_solidity = 0.7;
+ mid_solidity = 1.0;
+ min_humidity = 0.0;
+ mid_humidity = 1.0;
};
blue_slab = {
- visible = true;
texture = "rock-3";
- color = [ 0, 0, 1 ];
+ rgb_mod = [ 0, 0, 1 ];
outline = [ 0.75, 0.75, 0.75 ];
label = "Blue Slab";
- block_light = true;
- collision = true;
- collide_block = true;
shape = slab;
};
blue_stair = {
- visible = true;
texture = "rock-3";
- color = [ 0, 0, 1 ];
+ rgb_mod = [ 0, 0, 1 ];
outline = [ 0.75, 0.75, 0.75 ];
label = "Blue Stair";
- block_light = true;
- collision = true;
- collide_block = true;
shape = stair;
};
+grav_spherical = {
+ texture = "gravity-neutral";
+ label = "Spherical Gravity";
+ shape = block;
+};
+
light = {
- visible = true;
texture = "rock-2";
- color = [ 1, 1, 0 ];
+ rgb_mod = [ 1, 1, 0 ];
label = "Light";
luminosity = 15;
- block_light = true;
- collision = true;
- collide_block = true;
shape = block;
+ generate = true;
+ mid_solidity = 0.5;
+ max_solidity = 0.75;
+ commonness = 0.125;
};
debug = {
- visible = true;
texture = "debug";
- color = [ 1, 1, 1 ];
label = "Debug Cube";
- block_light = true;
- collision = true;
- collide_block = true;
shape = block;
};