From: Daniel Karbach Date: Wed, 11 Mar 2015 19:02:28 +0000 (+0100) Subject: devirtualize shape and outline calls X-Git-Url: https://git.localhorst.tv/?a=commitdiff_plain;h=0d6efa28245acaf22383bdf398b5537d1fe33ce2;p=blank.git devirtualize shape and outline calls --- diff --git a/src/model.hpp b/src/model.hpp index ea9bf11..62f467c 100644 --- a/src/model.hpp +++ b/src/model.hpp @@ -11,13 +11,21 @@ namespace blank { class Model { public: + using Position = glm::vec3; + using Color = glm::vec3; + using Normal = glm::vec3; using Index = unsigned int; + using Positions = std::vector; + using Colors = std::vector; + using Normals = std::vector; + using Indices = std::vector; + public: - std::vector vertices; - std::vector colors; - std::vector normals; - std::vector indices; + Positions vertices; + Colors colors; + Normals normals; + Indices indices; public: Model(); @@ -59,12 +67,18 @@ private: class OutlineModel { public: + using Position = glm::vec3; + using Color = glm::vec3; using Index = unsigned short; + using Positions = std::vector; + using Colors = std::vector; + using Indices = std::vector; + public: - std::vector vertices; - std::vector colors; - std::vector indices; + Positions vertices; + Colors colors; + Indices indices; public: OutlineModel(); diff --git a/src/shape.cpp b/src/shape.cpp index 615b8f9..c96a074 100644 --- a/src/shape.cpp +++ b/src/shape.cpp @@ -3,27 +3,39 @@ namespace blank { -NullShape::NullShape() -: Shape(0, 0, 0, 0) { - +void Shape::Vertices( + Model::Positions &vertex, + Model::Normals &normal, + Model::Indices &index, + const Model::Position &elem_offset, + Model::Index idx_offset +) const { + for (const auto &pos : vtx_pos) { + vertex.emplace_back(elem_offset + pos); + } + normal.insert(normal.end(), vtx_nrm.begin(), vtx_nrm.end()); + for (auto idx : vtx_idx) { + index.emplace_back(idx_offset + idx); + } } -void NullShape::Vertices( - std::vector &, - std::vector &, - std::vector &, - const glm::vec3 &, - Model::Index +void Shape::Outline( + OutlineModel::Positions &vertex, + OutlineModel::Indices &index, + const OutlineModel::Position &elem_offset, + OutlineModel::Index idx_offset ) const { - + for (const auto &pos : out_pos) { + vertex.emplace_back(elem_offset + pos); + } + for (auto idx : out_idx) { + index.emplace_back(idx_offset + idx); + } } -void NullShape::Outline( - std::vector &, - std::vector &, - const glm::vec3 &, - OutlineModel::Index -) const { + +NullShape::NullShape() +: Shape() { } @@ -37,127 +49,81 @@ bool NullShape::Intersects( CuboidShape::CuboidShape(const AABB &b) -: Shape(24, 36, 8, 24) +: Shape() , bb(b) { bb.Adjust(); -} - -void CuboidShape::Vertices( - std::vector &vtx, - std::vector &norm, - std::vector &index, - const glm::vec3 &pos, - Model::Index idx -) const { - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.max.z); // front - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.min.z); // back - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.min.z); // top - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.min.z); // bottom - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.min.z); // left - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.min.z); // right - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.max.z); - - norm.insert(norm.end(), 4, glm::vec3( 0.0f, 0.0f, 1.0f)); // front - norm.insert(norm.end(), 4, glm::vec3( 0.0f, 0.0f, -1.0f)); // back - norm.insert(norm.end(), 4, glm::vec3( 0.0f, 1.0f, 0.0f)); // top - norm.insert(norm.end(), 4, glm::vec3( 0.0f, -1.0f, 0.0f)); // bottom - norm.insert(norm.end(), 4, glm::vec3(-1.0f, 0.0f, 0.0f)); // left - norm.insert(norm.end(), 4, glm::vec3( 1.0f, 0.0f, 0.0f)); // right - - index.emplace_back(idx + 0); // front - index.emplace_back(idx + 1); - index.emplace_back(idx + 2); - index.emplace_back(idx + 2); - index.emplace_back(idx + 1); - index.emplace_back(idx + 3); - index.emplace_back(idx + 4); // back - index.emplace_back(idx + 5); - index.emplace_back(idx + 