destRect.w = dstrect->w;
destRect.h = 1;
SDL_FillRect(dst, &destRect, color);
- destRect.y += dstrect->h - 1;
+ destRect.x = dstrect->x;
+ destRect.y = dstrect->y + dstrect->h - 1;
+ destRect.w = dstrect->w;
+ destRect.h = 1;
SDL_FillRect(dst, &destRect, color);
+ destRect.x = dstrect->x;
destRect.y = dstrect->y;
destRect.w = 1;
destRect.h = dstrect->h;
SDL_FillRect(dst, &destRect, color);
- destRect.x += dstrect->w - 1;
+ destRect.x = dstrect->x + dstrect->w - 1;
+ destRect.y = dstrect->y;
+ destRect.w = 1;
+ destRect.h = dstrect->h;
SDL_FillRect(dst, &destRect, color);
}