#include "graphics/Menu.h"
#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/Compiler.h"
#include "loader/Interpreter.h"
#include "loader/ParsedSource.h"
#include "loader/Parser.h"
using graphics::Menu;
using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::Compiler;
using loader::Interpreter;
using loader::ParsedSource;
using loader::Parser;
Interpreter intp(source);
intp.ReadSource();
+// std::ofstream testOut("test-data/test.l2o");
+// Compiler(intp).Write(testOut);
+// return 0;
+
int battleResId(TypeDescription::GetTypeId("BattleResources"));
int heroId(TypeDescription::GetTypeId("Hero"));
int itemId(TypeDescription::GetTypeId("Item"));