]> git.localhorst.tv Git - blank.git/commitdiff
add chunk inspect button (C)
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Sun, 22 Mar 2015 15:52:19 +0000 (16:52 +0100)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Sun, 22 Mar 2015 15:52:36 +0000 (16:52 +0100)
running
src/interface.cpp
src/interface.hpp

diff --git a/running b/running
index be2100994745f85e2241d27b2e80e39f767fd770..7bc9a0e86e8487755aba651386814d71993b3124 100644 (file)
--- a/running
+++ b/running
@@ -60,4 +60,4 @@ front, and back) and E changes the turn (none, left, around, and right).
 
 Pressing B prints details about the block you're pointing at and P prints
 info about the active block. L spits out the player position and light
-level there.
+level there. C dumps info about the chunk of the pointed at block.
index c0bfc02ce82c24f3bf23f2f976c4213a60ee5942..dddb7324f965fc7fe2a4f90810837b7e3e6598c2 100644 (file)
@@ -73,6 +73,11 @@ void Interface::Handle(const SDL_KeyboardEvent &event) {
                                PrintBlockInfo();
                        }
                        break;
+               case SDLK_c:
+                       if (event.state == SDL_PRESSED) {
+                               PrintChunkInfo();
+                       }
+                       break;
                case SDLK_l:
                        if (event.state == SDL_PRESSED) {
                                PrintLightInfo();
@@ -109,6 +114,38 @@ void Interface::PrintBlockInfo() {
        Print(aim_chunk->BlockAt(aim_block));
 }
 
+void Interface::PrintChunkInfo() {
+       std::cout << std::endl;
+       if (!aim_chunk) {
+               std::cout << "not looking at any block" << std::endl;
+               return;
+       }
+       std::cout << "looking at chunk "
+               << aim_chunk->Position()
+               << std::endl;
+
+       std::cout << "  neighbors:";
+       if (aim_chunk->HasNeighbor(Block::FACE_LEFT)) {
+               std::cout << " left";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_RIGHT)) {
+               std::cout << " right";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_UP)) {
+               std::cout << " up";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_DOWN)) {
+               std::cout << " down";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_FRONT)) {
+               std::cout << " front";
+       }
+       if (aim_chunk->HasNeighbor(Block::FACE_BACK)) {
+               std::cout << " back";
+       }
+       std::cout << std::endl;
+}
+
 void Interface::PrintLightInfo() {
        std::cout
                << "light level " << world.PlayerChunk().GetLight(world.Player().Position())
index 7bfd7155cc3823e335fd7d0cf69964a2121fbfbc..8bdb8fb7ca0248bf4cb06ce14c3c9cff55cfd8b1 100644 (file)
@@ -44,6 +44,7 @@ public:
        void RemoveBlock();
 
        void PrintBlockInfo();
+       void PrintChunkInfo();
        void PrintLightInfo();
        void PrintSelectionInfo();
        void Print(const Block &);