-Subproject commit 44941807e0e738083d2e2e79aeae3f06b0f7fcc2
+Subproject commit a8e34c508dc619ed8643875431baac64d88765b2
#include "../graphics/PlanetSurface.hpp"
#include "../graphics/SunSurface.hpp"
+#include <string>
+
namespace blobs {
namespace app {
struct Assets {
+ std::string path;
+ std::string tile_path;
+
struct {
graphics::ArrayTexture tiles;
} textures;
Assets(Assets &&) = delete;
Assets &operator =(Assets &&) = delete;
+ void LoadTileTexture(const std::string &name, graphics::ArrayTexture &, int layer) const;
+
};
}
#include "../graphics/Viewport.hpp"
#include <SDL.h>
+#include <SDL_image.h>
namespace blobs {
}
-Assets::Assets() {
+Assets::Assets()
+: path("assets/")
+, tile_path(path + "tiles/") {
graphics::Format format;
textures.tiles.Bind();
- textures.tiles.Reserve(1, 1, 3, format);
- std::uint8_t texdata[] = {
- 0xFF, 0x00, 0x00, 0xFF,
- 0x00, 0xFF, 0x00, 0xFF,
- 0x00, 0x00, 0xFF, 0xFF,
- };
- textures.tiles.Data(0, format, texdata);
- textures.tiles.Data(1, format, texdata + 4);
- textures.tiles.Data(2, format, texdata + 8);
+ textures.tiles.Reserve(256, 256, 9, format);
+ LoadTileTexture("1", textures.tiles, 0);
+ LoadTileTexture("2", textures.tiles, 1);
+ LoadTileTexture("3", textures.tiles, 2);
+ LoadTileTexture("4", textures.tiles, 3);
+ LoadTileTexture("5", textures.tiles, 4);
+ LoadTileTexture("6", textures.tiles, 5);
+ LoadTileTexture("7", textures.tiles, 6);
+ LoadTileTexture("8", textures.tiles, 7);
+ LoadTileTexture("9", textures.tiles, 8);
}
Assets::~Assets() {
}
+void Assets::LoadTileTexture(const std::string &name, graphics::ArrayTexture &tex, int layer) const {
+ std::string path = tile_path + name + ".png";
+ SDL_Surface *srf = IMG_Load(path.c_str());
+ if (!srf) {
+ throw SDLError("IMG_Load");
+ }
+ try {
+ tex.Data(layer, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+}
+
}
}
for (int y = 0; y < sidelength; ++y) {
for (int x = 0; x < sidelength; ++x, ++index) {
float tex = TileAt(surface, x, y).type;
+ const float tex_u_begin = surface < 3 ? 1.0f : 0.0f;
+ const float tex_u_end = surface < 3 ? 0.0f : 1.0f;
attrib[4 * index + 0].position[(surface + 0) % 3] = x + 0 - offset;
attrib[4 * index + 0].position[(surface + 1) % 3] = y + 0 - offset;
attrib[4 * index + 0].position[(surface + 2) % 3] = surface < 3 ? offset : -offset;
- attrib[4 * index + 0].tex_coord[0] = 0.0f;
- attrib[4 * index + 0].tex_coord[1] = 0.0f;
+ attrib[4 * index + 0].tex_coord[0] = tex_u_begin;
+ attrib[4 * index + 0].tex_coord[1] = 1.0f;
attrib[4 * index + 0].tex_coord[2] = tex;
attrib[4 * index + 1].position[(surface + 0) % 3] = x + 0 - offset;
attrib[4 * index + 1].position[(surface + 1) % 3] = y + 1 - offset;
attrib[4 * index + 1].position[(surface + 2) % 3] = surface < 3 ? offset : -offset;
- attrib[4 * index + 1].tex_coord[0] = 0.0f;
+ attrib[4 * index + 1].tex_coord[0] = tex_u_end;
attrib[4 * index + 1].tex_coord[1] = 1.0f;
attrib[4 * index + 1].tex_coord[2] = tex;
attrib[4 * index + 2].position[(surface + 0) % 3] = x + 1 - offset;
attrib[4 * index + 2].position[(surface + 1) % 3] = y + 0 - offset;
attrib[4 * index + 2].position[(surface + 2) % 3] = surface < 3 ? offset : -offset;
- attrib[4 * index + 2].tex_coord[0] = 1.0f;
+ attrib[4 * index + 2].tex_coord[0] = tex_u_begin;
attrib[4 * index + 2].tex_coord[1] = 0.0f;
attrib[4 * index + 2].tex_coord[2] = tex;
attrib[4 * index + 3].position[(surface + 0) % 3] = x + 1 - offset;
attrib[4 * index + 3].position[(surface + 1) % 3] = y + 1 - offset;
attrib[4 * index + 3].position[(surface + 2) % 3] = surface < 3 ? offset : -offset;
- attrib[4 * index + 3].tex_coord[0] = 1.0f;
- attrib[4 * index + 3].tex_coord[1] = 1.0f;
+ attrib[4 * index + 3].tex_coord[0] = tex_u_end;
+ attrib[4 * index + 3].tex_coord[1] = 0.0f;
attrib[4 * index + 3].tex_coord[2] = tex;
}
}
for (int surface = 0; surface <= 5; ++surface) {
for (int y = 0; y < p.SideLength(); ++y) {
for (int x = 0; x < p.SideLength(); ++x) {
- p.TileAt(surface, x, y).type = (x == p.SideLength()/2) + (y == p.SideLength()/2);
+ if (x == p.SideLength() / 2 && y == p.SideLength() / 2) {
+ p.TileAt(surface, x, y).type = surface;
+ } else {
+ p.TileAt(surface, x, y).type = (x == p.SideLength()/2) + (y == p.SideLength()/2) + 6;
+ }
}
}
}