stats.Damage().Add(amount);
if (stats.Damage().Full()) {
std::cout << "[" << int(sim.Time()) << "s] " << name << " ";
- if (stats.Breath().Full()) {
+ if (stats.Exhaustion().Full()) {
+ std::cout << "died of exhaustion";
+ } else if (stats.Breath().Full()) {
std::cout << "suffocated";
} else if (stats.Thirst().Full()) {
std::cout << "died of thirst";
} else {
std::cout << "succumed to wounds";
}
- std::cout << std::endl;
+ std::cout << " at an age of ";
+ {
+ int age = int(Age());
+ if (age >= 3600) {
+ std::cout << (age / 3600) << "h ";
+ age %= 3600;
+ }
+ if (age >= 60) {
+ std::cout << (age / 60) << "m ";
+ age %= 60;
+ }
+ std::cout << age << 's';
+ }
+ std::cout << " (" << int(Age() / properties.Lifetime() * 100)
+ << "% of life expectancy of ";
+ {
+ int lt = int(properties.Lifetime());
+ if (lt >= 3600) {
+ std::cout << (lt / 3600) << "h ";
+ lt %= 3600;
+ }
+ if (lt >= 60) {
+ std::cout << (lt / 60) << "m ";
+ lt %= 60;
+ }
+ std::cout << lt << 's';
+ }
+ std::cout << ")" << std::endl;
Die();
}
}
void Memory::Tick(double dt) {
Situation &s = c.GetSituation();
- if (s.OnSurface()) {
+ if (s.OnTile()) {
TrackStay({ &s.GetPlanet(), s.Surface(), s.SurfacePosition() }, dt);
}
}
separating = false;
}
+void Steering::ResumeSeparate() noexcept {
+ separating = false;
+}
+
void Steering::Halt() noexcept {
halting = true;
seeking = false;
void BlobBackgroundTask::Tick(double dt) {
if (breathing) {
// TODO: derive breathing ability
- double amount = GetCreature().GetStats().Breath().gain * -(1.0 + GetCreature().ExhaustionFactor());
+ double amount = GetCreature().GetStats().Breath().gain * -(1.5 + 0.5 * GetCreature().ExhaustionFactor());
GetCreature().GetStats().Breath().Add(amount * dt);
if (GetCreature().GetStats().Breath().Empty()) {
breathing = false;
eat_subtask->OnComplete([&](Goal &) { eat_subtask = nullptr; });
GetCreature().AddGoal(std::unique_ptr<Goal>(eat_subtask));
}
+
+ // when in bad shape, don't make much effort
+ if (stats.Damage().Bad() || stats.Exhaustion().Bad() || stats.Fatigue().Critical()) {
+ GetCreature().GetSteering().DontSeparate();
+ } else {
+ GetCreature().GetSteering().ResumeSeparate();
+ }
}
void BlobBackgroundTask::CheckSplit() {
}
bool IngestGoal::OnSuitableTile() {
- if (!GetSituation().OnSurface()) {
+ if (!GetSituation().OnTile()) {
return false;
}
const world::TileType &t = GetSituation().GetTileType();
}
void LocateResourceGoal::LocateResource() {
- if (GetSituation().OnSurface()) {
+ if (GetSituation().OnTile()) {
const world::TileType &t = GetSituation().GetTileType();
auto yield = t.FindBestResource(accept);
if (yield != t.resources.cend()) {
glm::ivec2 begin(glm::max(glm::ivec2(0), loc - seek_radius));
glm::ivec2 end(glm::min(glm::ivec2(planet.SideLength()), loc + seek_radius + glm::ivec2(1)));
- // this happens when location is way off the planet
- // that's a bug in Situation, actually, but I'm working aound that here
- if (end.x <= begin.x) {
- end.x = begin.x + 2;
- }
- if (end.y <= begin.y) {
- end.y = begin.y + 2;
- }
-
double rating[end.y - begin.y][end.x - begin.x];
std::memset(rating, 0, sizeof(double) * (end.y - begin.y) * (end.x - begin.x));