#include <SDL.h>
-namespace graphics { class Sprite; }
+namespace common { class Item; }
+namespace graphics {
+ class Animation;
+ class Sprite;
+}
namespace battle {
Uint16 ExpReward() const { return expReward; }
Uint16 GoldReward() const { return goldReward; }
- const /* Item */ void *DropItem() const { return dropItem; }
+ const common::Item *DropItem() const { return dropItem; }
Uint8 DropChance() const { return dropChance; }
const /* Script */ void *AttackScript() { return attackScript; }
const /* Script */ void *DefenseScript() { return defenseScript; }
+ graphics::Animation *AttackAnimation() { return attackAnimation; }
+ const graphics::Animation *AttackAnimation() const { return attackAnimation; }
+ graphics::Animation *SpellAnimation() { return spellAnimation; }
+ const graphics::Animation *SpellAnimation() const { return spellAnimation; }
+
// temporary setters until loader is implemented
public:
void SetName(const char *n) { name = n; }
void SetStats(const Stats &s) { stats = s; }
void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; }
+ void SetAttackAnimation(graphics::Animation *a) { attackAnimation = a; }
+ void SetSpellAnimation(graphics::Animation *a) { spellAnimation = a; }
+
private:
const char *name;
graphics::Sprite *sprite;
- /* Item */ void *dropItem;
+ common::Item *dropItem;
/* Script */ void *attackScript;
/* Script */ void *defenseScript;
+ graphics::Animation *attackAnimation;
+ graphics::Animation *spellAnimation;
+
Uint16 maxHealth, health;
Uint16 maxMana, mana;
heroesLayout.AddPosition(Point<Uint8>(160, 152));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
- Sprite dummySprite(monsterImg, 64, 64);
+ Sprite monsterSprite(monsterImg, 64, 64);
Monster monster;
monster.SetName("Lizard");
- monster.SetSprite(&dummySprite);
+ monster.SetSprite(&monsterSprite);
monster.SetLevel(1);
monster.SetMaxHealth(8);
monster.SetHealth(8);
monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
monster.SetReward(3, 5);
+ ComplexAnimation monsterAttackAnimation(&monsterSprite, 120);
+ monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
+ monsterAttackAnimation.AddFrame(0, 0, Vector<int>(16, 0));
+ monsterAttackAnimation.AddFrame(0, 1, Vector<int>(16, 0));
+ monster.SetAttackAnimation(&monsterAttackAnimation);
SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
Sprite maximSprite(maximImg, 64, 64);