]> git.localhorst.tv Git - l2e.git/commitdiff
added area bounds to debug overlay
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Sat, 6 Oct 2012 20:35:34 +0000 (22:35 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Sat, 6 Oct 2012 20:35:34 +0000 (22:35 +0200)
src/map/Area.cpp

index 0b25a04bd7b512e9ca1f913856ff410f602b5667..84dc8a6a527747fce948b6dffb289bc60ee55f0c 100644 (file)
@@ -45,6 +45,21 @@ void Area::Render(SDL_Surface *dest, const graphics::Sprite *tileset, const Vect
 }
 
 void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const Vector<int> &inOffset) const {
+       SDL_Rect destRect;
+       destRect.x = inOffset.X();
+       destRect.y = inOffset.Y();
+       destRect.w = Width() * tileset->Width();
+       destRect.h = 1;
+       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+       destRect.y += Height() * tileset->Height() - 1;
+       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+       destRect.y = inOffset.Y();
+       destRect.w = 1;
+       destRect.h = Height() * tileset->Height();
+       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+       destRect.x += Width() * tileset->Width() - 1;
+       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+
        for (int i(0); i < numTiles; ++i) {
                Vector<int> offset(
                                inOffset.X() + (i % width) * tileset->Width(),
@@ -52,7 +67,6 @@ void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const
                const Tile &tile(tiles[i]);
 
                if (tile.BlocksNorth()) {
-                       SDL_Rect destRect;
                        destRect.x = offset.X();
                        destRect.y = offset.Y();
                        destRect.w = tileset->Width();
@@ -61,7 +75,6 @@ void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const
                }
 
                if (tile.BlocksEast()) {
-                       SDL_Rect destRect;
                        destRect.x = offset.X() + tileset->Width() - 1;
                        destRect.y = offset.Y();
                        destRect.w = 1;
@@ -70,7 +83,6 @@ void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const
                }
 
                if (tile.BlocksSouth()) {
-                       SDL_Rect destRect;
                        destRect.x = offset.X();
                        destRect.y = offset.Y() + tileset->Height() - 1;
                        destRect.w = tileset->Width();
@@ -79,7 +91,6 @@ void Area::RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const
                }
 
                if (tile.BlocksWest()) {
-                       SDL_Rect destRect;
                        destRect.x = offset.X();
                        destRect.y = offset.Y();
                        destRect.w = 1;