}
];
};
+ eyes = 1;
};
monster = {
textures = [ "rock-1" ];
rgb_mod = [ 1, 1, 0 ];
children = [{
- shape = player_head;
- position = [ -0.275, 0.375, 0 ];
- textures = [ "rock-1", "rock-face" ];
- rgb_mod = [ 1, 0, 0 ];
- }, {
- shape = player_head;
- position = [ 0.275, 0.375, 0 ];
- textures = [ "rock-1", "rock-face" ];
- rgb_mod = [ 1, 0.5, 0 ];
+ position = [ 0, 0.375, 0 ];
+ children = [{
+ shape = player_head;
+ position = [ -0.275, 0.375, 0 ];
+ textures = [ "rock-1", "rock-face" ];
+ rgb_mod = [ 1, 0, 0 ];
+ }, {
+ shape = player_head;
+ position = [ 0.275, 0.375, 0 ];
+ textures = [ "rock-1", "rock-face" ];
+ rgb_mod = [ 1, 0.5, 0 ];
+ }];
}];
};
+ eyes = 1;
};