6); - index.emplace_back(idx + 6); - index.emplace_back(idx + 5); - index.emplace_back(idx + 7); - index.emplace_back(idx + 8); // top - index.emplace_back(idx + 9); - index.emplace_back(idx + 10); - index.emplace_back(idx + 10); - index.emplace_back(idx + 9); - index.emplace_back(idx + 11); - index.emplace_back(idx + 12); // bottom - index.emplace_back(idx + 13); - index.emplace_back(idx + 14); - index.emplace_back(idx + 14); - index.emplace_back(idx + 13); - index.emplace_back(idx + 15); - index.emplace_back(idx + 16); // left - index.emplace_back(idx + 17); - index.emplace_back(idx + 18); - index.emplace_back(idx + 18); - index.emplace_back(idx + 17); - index.emplace_back(idx + 19); - index.emplace_back(idx + 20); // right - index.emplace_back(idx + 21); - index.emplace_back(idx + 22); - index.emplace_back(idx + 22); - index.emplace_back(idx + 21); - index.emplace_back(idx + 23); -} - -void CuboidShape::Outline( - std::vector &vtx, - std::vector &index, - const glm::vec3 &pos, - OutlineModel::Index idx -) const { - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.min.z); // back - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.min.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.min.y, pos.z + bb.max.z); // front - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.min.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.min.x, pos.y + bb.max.y, pos.z + bb.max.z); - vtx.emplace_back(pos.x + bb.max.x, pos.y + bb.max.y, pos.z + bb.max.z); - - index.emplace_back(idx + 0); // back - index.emplace_back(idx + 1); - index.emplace_back(idx + 1); - index.emplace_back(idx + 3); - index.emplace_back(idx + 3); - index.emplace_back(idx + 2); - index.emplace_back(idx + 2); - index.emplace_back(idx + 0); - index.emplace_back(idx + 4); // front - index.emplace_back(idx + 5); - index.emplace_back(idx + 5); - index.emplace_back(idx + 7); - index.emplace_back(idx + 7); - index.emplace_back(idx + 6); - index.emplace_back(idx + 6); - index.emplace_back(idx + 4); - index.emplace_back(idx + 0); // sides - index.emplace_back(idx + 4); - index.emplace_back(idx + 1); - index.emplace_back(idx + 5); - index.emplace_back(idx + 2); - index.emplace_back(idx + 6); - index.emplace_back(idx + 3); - index.emplace_back(idx + 7); + SetShape({ + { bb.min.x, bb.min.y, bb.max.z }, // front + { bb.max.x, bb.min.y, bb.max.z }, + { bb.min.x, bb.max.y, bb.max.z }, + { bb.max.x, bb.max.y, bb.max.z }, + { bb.min.x, bb.min.y, bb.min.z }, // back + { bb.min.x, bb.max.y, bb.min.z }, + { bb.max.x, bb.min.y, bb.min.z }, + { bb.max.x, bb.max.y, bb.min.z }, + { bb.min.x, bb.max.y, bb.min.z }, // top + { bb.min.x, bb.max.y, bb.max.z }, + { bb.max.x, bb.max.y, bb.min.z }, + { bb.max.x, bb.max.y, bb.max.z }, + { bb.min.x, bb.min.y, bb.min.z }, // bottom + { bb.max.x, bb.min.y, bb.min.z }, + { bb.min.x, bb.min.y, bb.max.z }, + { bb.max.x, bb.min.y, bb.max.z }, + { bb.min.x, bb.min.y, bb.min.z }, // left + { bb.min.x, bb.min.y, bb.max.z }, + { bb.min.x, bb.max.y, bb.min.z }, + { bb.min.x, bb.max.y, bb.max.z }, + { bb.max.x, bb.min.y, bb.min.z }, // right + { bb.max.x, bb.max.y, bb.min.z }, + { bb.max.x, bb.min.y, bb.max.z }, + { bb.max.x, bb.max.y, bb.max.z }, + }, { + { 0.0f, 0.0f, 1.0f }, // front + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, -1.0f }, // back + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 1.0f, 0.0f }, // top + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, // bottom + { 0.0f, -1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, // left + { -1.0f, 0.