]> git.localhorst.tv Git - blank.git/commitdiff
move block type loading details to BlockType
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Mon, 16 Nov 2015 11:43:50 +0000 (12:43 +0100)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Mon, 16 Nov 2015 11:43:50 +0000 (12:43 +0100)
src/app/app.cpp
src/world/BlockType.hpp
src/world/block.cpp
src/world/chunk.cpp

index 35a3e3e8d37ada79dc8327160adfe1b4072838fa..2b1a494efadbd20424a22886b57e93c6c2828478 100644 (file)
@@ -308,14 +308,6 @@ Assets::Assets(const AssetLoader &loader)
 
 }
 
-namespace {
-
-CuboidBounds block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
-StairBounds stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
-CuboidBounds slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
-
-}
-
 void AssetLoader::LoadBlockTypes(
        const string &set_name,
        BlockTypeRegistry &reg,
@@ -329,99 +321,13 @@ void AssetLoader::LoadBlockTypes(
                throw std::runtime_error("failed to open block type file " + full);
        }
        TokenStreamReader in(file);
-       string type_name;
        string name;
-       string tex_name;
-       string shape_name;
        while (in.HasMore()) {
-               in.ReadIdentifier(type_name);
+               in.ReadIdentifier(name);
                in.Skip(Token::EQUALS);
                BlockType type;
-
-               // read block type
-               in.Skip(Token::ANGLE_BRACKET_OPEN);
-               while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
-                       in.ReadIdentifier(name);
-                       in.Skip(Token::EQUALS);
-                       if (name == "visible") {
-                               type.visible = in.GetBool();
-                       } else if (name == "texture") {
-                               in.ReadString(tex_name);
-                               type.textures.push_back(tex_index.GetID(tex_name));
-                       } else if (name == "textures") {
-                               in.Skip(Token::BRACKET_OPEN);
-                               while (in.Peek().type != Token::BRACKET_CLOSE) {
-                                       in.ReadString(tex_name);
-                                       type.textures.push_back(tex_index.GetID(tex_name));
-                                       if (in.Peek().type == Token::COMMA) {
-                                               in.Skip(Token::COMMA);
-                                       }
-                               }
-                               in.Skip(Token::BRACKET_CLOSE);
-                       } else if (name == "rgb_mod") {
-                               in.ReadVec(type.rgb_mod);
-                       } else if (name == "hsl_mod") {
-                               in.ReadVec(type.hsl_mod);
-                       } else if (name == "outline") {
-                               in.ReadVec(type.outline_color);
-                       } else if (name == "label") {
-                               in.ReadString(type.label);
-                       } else if (name == "place_sound") {
-                               in.ReadString(tex_name);
-                               type.place_sound = snd_index.GetID(tex_name);
-                       } else if (name == "remove_sound") {
-                               in.ReadString(tex_name);
-                               type.remove_sound = snd_index.GetID(tex_name);
-                       } else if (name == "luminosity") {
-                               type.luminosity = in.GetInt();
-                       } else if (name == "block_light") {
-                               type.block_light = in.GetBool();
-                       } else if (name == "collision") {
-                               type.collision = in.GetBool();
-                       } else if (name == "collide_block") {
-                               type.collide_block = in.GetBool();
-                       } else if (name == "generate") {
-                               type.generate = in.GetBool();
-                       } else if (name == "min_solidity") {
-                               type.min_solidity = in.GetFloat();
-                       } else if (name == "mid_solidity") {
-                               type.mid_solidity = in.GetFloat();
-                       } else if (name == "max_solidity") {
-                               type.max_solidity = in.GetFloat();
-                       } else if (name == "min_humidity") {
-                               type.min_humidity = in.GetFloat();
-                       } else if (name == "mid_humidity") {
-                               type.mid_humidity = in.GetFloat();
-                       } else if (name == "max_humidity") {
-                               type.max_humidity = in.GetFloat();
-                       } else if (name == "min_temperature") {
-                               type.min_temperature = in.GetFloat();
-                       } else if (name == "mid_temperature") {
-                               type.mid_temperature = in.GetFloat();
-                       } else if (name == "max_temperature") {
-                               type.max_temperature = in.GetFloat();
-                       } else if (name == "min_richness") {
-                               type.min_richness = in.GetFloat();
-                       } else if (name == "mid_richness") {
-                               type.mid_richness = in.GetFloat();
-                       } else if (name == "max_richness") {
-                               type.max_richness = in.GetFloat();
-                       } else if (name == "commonness") {
-                               type.commonness = in.GetFloat();
-                       } else if (name == "shape") {
-                               in.ReadIdentifier(shape_name);
-                               type.shape = &shapes.Get(shape_name);
-                       } else {
-                               std::cerr << "warning: unknown block type property " << name << std::endl;
-                               while (in.Peek().type != Token::SEMICOLON) {
-                                       in.Next();
-                               }
-                       }
-                       in.Skip(Token::SEMICOLON);
-               }
-               in.Skip(Token::ANGLE_BRACKET_CLOSE);
+               type.Read(in, snd_index, tex_index, shapes);
                in.Skip(Token::SEMICOLON);
-
                reg.Add(type);
        }
 }
index b50169c53ee72ac033e5c1eac09b1eabd551a9cd..8837ca9fd4bd8e1567accde47c5a429c6681cbde 100644 (file)
 
 namespace blank {
 
+class ResourceIndex;
+class ShapeRegistry;
+class TokenStreamReader;
+
 /// single 1x1x1 cube
 /// attributes of a type of block
 struct BlockType {
@@ -66,6 +70,12 @@ struct BlockType {
 
