#include "Font.h"
#include <cmath>
+#include <iostream>
using geometry::Vector;
using std::pow;
namespace graphics {
void Font::DrawChar(char c, SDL_Surface *dest, const Vector<int> &position) const {
+ if (!sprite) return;
+
int col(colOffset + (c % 0x10));
int row(rowOffset + (c / 0x10));
sprite->Draw(dest, position, col, row);
}
void Font::DrawString(const char *s, SDL_Surface *dest, const Vector<int> &positionIn, int maxChars) const {
+ if (!sprite) return;
+
Vector<int> position(positionIn);
Vector<int> step(CharWidth(), 0);
for (int i(0); s[i] && (maxChars <= 0 || i < maxChars); ++i, position += step) {
}
void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector<int> &position) const {
+ if (!sprite) return;
+
DrawChar(digit + 0x30, dest, position);
}
void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Vector<int> &positionIn, int digits) const {
+ if (!sprite) return;
+
int number(numberIn);
if (digits > 0 && numberIn >= pow(10.0, digits)) {
numberIn = pow(10.0, digits) - 1;
class Font {
public:
- explicit Font(const Sprite *sprite, int colOffset = 0, int rowOffset = 0)
+ explicit Font(const Sprite *sprite = 0, int colOffset = 0, int rowOffset = 0)
: sprite(sprite), colOffset(colOffset), rowOffset(rowOffset) {
}
void DrawDigit(int d, SDL_Surface *dest, const geometry::Vector<int> &position) const;
void DrawNumber(int n, SDL_Surface *dest, const geometry::Vector<int> &position, int digits = 0) const;
+public:
+ void SetSprite(const Sprite *s) { sprite = s; }
+ void SetColOffset(int n) { colOffset = n; }
+ void SetRowOffset(int n) { rowOffset = n; }
+
private:
const Sprite *sprite;
int colOffset;