]> git.localhorst.tv Git - blank-assets.git/commitdiff
block placement/removal sounds
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Fri, 16 Oct 2015 07:14:11 +0000 (09:14 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Mon, 19 Oct 2015 12:34:36 +0000 (14:34 +0200)
data/default.types

index ac19ff3f79d253a54278944514e6a834c4043b25..7bda2f5e82601627ac9c08d38276fd58ccde1b8b 100644 (file)
@@ -1,6 +1,8 @@
 white_coarse = {
        texture = "rock-1";
        label = "Coarse White";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
@@ -11,6 +13,8 @@ white_coarse = {
 white_smooth = {
        texture = "rock-2";
        label = "Smooth White";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        mid_solidity = 0.6;
@@ -20,6 +24,8 @@ white_smooth = {
 white_hard = {
        texture = "rock-3";
        label = "Hard White";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        min_solidity = 0.7;
@@ -30,11 +36,15 @@ white_hard = {
 white_slab = {
        texture = "rock-1";
        label = "White Slab";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_low_slab;
 };
 white_stair = {
        texture = "rock-1";
        label = "White Stair";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_stair;
 };
 
@@ -42,6 +52,8 @@ red_coarse = {
        texture = "rock-1";
        rgb_mod = [ 1, 0, 0 ];
        label = "Coarse Red";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
@@ -55,6 +67,8 @@ red_smooth = {
        texture = "rock-2";
        rgb_mod = [ 1, 0, 0 ];
        label = "Smooth Red";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        mid_solidity = 0.6;
@@ -67,6 +81,8 @@ red_hard = {
        texture = "rock-3";
        rgb_mod = [ 1, 0, 0 ];
        label = "Hard Red";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        min_solidity = 0.7;
@@ -80,12 +96,16 @@ red_slab = {
        texture = "rock-3";
        rgb_mod = [ 1, 0, 0 ];
        label = "Red Slab";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_low_slab;
 };
 red_stair = {
        texture = "rock-3";
        rgb_mod = [ 1, 0, 0 ];
        label = "Red Stair";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_stair;
 };
 
@@ -93,6 +113,8 @@ green_coarse = {
        texture = "rock-1";
        rgb_mod = [ 0, 1, 0 ];
        label = "Coarse Green";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
@@ -102,6 +124,8 @@ green_smooth = {
        texture = "rock-2";
        rgb_mod = [ 0, 1, 0 ];
        label = "Smooth Green";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        mid_solidity = 0.6;
@@ -110,6 +134,8 @@ green_hard = {
        texture = "rock-3";
        rgb_mod = [ 0, 1, 0 ];
        label = "Hard Green";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        min_solidity = 0.7;
@@ -119,12 +145,16 @@ green_slab = {
        texture = "rock-1";
        rgb_mod = [ 0, 1, 0 ];
        label = "Green Slab";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_low_slab;
 };
 green_stair = {
        texture = "rock-1";
        rgb_mod = [ 0, 1, 0 ];
        label = "Green Stair";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_stair;
 };
 
@@ -133,6 +163,8 @@ blue_coarse = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Coarse Blue";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
@@ -145,6 +177,8 @@ blue_smooth = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Smooth Blue";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        mid_solidity = 0.6;
@@ -156,6 +190,8 @@ blue_hard = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Hard Blue";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
        generate = true;
        min_solidity = 0.7;
@@ -168,6 +204,8 @@ blue_slab = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Blue Slab";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_low_slab;
 };
 blue_stair = {
@@ -175,17 +213,23 @@ blue_stair = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Blue Stair";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_stair;
 };
 
 grav_spherical = {
        texture = "gravity-neutral";
        label = "Spherical Gravity";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
 };
 grav_directed = {
        textures = [ "gravity-directed", "gravity-neutral" ];
        label = "Directed Gravity";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = pipe_block;
 };
 
@@ -193,6 +237,8 @@ light = {
        texture = "rock-2";
        rgb_mod = [ 1, 1, 0 ];
        label = "Light";
+       place_sound = "thump";
+       remove_sound = "plop";
        luminosity = 15;
        shape = uniform_block;
        generate = true;
@@ -204,5 +250,7 @@ light = {
 debug = {
        texture = "debug";
        label = "Debug Cube";
+       place_sound = "thump";
+       remove_sound = "plop";
        shape = uniform_block;
 };