        BlockType() noexcept;
 
+       void Read(
+               TokenStreamReader &in,
+               ResourceIndex &snd_index,
+               ResourceIndex &tex_index,
+               const ShapeRegistry &shapes);
+
        bool FaceFilled(const Block &block, Block::Face face) const noexcept {
                return shape && shape->FaceFilled(block.OrientedFace(face));
        }
index d6e5507ddf5777f1b061dca6e256099d34397c68..04209e1ac0ecb5bdf8b09baf537f56f88419f7f4 100644 (file)
@@ -2,7 +2,11 @@
 #include "BlockType.hpp"
 #include "BlockTypeRegistry.hpp"
 
-#include <ostream>
+#include "../io/TokenStreamReader.hpp"
+#include "../model/ShapeRegistry.hpp"
+#include "../shared/ResourceIndex.hpp"
+
+#include <iostream>
 #include <glm/gtx/euler_angles.hpp>
 #include <glm/gtx/transform.hpp>
 
@@ -96,6 +100,96 @@ BlockType::BlockType() noexcept
 
 }
 
+void BlockType::Read(
+       TokenStreamReader &in,
+       ResourceIndex &snd_index,
+       ResourceIndex &tex_index,
+       const ShapeRegistry &shapes
+) {
+       std::string name;
+       in.Skip(Token::ANGLE_BRACKET_OPEN);
+       while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+               in.ReadIdentifier(name);
+               in.Skip(Token::EQUALS);
+               if (name == "visible") {
+                       visible = in.GetBool();
+               } else if (name == "texture") {
+                       in.ReadString(name);
+                       textures.push_back(tex_index.GetID(name));
+               } else if (name == "textures") {
+                       in.Skip(Token::BRACKET_OPEN);
+                       while (in.Peek().type != Token::BRACKET_CLOSE) {
+                               in.ReadString(name);
+                               textures.push_back(tex_index.GetID(name));
+                               if (in.Peek().type == Token::COMMA) {
+                                       in.Skip(Token::COMMA);
+                               }
+                       }
+                       in.Skip(Token::BRACKET_CLOSE);
+               } else if (name == "rgb_mod") {
+                       in.ReadVec(rgb_mod);
+               } else if (name == "hsl_mod") {
+                       in.ReadVec(hsl_mod);
+               } else if (name == "outline") {
+                       in.ReadVec(outline_color);
+               } else if (name == "label") {
+                       in.ReadString(label);
+               } else if (name == "place_sound") {
+                       in.ReadString(name);
+                       place_sound = snd_index.GetID(name);
+               } else if (name == "remove_sound") {
+                       in.ReadString(name);
+                       remove_sound = snd_index.GetID(name);
+               } else if (name == "luminosity") {
+                       luminosity = in.GetInt();
+               } else if (name == "block_light") {
+                       block_light = in.GetBool();
+               } else if (name == "collision") {
+                       collision = in.GetBool();
+               } else if (name == "collide_block") {
+                       collide_block = in.GetBool();
+               } else if (name == "generate") {
+                       generate = in.GetBool();
+               } else if (name == "min_solidity") {
+                       min_solidity = in.GetFloat();
+               } else if (name == "mid_solidity") {
+                       mid_solidity = in.GetFloat();
+               } else if (name == "max_solidity") {
+                       max_solidity = in.GetFloat();
+               } else if (name == "min_humidity") {
+                       min_humidity = in.GetFloat();
+               } else if (name == "mid_humidity") {
+                       mid_humidity = in.GetFloat();
+               } else if (name == "max_humidity") {
+                       max_humidity = in.GetFloat();
+               } else if (name == "min_temperature") {
+                       min_temperature = in.GetFloat();
+               } else if (name == "mid_temperature") {
+                       mid_temperature = in.GetFloat();
+               } else if (name == "max_temperature") {
+                       max_temperature = in.GetFloat();
+               } else if (name == "min_richness") {
+                       min_richness = in.GetFloat();
+               } else if (name == "mid_richness") {
+                       mid_richness = in.GetFloat();
+               } else if (name == "max_richness") {
+                       max_richness = in.GetFloat();
+               } else if (name == "commonness") {
+                       commonness = in.GetFloat();
+               } else if (name == "shape") {
+                       in.ReadIdentifier(name);
+                       shape = &shapes.Get(name);
+               } else {
+                       std::cerr << "warning: unknown block type property " << name << std::endl;
+                       while (in.Peek().type != Token::SEMICOLON) {
+                               in.Next();
+                       }
+               }
+               in.Skip(Token::SEMICOLON);
+       }
+       in.Skip(Token::ANGLE_BRACKET_CLOSE);
+}
+
 void BlockType::FillEntityMesh(
        EntityMesh::Buffer &buf,
        const glm::mat4 &transform
index b275315a5a8b7b0053d4b4ecbe5c5e4f9b21ba54..1d120bb2ebe8d2475a4be2ac1bc4799755b8d25d 100644 (file)
@@ -779,6 +779,7 @@ void ChunkRenderer::Render(Viewport &viewport) {
 
        for (int i = 0; i < index.TotalChunks(); ++i) {
                if (!index[i]) continue;
+               // TODO: optimize chunk culling, shoudn't be that hard
                glm::mat4 m(index[i]->Transform(index.Base()));
                glm::mat4 mvp(chunk_prog.GetVP() * m);
                if (!CullTest(Chunk::Bounds(), mvp)) {