Time Remaining() const {
return data ? (data->target - data->time) : Time();
}
+ /// Time from start to hit.
+ Time TargetTime() const {
+ return data ? data->target : Time();
+ }
+ /// Get the elapsed time since the timer started or last hit.
+ Time IterationElapsed() const {
+ return data ? data->time % data->target : Time();
+ }
+ /// Get the remaining time in this iteration.
+ Time IterationRemaining() const {
+ return TargetTime() - IterationElapsed();
+ }
/// Get the iteration index for interval timers.
int Iteration() const {
return (data && data->target > Time()) ? std::floor(data->time / data->target) : Time();