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, // right + { 1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, + }, { + 0, 1, 2, 2, 1, 3, // front + 4, 5, 6, 6, 5, 7, // back + 8, 9, 10, 10, 9, 11, // top + 12, 13, 14, 14, 13, 15, // bottom + 16, 17, 18, 18, 17, 19, // left + 20, 21, 22, 22, 21, 23, // right + }); + SetOutline({ + { bb.min.x, bb.min.y, bb.min.z }, // back + { bb.max.x, bb.min.y, bb.min.z }, + { bb.min.x, bb.max.y, bb.min.z }, + { bb.max.x, bb.max.y, bb.min.z }, + { bb.min.x, bb.min.y, bb.max.z }, // front + { bb.max.x, bb.min.y, bb.max.z }, + { bb.min.x, bb.max.y, bb.max.z }, + { bb.max.x, bb.max.y, bb.max.z }, + }, { + 0, 1, 1, 3, 3, 2, 2, 0, // back + 4, 5, 5, 7, 7, 6, 6, 4, // front + 0, 4, 1, 5, 2, 6, 3, 7, // sides + }); } bool CuboidShape::Intersects( @@ -170,185 +136,124 @@ bool CuboidShape::Intersects( StairShape::StairShape(const AABB &bb, const glm::vec2 &clip) -: Shape(40, 60, 12, 36) +: Shape() , top({ { clip.x, clip.y, bb.min.z }, bb.max }) , bot({ bb.min, { bb.max.x, clip.y, bb.max.z } }) { - -} - - -void StairShape::Vertices( - std::vector &vtx, - std::vector &norm, - std::vector &index, - const glm::vec3 &pos, - Model::Index idx -) const { - vtx.emplace_back(pos.x + top.min.x, pos.y + top.min.y, pos.z + top.max.z); // front, upper - vtx.emplace_back(pos.x + top.max.x, pos.y + top.min.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + top.max.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + top.max.x, pos.y + top.max.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.min.y, pos.z + bot.max.z); // front, lower - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.min.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.max.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.max.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + top.min.y, pos.z + top.min.z); // back, upper - vtx.emplace_back(pos.x + top.min.x, pos.y + top.max.y, pos.z + top.min.z); - vtx.emplace_back(pos.x + top.max.x, pos.y + top.min.y, pos.z + top.min.z); - vtx.emplace_back(pos.x + top.max.x, pos.y + top.max.y, pos.z + top.min.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.min.y, pos.z + bot.min.z); // back, lower - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.max.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.min.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.max.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + top.max.y, pos.z + top.min.z); // top, upper - vtx.emplace_back(pos.x + top.min.x, pos.y + top.max.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + top.max.x, pos.y + top.max.y, pos.z + top.min.z); - vtx.emplace_back(pos.x + top.max.x, pos.y + top.max.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.max.y, pos.z + bot.min.z); // top, lower - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.max.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + bot.max.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + bot.max.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.min.y, pos.z + bot.min.z); // bottom - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.min.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.min.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.min.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + top.min.y, pos.z + top.min.z); // left, upper - vtx.emplace_back(pos.x + top.min.x, pos.y + top.min.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + top.max.y, pos.z + top.min.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + top.max.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.min.y, pos.z + bot.min.z); // left, lower - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.min.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.max.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.max.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.min.y, pos.z + bot.min.z); // right - vtx.emplace_back(pos.x + bot.max.x, pos.y + top.max.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.min.