algae = {
label = "Algae";
texture = 0;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = water; ubiquity = 1.0; },
{ resource = biomass; ubiquity = 0.5; },
desert = {
label = "Desert";
texture = 1;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = sand; ubiquity = 1.0; },
];
forest = {
label = "Forest";
texture = 2;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = wood; ubiquity = 1.0; },
{ resource = dirt; ubiquity = 0.5; },
grass = {
label = "Grass";
texture = 3;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = dirt; ubiquity = 0.5; },
{ resource = biomass; ubiquity = 0.25; },
ice = {
label = "Ice";
texture = 4;
+ shiny = 75.0;
+ glossy = 0.7;
+ metallic = 0.0;
yield = [
{ resource = ice; ubiquity = 1.0; },
{ resource = water; ubiquity = 0.25; },
jungle = {
label = "Jungle";
texture = 5;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = wood; ubiquity = 0.5; },
{ resource = biomass; ubiquity = 0.5; },
mountain = {
label = "Mountain";
texture = 6;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = rock; ubiquity = 1.0; },
];
ocean = {
label = "Ocean";
texture = 7;
+ shiny = 50.0;
+ glossy = 0.6;
+ metallic = 0.0;
yield = [
{ resource = water; ubiquity = 1.0; },
];
rock = {
label = "Rock";
texture = 8;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = rock; ubiquity = 1.0; },
];
sand = {
label = "Sand";
texture = 9;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = sand; ubiquity = 1.0; },
];
taiga = {
label = "Taiga";
texture = 10;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = wood; ubiquity = 1.0; },
{ resource = water; ubiquity = 0.5; },
tundra = {
label = "Tundra";
texture = 11;
+ shiny = 15.0;
+ glossy = 0.4;
+ metallic = 0.0;
yield = [
{ resource = rock; ubiquity = 1.0; },
{ resource = ice; ubiquity = 0.5; },
water = {
label = "Water";
texture = 12;
+ shiny = 50.0;
+ glossy = 0.6;
+ metallic = 0.0;
yield = [
{ resource = water; ubiquity = 1.0; },
{ resource = biomass; ubiquity = 0.25; },
wheat = {
label = "Wheat";
texture = 13;
+ shiny = 10.0;
+ glossy = 0.1;
+ metallic = 0.0;
yield = [
{ resource = biomass; ubiquity = 1.0; },
{ resource = water; ubiquity = 0.25; },