From: Daniel Karbach Date: Fri, 26 Jun 2015 13:10:10 +0000 (+0200) Subject: better edge light propagation on link X-Git-Url: https://git.localhorst.tv/?a=commitdiff_plain;h=19dfd78d4269d56bd34ab72f6b701be9f84b9719;p=blank.git better edge light propagation on link --- diff --git a/TODO b/TODO index a0c8c1d..4025ad5 100644 --- a/TODO +++ b/TODO @@ -50,6 +50,8 @@ entity ai there's a bug where a chunk's model is not updated if its neighbor changes border light levels + I kinda mitigated it a little for direct neighbors during linking, but + it still can happen in (hopefully) rare corner cases gravity diff --git a/src/world/chunk.cpp b/src/world/chunk.cpp index a65f5c3..75f9c4f 100644 --- a/src/world/chunk.cpp +++ b/src/world/chunk.cpp @@ -186,6 +186,26 @@ void Chunk::SetBlock(int index, const Block &block) noexcept { } } +namespace { + +// propagate light from a's edge to b +void edge_light( + Chunk &a, const Chunk::Pos &a_pos, + Chunk &b, const Chunk::Pos &b_pos +) noexcept { + if (a.GetLight(a_pos) > 1) { + const BlockType &b_type = b.Type(Chunk::ToIndex(b_pos)); + if (!b_type.block_light) { + light_queue.emplace(&a, a_pos); + } + if (b_type.visible) { + b.Invalidate(); + } + } +} + +} + void Chunk::SetNeighbor(Chunk &other) noexcept { if (other.position == position + Pos(-1, 0, 0)) { if (neighbor[Block::FACE_LEFT] != &other) { @@ -195,12 +215,8 @@ void Chunk::SetNeighbor(Chunk &other) noexcept { for (int y = 0; y < height; ++y) { Pos my_pos(0, y, z); Pos other_pos(width - 1, y, z); - if (GetLight(my_pos) > 0) { - light_queue.emplace(this, my_pos); - } - if (other.GetLight(other_pos) > 0) { - light_queue.emplace(&other, other_pos); - } + edge_light(*this, my_pos, other, other_pos); + edge_light(other, other_pos, *this, my_pos); } } work_light(); @@ -213,12 +229,8 @@ void Chunk::SetNeighbor(Chunk &other) noexcept { for (int y = 0; y < height; ++y) { Pos my_pos(width - 1, y, z); Pos other_pos(0, y, z); - if (GetLight(my_pos) > 0) { - light_queue.emplace(this, my_pos); - } - if (other.GetLight(other_pos) > 0) { - light_queue.emplace(&other, other_pos); - } + edge_light(*this, my_pos, other, other_pos); + edge_light(other, other_pos, *this, my_pos); } } work_light(); @@ -231,12 +243,8 @@ void Chunk::SetNeighbor(Chunk &other) noexcept { for (int x = 0; x < width; ++x) { Pos my_pos(x, 0, z); Pos other_pos(x, height - 1, z); - if (GetLight(my_pos) > 0) { - light_queue.emplace(this, my_pos); - } - if (other.GetLight(other_pos) > 0) { - light_queue.emplace(&other, other_pos); - } + edge_light(*this, my_pos, other, other_pos); + edge_light(other, other_pos, *this, my_pos); } } work_light(); @@ -249,12 +257,8 @@ void Chunk::SetNeighbor(Chunk &other) noexcept { for (int x = 0; x < width; ++x) { Pos my_pos(x, height - 1, z); Pos other_pos(x, 0, z); - if (GetLight(my_pos) > 0) { - light_queue.emplace(this, my_pos); - } - if (other.GetLight(other_pos) > 0) { - light_queue.emplace(&other, other_pos); - } + edge_light(*this, my_pos, other, other_pos); + edge_light(other, other_pos, *this, my_pos); } } work_light(); @@ -267,12 +271,8 @@ void Chunk::SetNeighbor(Chunk &other) noexcept { for (int x = 0; x < width; ++x) { Pos my_pos(x, y, 0); Pos other_pos(x, y, depth - 1); - if (GetLight(my_pos) > 0) { - light_queue.emplace(this, my_pos); - } - if (other.GetLight(other_pos) > 0) { - light_queue.emplace(&other, other_pos); - } + edge_light(*this, my_pos, other, other_pos); + edge_light(other, other_pos, *this, my_pos); } } work_light(); @@ -285,12 +285,8 @@ void Chunk::SetNeighbor(Chunk &other) noexcept { for (int x = 0; x < width; ++x) { Pos my_pos(x, y, depth - 1); Pos other_pos(x, y, 0); - if (GetLight(my_pos) > 0) { - light_queue.emplace(this, my_pos); - } - if (other.GetLight(other_pos) > 0) { - light_queue.emplace(&other, other_pos); - } + edge_light(*this, my_pos, other, other_pos); + edge_light(other, other_pos, *this, my_pos); } } work_light();