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.max.x, pos.y + top.max.y, pos.z + bot.max.z); - - norm.insert(norm.end(), 8, glm::vec3( 0.0f, 0.0f, 1.0f)); // front, x2 - norm.insert(norm.end(), 8, glm::vec3( 0.0f, 0.0f, -1.0f)); // back, x2 - norm.insert(norm.end(), 8, glm::vec3( 0.0f, 1.0f, 0.0f)); // top, x2 - norm.insert(norm.end(), 4, glm::vec3( 0.0f, -1.0f, 0.0f)); // bottom - norm.insert(norm.end(), 8, glm::vec3(-1.0f, 0.0f, 0.0f)); // left, x2 - norm.insert(norm.end(), 4, glm::vec3( 1.0f, 0.0f, 0.0f)); // right - - index.emplace_back(idx + 0); // front, upper - index.emplace_back(idx + 1); - index.emplace_back(idx + 2); - index.emplace_back(idx + 2); - index.emplace_back(idx + 1); - index.emplace_back(idx + 3); - index.emplace_back(idx + 4); // front, lower - index.emplace_back(idx + 5); - index.emplace_back(idx + 6); - index.emplace_back(idx + 6); - index.emplace_back(idx + 5); - index.emplace_back(idx + 7); - index.emplace_back(idx + 8); // back, upper - index.emplace_back(idx + 9); - index.emplace_back(idx + 10); - index.emplace_back(idx + 10); - index.emplace_back(idx + 9); - index.emplace_back(idx + 11); - index.emplace_back(idx + 12); // back, lower - index.emplace_back(idx + 13); - index.emplace_back(idx + 14); - index.emplace_back(idx + 14); - index.emplace_back(idx + 13); - index.emplace_back(idx + 15); - index.emplace_back(idx + 16); // top, upper - index.emplace_back(idx + 17); - index.emplace_back(idx + 18); - index.emplace_back(idx + 18); - index.emplace_back(idx + 17); - index.emplace_back(idx + 19); - index.emplace_back(idx + 20); // top, lower - index.emplace_back(idx + 21); - index.emplace_back(idx + 22); - index.emplace_back(idx + 22); - index.emplace_back(idx + 21); - index.emplace_back(idx + 23); - index.emplace_back(idx + 24); // bottom - index.emplace_back(idx + 25); - index.emplace_back(idx + 26); - index.emplace_back(idx + 26); - index.emplace_back(idx + 25); - index.emplace_back(idx + 27); - index.emplace_back(idx + 28); // left, upper - index.emplace_back(idx + 29); - index.emplace_back(idx + 30); - index.emplace_back(idx + 30); - index.emplace_back(idx + 29); - index.emplace_back(idx + 31); - index.emplace_back(idx + 32); // left, lower - index.emplace_back(idx + 33); - index.emplace_back(idx + 34); - index.emplace_back(idx + 34); - index.emplace_back(idx + 33); - index.emplace_back(idx + 35); - index.emplace_back(idx + 36); // right - index.emplace_back(idx + 37); - index.emplace_back(idx + 38); - index.emplace_back(idx + 38); - index.emplace_back(idx + 37); - index.emplace_back(idx + 39); -} - -void StairShape::Outline( - std::vector &vtx, - std::vector &index, - const glm::vec3 &pos, - OutlineModel::Index idx -) const { - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.min.y, pos.z + bot.min.z); // bottom - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.min.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.min.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.max.x, pos.y + bot.min.y, pos.z + bot.max.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.max.y, pos.z + bot.min.z); // middle - vtx.emplace_back(pos.x + top.min.x, pos.y + bot.max.y, pos.z + bot.min.z); - vtx.emplace_back(pos.x + bot.min.x, pos.y + bot.max.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + bot.max.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + top.max.y, pos.z + top.min.z); // top - vtx.emplace_back(pos.x + top.max.x, pos.y + top.max.y, pos.z + top.min.z); - vtx.emplace_back(pos.x + top.min.x, pos.y + top.max.y, pos.z + top.max.z); - vtx.emplace_back(pos.x + top.max.x, pos.y + top.max.y, pos.z + top.max.z); - - index.emplace_back(idx + 0); // bottom - index.emplace_back(idx + 1); - index.emplace_back(idx + 1); - index.emplace_back(idx + 3); - index.emplace_back(idx + 3); - index.emplace_back(idx + 2); - index.emplace_back(idx + 2); - index.emplace_back(idx + 0); - index.emplace_back(idx + 4); // middle - index.emplace_back(idx + 5); - index.emplace_back(idx + 5); - index.emplace_back(idx + 7); - index.emplace_back(idx + 7); - index.emplace_back(idx + 6); - index.emplace_back(idx + 6); - index.emplace_back(idx + 4); - index.emplace_back(idx + 8); // top - index.emplace_back(idx + 9); - index.emplace_back(idx + 9); - index.emplace_back(idx + 11); - index.emplace_back(idx + 11); - index.emplace_back(idx + 10); - index.emplace_back(idx + 10); - index.emplace_back(idx + 8); - index.emplace_back(idx + 0); // verticals - index.emplace_back(idx + 4); - index.emplace_back(idx + 2); - index.emplace_back(idx + 6); - index.emplace_back(idx + 5); - index.emplace_back(idx + 8); - index.emplace_back(idx + 7); - index.emplace_back(idx + 10); - index.emplace_back(idx + 1); - index.emplace_back(idx + 9); - index.emplace_back(idx + 3); - index.emplace_back(idx + 11); + SetShape({ + { top.min.x, top.min.y, top.max.z }, // front, upper + { top.max.x, top.min.y, top.max.z }, + { top.min.x, top.max.y, top.max.z }, + { top.max.x, top.max.y, top.max.z }, + { bot.min.x, bot.min.y, bot.max.z }, // front, lower + { bot.max.x, bot.min.y, bot.max.z }, + { bot.min.x, bot.max.y, bot.max.z }, + { bot.max.x, bot.max.y, bot.max.z }, + { top.min.x, top.min.y, top.min.z }, // back, upper + { top.min.x, top.max.y, top.min.z }, + { top.max.x, top.min.y, top.min.z }, + { top.max.x, top.max.y, top.min.z }, + { bot.min.x, bot.min.y, bot.min.z }, // back, lower + { bot.min.x, bot.max.y, bot.min.z }, + { bot.max.x, bot.min.y, bot.min.z }, + { bot.max.x, bot.max.y, bot.min.z }, + { top.min.x, top.max.y, top.min.z }, // top, upper + { top.min.x, top.max.y, top.max.z }, + { top.max.x, top.max.y, top.min.z }, + { top.max.x, top.max.y, top.max.z }, + { bot.min.x, bot.max.y, bot.min.z }, // top, lower + { bot.min.x, bot.max.y, bot.max.z }, + { top.min.x, bot.max.y, bot.min.z }, + { top.min.x, bot.max.y, bot.max.z }, + { bot.min.x, bot.min.y, bot.min.z }, // bottom + { bot.max.x, bot.min.y, bot.min.z }, + { bot.min.x, bot.min.y, bot.max.z }, + { bot.max.x, bot.min.y, bot.max.z }, + { top.min.x, top.min.y, top.min.z }, // left, upper + { top.min.x, top.min.y, top.max.z }, + { top.min.x, top.max.y, top.min.z }, + { top.min.x, top.max.y, top.max.z }, + { bot.min.x, bot.min.y, bot.min.z }, // left, lower + { bot.min.x, bot.min.y, bot.max.z }, + { bot.min.x, bot.max.y, bot.min.z }, + { bot.min.x, bot.max.y, bot.max.z }, + { bot.max.x, bot.min.y, bot.min.z }, // right + { bot.max.x, top.max.y, bot.min.z }, + { bot.max.x, bot.min.y, bot.max.z }, + { bot.max.x, top.max.y, bot.max.z }, + }, { + { 0.0f, 0.0f, 1.0f }, // front, x2 + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, + { 0.0f, 0.0f, -1.0f }, // back, x2 + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 0.0f, -1.0f }, + { 0.0f, 1.0f, 0.0f }, // top, x2 + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, // bottom + { 0.0f, -1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, + { 0.0f, -1.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, // left, x2 + { -1.0f, 0.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, + { -1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, // right + { 1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, + }, { + 0, 1, 2, 2, 1, 3, // front, upper + 4, 5, 6, 6, 5, 7, // front, lower + 8, 9, 10, 10, 9, 11, // back, upper + 12, 13, 14, 14, 13, 15, // back, lower + 16, 17, 18, 18, 17, 19, // top, upper + 20, 21, 22, 22, 21, 23, // top, lower + 24, 25, 26, 26, 25, 27, // bottom + 28, 29, 30, 30, 29, 31, // left, upper + 32, 33, 34, 34, 33, 35, // left, lower + 36, 37, 38, 38, 37, 39, // right + }); + SetOutline({ + { bot.min.x, bot.min.y, bot.min.z }, // bottom + { bot.max.x, bot.min.y, bot.min.z }, + { bot.min.x, bot.min.y, bot.max.z }, + { bot.max.x, bot.min.y, bot.max.z }, + { bot.min.x, bot.max.y, bot.min.z }, // middle + { top.min.x, bot.max.y, bot.min.z }, + { bot.min.x, bot.max.y, top.max.z }, + { top.min.x, bot.max.y, top.max.z }, + { top.min.x, top.max.y, top.min.z }, // top + { top.max.x, top.max.y, top.min.z }, + { top.min.x, top.max.y, top.max.z }, + { top.max.x, top.max.y, top.max.z }, + }, { + 0, 1, 1, 3, 3, 2, 2, 0, // bottom + 4, 5, 5, 7, 7, 6, 6, 4, // middle + 8, 9, 9, 11, 11, 10, 10 , 8, // top + 0, 4, 2, 6, // verticals + 5, 8, 7, 10, + 1, 9, 3, 11, + }); } bool StairShape::Intersects( @@ -387,5 +292,4 @@ bool StairShape::Intersects( } } - } diff --git a/src/shape.hpp b/src/shape.hpp index af19bb1..909d1c4 100644 --- a/src/shape.hpp +++ b/src/shape.hpp @@ -13,33 +13,33 @@ namespace blank { struct Shape { /// the number of vertices (and normals) this shape has - size_t VertexCount() const { return vtx; } + size_t VertexCount() const { return vtx_pos.size(); } /// the number of vertex indices this shape has - size_t VertexIndexCount() const { return vtx_idx; } + size_t VertexIndexCount() const { return vtx_idx.size(); } /// fill given buffers with this shape's elements with an /// optional offset - virtual void Vertices( - std::vector &vertex, - std::vector &normal, - std::vector &index, - const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f }, + void Vertices( + Model::Positions &vertex, + Model::Normals &normal, + Model::Indices &index, + const Model::Position &elem_offset = { 0.0f, 0.0f, 0.0f }, Model::Index idx_offset = 0 - ) const = 0; + ) const; /// the number of vertices this shape's outline has - size_t OutlineCount() const { return outl; } + size_t OutlineCount() const { return out_pos.size(); } /// the number of vertex indices this shape's outline has - size_t OutlineIndexCount() const { return outl_idx; } + size_t OutlineIndexCount() const { return out_idx.size(); } /// fill given buffers with this shape's outline's elements with /// an optional offset - virtual void Outline( - std::vector &vertex, - std::vector &index, - const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f }, + void Outline( + OutlineModel::Positions &vertex, + OutlineModel::Indices &index, + const OutlineModel::Position &offset = { 0.0f, 0.0f, 0.0f }, OutlineModel::Index idx_offset = 0 - ) const = 0; + ) const; /// Check if given ray would pass though this shape if it were /// transformed with given matrix. @@ -53,14 +53,23 @@ struct Shape { ) const = 0; protected: - Shape(size_t vtx, size_t vtx_idx, size_t outl, size_t outl_idx) - : vtx(vtx), vtx_idx(vtx_idx), outl(outl), outl_idx(outl_idx) { } + void SetShape(const Model::Positions &pos, const Model::Normals &nrm, const Model::Indices &idx) { + vtx_pos = pos; + vtx_nrm = nrm; + vtx_idx = idx; + } + void SetOutline(const OutlineModel::Positions &pos, const OutlineModel::Indices &idx) { + out_pos = pos; + out_idx = idx; + } private: - size_t vtx; - size_t vtx_idx; - size_t outl; - size_t outl_idx; + Model::Positions vtx_pos; + Model::Normals vtx_nrm; + Model::Indices vtx_idx; + + OutlineModel::Positions out_pos; + OutlineModel::Indices out_idx; }; @@ -71,21 +80,6 @@ class NullShape public: NullShape(); - void Vertices( - std::vector &vertex, - std::vector &normal, - std::vector &index, - const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f }, - Model::Index idx_offset = 0 - ) const override; - - void Outline( - std::vector &vertex, - std::vector &index, - const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f }, - OutlineModel::Index idx_offset = 0 - ) const override; - bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; }; @@ -97,21 +91,6 @@ class CuboidShape public: CuboidShape(const AABB &bounds); - void Vertices( - std::vector &vertex, - std::vector &normal, - std::vector &index, - const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f }, - Model::Index idx_offset = 0 - ) const override; - - void Outline( - std::vector &vertex, - std::vector &index, - const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f }, - OutlineModel::Index idx_offset = 0 - ) const override; - bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; private: @@ -126,21 +105,6 @@ class StairShape public: StairShape(const AABB &bounds, const glm::vec2 &clip); - void Vertices( - std::vector &vertex, - std::vector &normal, - std::vector &index, - const glm::vec3 &elem_offset = { 0.0f, 0.0f, 0.0f }, - Model::Index idx_offset = 0 - ) const override; - - void Outline( - std::vector &vertex, - std::vector &index, - const glm::vec3 &offset = { 0.0f, 0.0f, 0.0f }, - OutlineModel::Index idx_offset = 0 - ) const override; - bool Intersects(const Ray &, const glm::mat4 &, float &, glm::vec3 &) const override; private: