]> git.localhorst.tv Git - l2e.git/commitdiff
use definition of Maxim and Lizard from source
authorDaniel Karbach <daniel.karbach@localhorst.tv>
Wed, 29 Aug 2012 18:57:41 +0000 (20:57 +0200)
committerDaniel Karbach <daniel.karbach@localhorst.tv>
Wed, 29 Aug 2012 18:57:41 +0000 (20:57 +0200)
src/main.cpp
test-data/test.l2s

index 7a8b425d1a8bea52ddb3f302556f8c1ca5923d3e..6f637a7f625cd1c943d121d947d11ca60a8a3f9f 100644 (file)
@@ -79,6 +79,9 @@ int main(int argc, char **argv) {
 //     std::srand(std::time(0));
 
        try {
+               InitSDL sdl;
+               InitImage image(IMG_INIT_PNG);
+
                ParsedSource source;
                Parser parser("test-data/test.l2s", source);
                parser.Parse();
@@ -86,10 +89,6 @@ int main(int argc, char **argv) {
                Interpreter intp(source);
                intp.ReadSource();
 
-               return 0;
-
-               InitSDL sdl;
-               InitImage image(IMG_INIT_PNG);
                InitScreen screen(width, height);
 
                // temporary test data
@@ -105,58 +104,8 @@ int main(int argc, char **argv) {
                heroesLayout.AddPosition(Vector<Uint8>(80, 152));
                heroesLayout.AddPosition(Vector<Uint8>(160, 152));
 
-               SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
-               Sprite monsterSprite(monsterImg, 64, 64);
-               Monster monster;
-               monster.SetName("Lizard");
-               monster.SetSprite(&monsterSprite);
-               monster.SetLevel(1);
-               monster.SetMaxHealth(8);
-               monster.SetHealth(8);
-               monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
-               monster.SetReward(3, 5);
-               ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
-               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
-               monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
-               monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
-               monster.SetAttackAnimation(&monsterAttackAnimation);
-               SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
-               Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
-               SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
-               monster.SetMeleeAnimation(&monsterMeleeAnimation);
-
-               SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
-               Sprite maximSprite(maximImg, 64, 64);
-               Hero maxim;
-               maxim.SetName("Maxim");
-               maxim.SetLevel(1);
-               maxim.SetSprite(&maximSprite);
-               maxim.SetMaxHealth(33);
-               maxim.SetHealth(33);
-               maxim.SetMaxMana(20);
-               maxim.SetMana(20);
-               maxim.SetIP(0);
-               maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
-               ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
-               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7);
-               maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
-               maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
-               maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
-               maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
-               maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
-               maximAttackAnimation.AddFrames(2, 1, Vector<int>(0,  0), 1);
-               maximAttackAnimation.AddFrames(2, 2, Vector<int>(0,  0), 2);
-               maximAttackAnimation.AddFrames(2, 2, Vector<int>(2,  0), 1);
-               maximAttackAnimation.AddFrames(1, 0, Vector<int>(0,  0), 7);
-               maxim.SetAttackAnimation(&maximAttackAnimation);
-               ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
-               maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
-               maximSpellAnimation.AddFrame(3, 1);
-               maxim.SetSpellAnimation(&maximSpellAnimation);
-               SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
-               Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
-               SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
-               maxim.SetMeleeAnimation(&maximMeleeAnimation);
+               Monster monster(*intp.GetMonster("lizard"));
+               Hero maxim(*intp.GetHero("maxim"));
 
                SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
                Sprite selanSprite(selanImg, 64, 64);
index 7357381f1d5fe682ffc942badb467ae5a3741d17..31c4ace27abea7f986edc6222c8c28d566d4b40e 100644 (file)
@@ -5,7 +5,8 @@ Number fiveFramesTime 165
 export Monster lizard {
        name: "Lizard",
        sprite: Sprite {
-               image: "monster.png",
+               // using pathes relative to project root until path resolution is implemented
+               image: "test-data/monster.png",
                size: <64,64>
        },
        level: 1,
@@ -22,7 +23,7 @@ export Monster lizard {
        },
        attackAnimation: SimpleAnimation {
                sprite: Sprite {
-                       image: "attack-monster.png",
+                       image: "test-data/attack-monster.png",
                        size: <96,64>
                },
                frametime: frameTime,
@@ -31,7 +32,7 @@ export Monster lizard {
 }
 
 Sprite maximSprite {
-       image: "maxim.png",
+       image: "test-data/maxim.png",
        size: <64,64>
 }
 export Hero maxim {
@@ -98,7 +99,7 @@ export Hero maxim {
        },
        meleeAnimation: SimpleAnimation {
                sprite: Sprite {
-                       image: "melee-maxim.png",
+                       image: "test-data/melee-maxim.png",
                        size: <96,96>
                },
                frametime: twoFramesTime,