-Subproject commit cc062273ae5591bfa7910ca7fd71f23a35a3270e
+Subproject commit d3823a8bfe773100bbbc3dce0622ef3950559d6f
, skin_path(path + "skins/") {
graphics::Format format;
textures.tiles.Bind();
- textures.tiles.Reserve(256, 256, 9, format);
- LoadTileTexture("1", textures.tiles, 0);
- LoadTileTexture("2", textures.tiles, 1);
- LoadTileTexture("3", textures.tiles, 2);
- LoadTileTexture("4", textures.tiles, 3);
- LoadTileTexture("5", textures.tiles, 4);
- LoadTileTexture("6", textures.tiles, 5);
- LoadTileTexture("7", textures.tiles, 6);
- LoadTileTexture("8", textures.tiles, 7);
- LoadTileTexture("9", textures.tiles, 8);
+ textures.tiles.Reserve(256, 256, 14, format);
+ LoadTileTexture("algae", textures.tiles, 0);
+ LoadTileTexture("desert", textures.tiles, 1);
+ LoadTileTexture("forest", textures.tiles, 2);
+ LoadTileTexture("grass", textures.tiles, 3);
+ LoadTileTexture("ice", textures.tiles, 4);
+ LoadTileTexture("jungle", textures.tiles, 5);
+ LoadTileTexture("mountain", textures.tiles, 6);
+ LoadTileTexture("ocean", textures.tiles, 7);
+ LoadTileTexture("rock", textures.tiles, 8);
+ LoadTileTexture("sand", textures.tiles, 9);
+ LoadTileTexture("taiga", textures.tiles, 10);
+ LoadTileTexture("tundra", textures.tiles, 11);
+ LoadTileTexture("water", textures.tiles, 12);
+ LoadTileTexture("wheat", textures.tiles, 13);
textures.skins.Bind();
textures.skins.Reserve(256, 256, 9, format);
LoadSkinTexture("1", textures.skins, 0);
app::Assets assets;
world::TileSet tiles;
- tiles.Add({ "ice", "Ice", 0, 0 });
- tiles.Add({ "black", "Black", 0, 1 });
- tiles.Add({ "red", "Red", 0, 2 });
- tiles.Add({ "grass", "Grass", 0, 3 });
- tiles.Add({ "water", "Water", 0, 4 });
- tiles.Add({ "sand", "Sand", 0, 5 });
- tiles.Add({ "tundra", "Tundra", 0, 6 });
- tiles.Add({ "magenta", "Magenta", 0, 7 });
- tiles.Add({ "rock", "Rock", 0, 8 });
+ tiles.Add({ "algae", "Algae", 0, 0 });
+ tiles.Add({ "desert", "Desert", 0, 1 });
+ tiles.Add({ "forest", "Forest", 0, 2 });
+ tiles.Add({ "grass", "Grass", 0, 3 });
+ tiles.Add({ "ice", "Ice", 0, 4 });
+ tiles.Add({ "jungle", "Jungle", 0, 5 });
+ tiles.Add({ "mountain", "Mountain", 0, 6 });
+ tiles.Add({ "ocean", "Ocean", 0, 7 });
+ tiles.Add({ "rock", "Rock", 0, 8 });
+ tiles.Add({ "sand", "Sand", 0, 9 });
+ tiles.Add({ "taiga", "Taiga", 0, 10 });
+ tiles.Add({ "tundra", "Tundra", 0, 11 });
+ tiles.Add({ "water", "Water", 0, 12 });
+ tiles.Add({ "wheat", "Wheat", 0, 13 });
world::Sun sun;
- sun.Mass(1.0e12);
- sun.Radius(10.0);
+ sun.Mass(1.0e14);
+ sun.Radius(20.0);
sun.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
sun.AngularMomentum(1.0e13);
- world::Planet planet(11);
+ world::Planet planet(25);
planet.SetParent(sun);
- planet.Mass(1.0e9);
+ planet.Mass(1.0e10);
planet.GetOrbit().SemiMajorAxis(941.7);
planet.SurfaceTilt(glm::dvec2(PI * 0.25, PI * 0.25));
planet.AxialTilt(glm::dvec2(PI * 0.127, 0.0));
- planet.AngularMomentum(1.25e9);
+ planet.AngularMomentum(6.0e10);
world::Planet moon(3);
moon.SetParent(planet);
moon.Mass(1.0e6);
- moon.GetOrbit().SemiMajorAxis(25.0);
+ moon.GetOrbit().SemiMajorAxis(37.0);
moon.Rotation(PI * 0.25);
moon.AngularMomentum(1.0e4);
// sunset
//.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
// from afar
- //.MapView(0, glm::vec3(0.0f, 0.0f, 25.0f), 0.0f)
+ //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f)
// from afar, rotating
- .Orbital(glm::vec3(-25.0f, 0.0f, 0.0f))
+ .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
;
// system view
//state.GetCamera()
rand::SimplexNoise elevation_gen(0);
const int ice = tiles["ice"].id;
- const int grass = tiles["grass"].id;
+ const int ocean = tiles["ocean"].id;
const int water = tiles["water"].id;
const int sand = tiles["sand"].id;
- const int rock = tiles["rock"].id;
+ const int grass = tiles["grass"].id;
+ const int tundra = tiles["tundra"].id;
+ const int desert = tiles["desert"].id;
+ const int mntn = tiles["mountain"].id;
+ constexpr double ocean_thresh = -0.2;
constexpr double water_thresh = 0.0;
constexpr double beach_thresh = 0.1;
constexpr double mountain_thresh = 0.5;
const glm::dvec3 axis(glm::dvec4(0.0, 1.0, 0.0, 0.0) * glm::eulerAngleXY(p.SurfaceTilt().x, p.SurfaceTilt().y));
- const double cap_thresh = std::cos(p.AxialTilt().x);
+ const double cap_thresh = std::abs(std::cos(p.AxialTilt().x));
+ const double equ_thresh = 2.0 * (1.0 - cap_thresh);
+ const double fzone_start = equ_thresh - (equ_thresh - cap_thresh) / 3.0;
+ const double fzone_end = cap_thresh + (equ_thresh - cap_thresh) / 3.0;
for (int surface = 0; surface <= 5; ++surface) {
for (int y = 0; y < p.SideLength(); ++y) {
2, // amplitude
2 // growth
);
- if (elevation < water_thresh) {
+ if (elevation < ocean_thresh) {
+ p.TileAt(surface, x, y).type = ocean;
+ } else if (elevation < water_thresh) {
p.TileAt(surface, x, y).type = water;
} else if (elevation < beach_thresh) {
p.TileAt(surface, x, y).type = sand;
} else if (elevation < mountain_thresh) {
- p.TileAt(surface, x, y).type = grass;
+ // TODO: perturb climate rings a little
+ if (near_axis < equ_thresh) {
+ p.TileAt(surface, x, y).type = desert;
+ } else if (near_axis < fzone_start) {
+ p.TileAt(surface, x, y).type = grass;
+ } else if (near_axis < fzone_end) {
+ p.TileAt(surface, x, y).type = tundra;
+ } else {
+ p.TileAt(surface, x, y).type = grass;
+ }
} else {
- p.TileAt(surface, x, y).type = rock;
+ p.TileAt(surface, x, y).type = mntn;
}
}
}