From: Daniel Karbach Date: Wed, 20 May 2015 16:46:38 +0000 (+0200) Subject: remove move branching from interface X-Git-Url: https://git.localhorst.tv/?a=commitdiff_plain;h=c899292fd5dee11bee0fafadf051f4204eb4bf2a;p=blank.git remove move branching from interface --- diff --git a/src/interface.cpp b/src/interface.cpp index b5aac96..e4888c5 100644 --- a/src/interface.cpp +++ b/src/interface.cpp @@ -4,7 +4,6 @@ #include "world.hpp" #include -#include #include #include @@ -23,12 +22,8 @@ Interface::Interface(const Config &config, World &world) , config(config) , remove(0) , selection(1) -, front(false) -, back(false) -, left(false) -, right(false) -, up(false) -, down(false) { +, fwd(0) +, rev(0) { hud.Viewport(960, 600); hud.Display(selection); } @@ -39,22 +34,22 @@ void Interface::Handle(const SDL_KeyboardEvent &event) { switch (event.keysym.sym) { case SDLK_w: - front = event.state == SDL_PRESSED; + rev.z = event.state == SDL_PRESSED; break; case SDLK_s: - back = event.state == SDL_PRESSED; + fwd.z = event.state == SDL_PRESSED; break; case SDLK_a: - left = event.state == SDL_PRESSED; + rev.x = event.state == SDL_PRESSED; break; case SDLK_d: - right = event.state == SDL_PRESSED; + fwd.x = event.state == SDL_PRESSED; break; case SDLK_SPACE: - up = event.state == SDL_PRESSED; + fwd.y = event.state == SDL_PRESSED; break; case SDLK_LSHIFT: - down = event.state == SDL_PRESSED; + rev.y = event.state == SDL_PRESSED; break; case SDLK_q: @@ -247,23 +242,7 @@ void Interface::Handle(const SDL_WindowEvent &event) { void Interface::Update(int dt) { - glm::vec3 vel; - if (right && !left) { - vel.x = config.move_velocity; - } else if (left && !right) { - vel.x = -config.move_velocity; - } - if (up && !down) { - vel.y = config.move_velocity; - } else if (down && !up) { - vel.y = -config.move_velocity; - } - if (back && !front) { - vel.z = config.move_velocity; - } else if (front && !back) { - vel.z = -config.move_velocity; - } - ctrl.Velocity(vel); + ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity); ctrl.Update(dt); Ray aim = ctrl.Aim(); diff --git a/src/interface.hpp b/src/interface.hpp index 8bdb8fb..1f4bb90 100644 --- a/src/interface.hpp +++ b/src/interface.hpp @@ -8,6 +8,7 @@ #include "shader.hpp" #include +#include namespace blank { @@ -73,7 +74,7 @@ private: Block remove; Block selection; - bool front, back, left, right, up, down; + glm::tvec3 fwd, rev; };