class Sprite {
public:
+ Sprite() : surface(0), size(64, 64), offset() { }
Sprite(SDL_Surface *s, int width, int height, int xOffset = 0, int yOffset = 0)
: surface(s), size(width, height), offset(xOffset, yOffset) { }
Draw(dest, position + offset, col, row);
}
+public:
+ void SetSurface(SDL_Surface *s) { surface = s; }
+ void SetSize(const geometry::Vector<int> &s) { size = s; }
+ void SetOffset(const geometry::Vector<int> &o) { offset = o; }
+
private:
SDL_Surface *surface;
geometry::Vector<int> size;