public:
Menu();
- Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap = 0, int cols = 1, int colGap = 0);
+ Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap = 0, int iconSpace = 0, int cols = 1, int colGap = 0);
public:
int Width() const;
int Height() const;
- int ColWidth() const { return font->CharWidth() * charsPerEntry; }
+ int ColWidth() const { return iconSpace + font->CharWidth() * charsPerEntry; }
int RowHeight() const { return font->CharHeight() + rowGap; }
T &Selected() { return entries[selected].value; }
int charsPerEntry;
int rows;
int rowGap;
+ int iconSpace;
int cols;
int colGap;
int selected;
, charsPerEntry(0)
, rows(0)
, rowGap(0)
+, iconSpace(0)
, cols(0)
, colGap(0)
, selected(0)
}
template<class T>
-Menu<T>::Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap, int cols, int colGap)
+Menu<T>::Menu(const Font *font, const Font *disabledFont, const Sprite *cursor, int charsPerEntry, int rows, int rowGap, int iconSpace, int cols, int colGap)
: font(font)
, disabledFont(disabledFont ? disabledFont : font)
, cursor(cursor)
, charsPerEntry(charsPerEntry)
, rows(rows)
, rowGap(rowGap)
+, iconSpace(iconSpace)
, cols(cols)
, colGap(colGap)
, selected(0)
int items(entries.size() - start);
int end(start + (items < slots ? items : slots));
for (int i(0), count(end - start); i < count; ++i) {
- geometry::Vector<int> offset(
+ geometry::Vector<int> iconOffset(
(i % cols) * (ColWidth() + colGap),
(i / cols) * RowHeight());
+ if (entries[start + i].icon) {
+ entries[start + i].icon->Draw(dest, position + iconOffset);
+ }
+ geometry::Vector<int> labelOffset(iconOffset.X() + + iconSpace, iconOffset.Y());
if (entries[start + i].enabled) {
- font->DrawString(entries[start + i].title, dest, position + offset, charsPerEntry);
+ font->DrawString(entries[start + i].title, dest, position + labelOffset, charsPerEntry);
} else {
- disabledFont->DrawString(entries[start + i].title, dest, position + offset, charsPerEntry);
+ disabledFont->DrawString(entries[start + i].title, dest, position + labelOffset, charsPerEntry);
}
}
geometry::Vector<int> cursorOffset(
normalFont.MapChar(':', 10, 0);
normalFont.MapChar('!', 10, 0);
normalFont.MapChar('?', 10, 0);
- // TODO: add '.' character
+ // TODO: add '.' and '-' characters
battleRes.normalFont = &normalFont;
SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
disabledFont.MapChar(':', 10, 0);
disabledFont.MapChar('!', 10, 0);
disabledFont.MapChar('?', 10, 0);
- // TODO: add '.' character
+ // TODO: add '.' and '-' characters
battleRes.disabledFont = &disabledFont;
SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
battleRes.menuCursor = &handCursorSprite;
battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 2, 32);
+ battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
battleRes.spellMenuPrototype.Add("Reset : 0", 0, false);
battleRes.spellMenuPrototype.Add("Strong : 3", 0);
battleRes.spellMenuPrototype.Add("Stronger : 8", 0);
battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
battleRes.spellMenuPrototype.Add("Spark : 3", 0);
+ SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
+ Sprite potionIcon(itemIcons, 16, 16);
+ Sprite ballIcon(itemIcons, 16, 16, 0, 16);
+ Sprite crankIcon(itemIcons, 16, 16, 0, 32);
+ Sprite spearIcon(itemIcons, 16, 16, 0, 48);
+ Sprite swordIcon(itemIcons, 16, 16, 0, 64);
+ Sprite axIcon(itemIcons, 16, 16, 0, 80);
+ Sprite rodIcon(itemIcons, 16, 16, 0, 96);
+ Sprite armorIcon(itemIcons, 16, 16, 0, 112);
+ Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
+ Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
+ Sprite ringIcon(itemIcons, 16, 16, 0, 160);
+ Sprite stoneIcon(itemIcons, 16, 16, 0, 176);
+
battleRes.itemMenuHeadline = "Please choose an item.";
- battleRes.itemMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 1, 32);
- battleRes.itemMenuPrototype.Add("Antidote : 9", 0);
- battleRes.itemMenuPrototype.Add("Magic jar : 4", 0);
- battleRes.itemMenuPrototype.Add("Miracle : 4", 0);
- battleRes.itemMenuPrototype.Add("Hi-Potion : 6", 0);
- battleRes.itemMenuPrototype.Add("Hi-Magic : 7", 0);
- battleRes.itemMenuPrototype.Add("Regain : 4", 0);
- battleRes.itemMenuPrototype.Add("Power potion: 4", 0, false);
- battleRes.itemMenuPrototype.Add("Life potion : 1", 0, false);
+ battleRes.itemMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32);
+ battleRes.itemMenuPrototype.Add("Antidote : 9", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Magic jar : 4", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Miracle : 4", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Hi-Potion : 6", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Hi-Magic : 7", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Regain : 4", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Power potion: 4", 0, false, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Life potion : 1", 0, false, &potionIcon);
battleRes.itemMenuPrototype.Add("Escape : 2", 0, false);
- battleRes.itemMenuPrototype.Add("Power gourd : 3", 0);
- battleRes.itemMenuPrototype.Add("Mystery pin : 2", 0);
+ battleRes.itemMenuPrototype.Add("Power gourd : 3", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Mystery pin : 2", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Sleep ball : 1", 0, false, &ballIcon);
+ battleRes.itemMenuPrototype.Add("Figgoru : 1", 0, false, &crankIcon);
+ battleRes.itemMenuPrototype.Add("Spear : 1", 0, false, &spearIcon);
+ battleRes.itemMenuPrototype.Add("Silvo rapier: 1", 0, false, &swordIcon);
+ battleRes.itemMenuPrototype.Add("Rainy ax : 1", 0, false, &axIcon);
+ battleRes.itemMenuPrototype.Add("Pounder rod : 2", 0, false, &rodIcon);
+ battleRes.itemMenuPrototype.Add("Silver mail : 2", 0, false, &armorIcon);
+ battleRes.itemMenuPrototype.Add("Slash shield: 2", 0, false, &shieldIcon);
+ battleRes.itemMenuPrototype.Add("Golden helm : 1", 0, false, &helmetIcon);
+ battleRes.itemMenuPrototype.Add("Protect ring: 1", 0, false, &ringIcon);
+ battleRes.itemMenuPrototype.Add("Mysto jewel : 1", 0, false, &stoneIcon);
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);