void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) {
monstersLayout->CalculatePositions(background->w, background->h, monsterPositions);
heroesLayout->CalculatePositions(background->w, background->h, heroesPositions);
+ attackChoices.resize(heroes.size());
for (vector<Hero>::size_type i(0), end(heroes.size()); i < end; ++i) {
- heroTags.push_back(HeroTag(&heroes[i], HeroTag::Alignment((i + 1) % 2)));
+ heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], HeroTag::Alignment((i + 1) % 2)));
}
}
InitScreen screen(width, height);
// temporary test data
- SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
- SDL_Rect r;
- r.x = 1;
- r.y = 1;
- r.w = width - 2;
- r.h = height - 2;
- SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
+ SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
PartyLayout monstersLayout;
monstersLayout.AddPosition(Point<Uint8>(50, 100));
- monstersLayout.AddPosition(Point<Uint8>(100, 100));
+ monstersLayout.AddPosition(Point<Uint8>(100, 108));
monstersLayout.AddPosition(Point<Uint8>(150, 100));
- monstersLayout.AddPosition(Point<Uint8>(200, 100));
+ monstersLayout.AddPosition(Point<Uint8>(200, 108));
PartyLayout heroesLayout;
heroesLayout.AddPosition(Point<Uint8>(27, 219));
heroesLayout.AddPosition(Point<Uint8>(104, 227));
heroesLayout.AddPosition(Point<Uint8>(66, 238));
heroesLayout.AddPosition(Point<Uint8>(143, 246));
- SDL_Surface *white96(SDL_CreateRGBSurface(0, 96, 96, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(white96, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
- Sprite dummySprite(white96, 96, 96);
+
+ SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
+ Sprite dummySprite(monsterImg, 96, 96);
Monster monster;
monster.SetSprite(&dummySprite);
+
+ SDL_Surface *heroImg(IMG_Load("test-data/hero.png"));
+ Sprite heroSprite(heroImg, 96, 96);
Hero hero;
hero.SetName("Name");
hero.SetLevel(34);
- hero.SetSprite(&dummySprite);
+ hero.SetSprite(&heroSprite);
hero.SetMaxHealth(100);
hero.SetHealth(50);
hero.SetMaxMana(100);